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Update: Version 0.05.03

  • VicWhite
  • 11/01/2016 10:44 AM
  • 365 views
Hello there!

Been working on some features on the game. Hope you like them!


- Finished the dog's animation

Wild dogs are gonna be the common enemies, alongside with turrets, at the first stage of the game. Their purpose on the game is to make the player spend bullets. But also they can be a real threat, since they make you bleed and can be tricky to shoot, specially because of the darkness of the station.

- Almost fixed the combat system

It's an event system and a real pain in the ass, but I prefer it before using scripts. I learned a lot from this page's tutorials, so thanks a lot to this kind people that shares own experience here.

- Crafting

Strict to my idea of not using scripts when possible, I developed a very easy crafting system. Crafting is a skill type and each recipe is a new skill. What I do is that when you have 2 items that could combine as a new one, the game adds a new log feature and the new skill. Common event call from the skill, and variable condition: if you have the items, they are replaced for the new one.

This is a super easy system. I always thought that the simpler, the better!

- Working on the radio feature

Another feature of the game is veing able to call anytime your buddy. This grants you extra info on quests, areas, and adds a lot of narrative to the game. I hope that, thanks to the radio, the player feels he has a friend on the other side, a real character, and not only a portrait.ยด



But, as you may have noticed, triggering each type of conversation depending on conditional branches, variables and common events means a lot of work. Anyways, this is writing so it's not the hardest part for me.


Well, this is it at this point. I hope demo can be upload soon. What do you think?