Game released: download it here!
Concept: Nightmare is a game I created with a self-imposed challenge in mind that I got from other members of the RMN community on the slack chat. The idea is to create a game in 9 hours, where everything is restricted to 9. The game was also made in 9 hours, yet is still a complete - albeit short - game.
Plot: You are Antony. From when you were little, your dreams were filled with nightmares. Phantoms, spirits and otherworldly beings haunted your imagination ever since you were little, and there's nothing you have managed to do about it. As you've grown older, things have only gotten worse. You look towards every night with dread and anxiety. You can barely get 2 to 3 hours of sleep per night, and it's affecting everyone around you.
The dreams progressively worsen, the nightmares become more intense. It seems to rise to a breaking point where dream meshes with reality. Your every day life is filled with hallucinations due to your lack of sleep. But this time... this time, things will be different.
As you feel your body relax and you fall asleep. Once again, you wake up in a nightmare version of your own town. You can feel the familiar darkness pour in through the windows of your house. But for some reason, it's different. The nightmares seem scarier now, as if they can actually harm you. You walk around in search of a means to end this nightmare, before it engulfs your mind entirely.
Features
* Traditional turn-based combat
* Optional combat challenges, where fighting several troops in a row results in bonus items!
* Mix of on-screen encounters and chance encounters!
* All normal troops are completely randomized in their enemies.
* Another offering of Gredge109's single-actor combat system.
* 9 maps, all of which are 9x9
* 9 Weapons and Armors
* 9 Items
* 9 Enemies (including two dummies, so 6 you'll fight. I kept to a hard limit)
* 9 Skills and States
* Made in 9 hours
* The title of the game itself has 9 letters. Did you realize that? Yeah, I just blew your mind.
* 9 characters (includes PCs and on-screen enemies).
Instructions
Due to time constraints, there are no tutorials in this game. I'll explain the mechanics here.
Guard
The guard skill regenerates MP. It's a small percentage, but when you've gotten strong enough to where you can sustain some weak enemy's blows in combat, you'll be able to regen quite a bit of MP.
Skills
Your character begins with the Rejuvenate skill. Yes, I realized it's misspelled in-game. The Rejuvenate skill heals a large portion of your health, and cures all negative ailments and de-buffs on your character, and begins health regeneration for 4 turns. It's a powerful heal spell, but because of it's powerful nature, it takes quite a bit of MP to cast. It's also the most costly spell in the game.
There are, however, additional skills you will have access to. These skills are tied to weapons. This means that it's important to read the description of your weapons carefully as you get them. You will acquire weapons which feature one skill at first, and eventually work your way up depending on what additional content you complete. Armor, too, will have different capabilities. Some grant more physical defense, while another may grant more magic defense or agility, and another yet will guard against some Poison damage. Similar to the weapons, the armors will gradually increase in utility as well.
Hunt System
While traveling from one location to another, you will see the option to Hunt. Hunting allows you to engage phantoms of the nightmare in combat. After beating the enemy, you have a high chance of finding a bonus item. In some cases, you can even encounter a Treasure Chest, which holds a second item! However, some of the chests are booby trapped: they could contain a poison trap, or even worse. It is a nightmare, after all. Nevertheless, I am sure your judgment will decide whether it's worth the risk to open to pass-up a treasure chest while hunting. Oh, and you can potentially hunt endlessly for experience gains, items and coin, if that's what you so choose. As you progress to more difficult maps, so too will the hunting result in difficult enemies. If you love grinding in games, you'll feel right at home with the Hunt system.
Hex System
Another combat related system is the Hex system. It contains a series of battles which result in a special item at the end: most of the time these are weapons or armors, and one of them even holds a special key item. Most of these are simply a series of battles with the enemies scaled to the difficulty of the area in which they are found: others, however, may have "conditions" attached. You'll see what I mean when you encounter these. The Hex system, however, is mostly optional with the exception of a couple battles: the rest can be skipped, if you so choose.
Come and see how I managed to pull off a combat system with only 9 enemies, skills and states, and let me know how I did. Download it here!
Concept: Nightmare is a game I created with a self-imposed challenge in mind that I got from other members of the RMN community on the slack chat. The idea is to create a game in 9 hours, where everything is restricted to 9. The game was also made in 9 hours, yet is still a complete - albeit short - game.
Plot: You are Antony. From when you were little, your dreams were filled with nightmares. Phantoms, spirits and otherworldly beings haunted your imagination ever since you were little, and there's nothing you have managed to do about it. As you've grown older, things have only gotten worse. You look towards every night with dread and anxiety. You can barely get 2 to 3 hours of sleep per night, and it's affecting everyone around you.
The dreams progressively worsen, the nightmares become more intense. It seems to rise to a breaking point where dream meshes with reality. Your every day life is filled with hallucinations due to your lack of sleep. But this time... this time, things will be different.
As you feel your body relax and you fall asleep. Once again, you wake up in a nightmare version of your own town. You can feel the familiar darkness pour in through the windows of your house. But for some reason, it's different. The nightmares seem scarier now, as if they can actually harm you. You walk around in search of a means to end this nightmare, before it engulfs your mind entirely.
Features
* Traditional turn-based combat
* Optional combat challenges, where fighting several troops in a row results in bonus items!
* Mix of on-screen encounters and chance encounters!
* All normal troops are completely randomized in their enemies.
* Another offering of Gredge109's single-actor combat system.
* 9 maps, all of which are 9x9
* 9 Weapons and Armors
* 9 Items
* 9 Enemies (including two dummies, so 6 you'll fight. I kept to a hard limit)
* 9 Skills and States
* Made in 9 hours
* The title of the game itself has 9 letters. Did you realize that? Yeah, I just blew your mind.
* 9 characters (includes PCs and on-screen enemies).
Instructions
Due to time constraints, there are no tutorials in this game. I'll explain the mechanics here.
Guard
The guard skill regenerates MP. It's a small percentage, but when you've gotten strong enough to where you can sustain some weak enemy's blows in combat, you'll be able to regen quite a bit of MP.
Skills
Your character begins with the Rejuvenate skill. Yes, I realized it's misspelled in-game. The Rejuvenate skill heals a large portion of your health, and cures all negative ailments and de-buffs on your character, and begins health regeneration for 4 turns. It's a powerful heal spell, but because of it's powerful nature, it takes quite a bit of MP to cast. It's also the most costly spell in the game.
There are, however, additional skills you will have access to. These skills are tied to weapons. This means that it's important to read the description of your weapons carefully as you get them. You will acquire weapons which feature one skill at first, and eventually work your way up depending on what additional content you complete. Armor, too, will have different capabilities. Some grant more physical defense, while another may grant more magic defense or agility, and another yet will guard against some Poison damage. Similar to the weapons, the armors will gradually increase in utility as well.
Hunt System
While traveling from one location to another, you will see the option to Hunt. Hunting allows you to engage phantoms of the nightmare in combat. After beating the enemy, you have a high chance of finding a bonus item. In some cases, you can even encounter a Treasure Chest, which holds a second item! However, some of the chests are booby trapped: they could contain a poison trap, or even worse. It is a nightmare, after all. Nevertheless, I am sure your judgment will decide whether it's worth the risk to open to pass-up a treasure chest while hunting. Oh, and you can potentially hunt endlessly for experience gains, items and coin, if that's what you so choose. As you progress to more difficult maps, so too will the hunting result in difficult enemies. If you love grinding in games, you'll feel right at home with the Hunt system.
Hex System
Another combat related system is the Hex system. It contains a series of battles which result in a special item at the end: most of the time these are weapons or armors, and one of them even holds a special key item. Most of these are simply a series of battles with the enemies scaled to the difficulty of the area in which they are found: others, however, may have "conditions" attached. You'll see what I mean when you encounter these. The Hex system, however, is mostly optional with the exception of a couple battles: the rest can be skipped, if you so choose.
Come and see how I managed to pull off a combat system with only 9 enemies, skills and states, and let me know how I did. Download it here!
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