I've added some more user friendly updates and adjusted monsters for difficulty.
There was a problem with damage floors not functioning properly but I solved that easily.
At the moment my focus is polishing a few details like how loud the music is at certain times, so I've gone back and slightly lowered it in a few places.
Several optional bosses have been adjusted for difficulty as well, including a new one I added. I've also added some new items and allowed few early areas access to better items.
My goal is not to make my game easier, but to allow a more evenly paced experience for the player. Unfairly restricting access to everything they have makes a game boring and unnecessarily time consuming.
Thanks to everyone staying tuned to this project. :)