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Announcement

So What is now Pay-What-You-Want!

So What no longer has a mandatory pricetag, and can be played for free.

Pick it up here: http://gamejolt.com/games/romantic-effigy/226079

Announcement

So What update 1.0.5 released

Another round of bugfixes and tuneups for So What.
Play So What here: http://gamejolt.com/games/romantic-effigy/226079


CHANGELOG V1.0.5:
Fixed a bug that allowed Hem to gain infinite knives.

Fixed a bug that allowed Hem to go out of bounds in the dark office.

Fixed a bug that caused the cotton filters to be consumed even if Hem used them to examine them.

Removed a devtool from the game proper.

Fixed missing portraits in many, many messages.

Changed item description for Ibuprofen.

Fixed cut off messages.

Modified the image for Hem's reflection.

Changed the message for examining one of the elevator panels.

Tweaked ending requirements.

Fixed a bug that prevented Hem from looting Wulf's corpse.

Changed titles for the "loot Wulf's corpse" and "abandon Wulf's corpse" actions.

Announcement

So What update 1.0.4 released

More bugfixes and tuneups for So What.

Play So What here:
http://gamejolt.com/games/so-what/226079


CHANGELOG:
Removed debug tools from the world proper

Fixed a bug that cause looking in the mirror in one of the dark apartments to show a placeholder message

Added a missing examination message.

Fixed cut off messages.

Fixed a bug that made a door transition teleport Hem to the end of the game.

Fixed several graphic bugs with doors.

Fixed a bug that caused Wulf to appear twice in Utero.

Fixed a bug that caused Hem’s portrait hair color to change in one of her memories.

Tweaked ending requirements.

Removed Daydream. Your game can now only be saved by resting on beds.

Fixed a bug that allowed players to improperly access the stairs.

Announcement

So What update 1.0.3 available!

This build features fixes for numerous bugs plaguing So What, and adds and tweaks a few features.

This update and the game proper can be found here:
http://gamejolt.com/games/so-what/226079


CHANGELOG:

Fixed a bug that would cause Hem’s portrait to blush even after putting clothes on

Removed old code that changed Hem’s sprite to Dress + Boots without changing her outfit when reentering the apartment building for the first time

Fixed a bug that caused Canceling the Use/Examine/Drop menu for outfits to select Examine instead of canceling

Fixed a bug that cause a red square to appear in Apt HEM’s bedroom after killing Wulf

Fixed a bug that caused Wulf’s name to appear misspelled in one Message.

Fixed a bug that would cause Wulf’s name to fluctuate between “Wulf” and “Mystery Girl” when picking up the Roof Key

Changed the description on the “Talk” Action to address Wulf by name

Fixed a bug that made a hole in the static outside the apartment building, making it appear as though there were two doors after the screen goes black

Fixed a bug that caused the roof door to appear to open even if Hem didn’t have the key

Fixed a bug that caused the door animation on the rood door to not play once Hem had the key

Fixed a bug that hid some text at the end of the third memory in the Addict ending (this bug made it seem like the game idled on a black screen for a reeeallly long time)

Fixed cut off Messages

Fixed Message typos

Fixed a bug that would cause Wulf to not stay behind just before the Memory sequence

Fixed a bug that made the ritual altar look glitched after performing a sacrifice

Made the door that appears after performing the sacrifice more noticeable

Added a new sprite for the altar after the sacrifice is performed

Fixed a bug that let Hem climb on the brick walls in the Dark Apartment Building

Fixed a graphic issue with the door in one of Hem’s memories

Tweaked tutorial

Tweaked ending requirements

Announcement

Should I keep updating So What?

I’ve noticed several bugs still present in So What after its release, but I haven’t been working on them, because I have some new projects I’ve been playing with that have been stealing my attention.

I could keep bugfixing So What to make it a higher fidelity, less glitchy experience, but I don’t want to spend the time doing that if people are okay with it being a somewhat unpolished experience.

To help me figure out how to proceed, I’ve created a poll in an effort to get some opinions on the matter. Please cast a vote here:

https://strawpoll.de/dyb7x7c

Announcement

So What Final Released!

So What is now a stable, finished product, ready to be released!

I'll leave the debug builds up here on rmn, and the full game can be found here:
http://gamejolt.com/games/so-what/226079

Announcement

So What Alpha Released!

So What's rough draft is now done, and work on the release for the final game has already begun!

The final version will probably be released in January.

Announcement

So What Debug Build 37 Released


An update to So What is now available. If everything goes according to plan, version 38 will be a finished rough draft for the game

Announcement

So What Rough Draft Nearing Completion




Building the final handful of levels for So What

Progress Report

SO WHAT UPDATE ver.0.0.33

Added an upload which includes the RTP and was properly packed into a gamedisk. This version should run without any errors, even if you don't have the rm2k3 editor installed.
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