I found some weird errors today and fixed them. A boss didn't have music but in my test playing I remember the music played fine.
The next dungeon's play testing is finished and the dialogue for the antagonist's scene is underway.
I have many ideas and notes for the monsters in the next dungeon. A few hours ago I worked out some details in the game's numbers I have to implement for escalating challenge, new equipment, and keeping the combat intensity consistent.
Thank you for staying tuned, the project is coming along well. I'll upload new screenshots as soon as I can. :)