Add Review
Subscribe
Nominate
Submit Media
RSS
The future of this NEET abomination.
Balthasar02
- 05/24/2016 12:32 AM
- 1585 views
Hello RMN, thanks for your interest in my new project, I will take two minutes to tell you some additional details of "Vindictive Drive".
I always wanted to make this kind of game but, my other project, WoE, was my priority, and I started to work on the sequel, however, I noticed I may need some time to improve(it will be made in Unity, I'm a newbie in Unity), so while take my time to practice, I decided to make a game.
The plot for Vindictive Drive is already finished, I just need to execute it, I want it to have a good bunch of illustrations.
Small video showing the initial concept for the intro:
It would help me a lot to know your opinion, what do you expect from this kind of game? Do you like suspense? Do you prefer fast paced action?
Thanks for your time!

I always wanted to make this kind of game but, my other project, WoE, was my priority, and I started to work on the sequel, however, I noticed I may need some time to improve(it will be made in Unity, I'm a newbie in Unity), so while take my time to practice, I decided to make a game.
The plot for Vindictive Drive is already finished, I just need to execute it, I want it to have a good bunch of illustrations.
Small video showing the initial concept for the intro:
It would help me a lot to know your opinion, what do you expect from this kind of game? Do you like suspense? Do you prefer fast paced action?
Thanks for your time!
Posts 

Pages:
1
Ooh, atmospheric~ I like this. The trailer demonstrates some impactful suspense so I'd say go for that, though some intense action every now and then could help keep the players engaged.
author=TungerManU
Ooh, atmospheric~ I like this. The trailer demonstrates some impactful suspense so I'd say go for that, though some intense action every now and then could help keep the players engaged.
Yes, I had my doubts but I think some sudden action to cut larger suspense phases is a good idea, thanks for your comment!
This game seems like it COULD be depressing, I'd expect a lot of capitalizing on the NEET aspects and just the whole game having you do this repetitive shut-in day cycle. But idk my impression is that the whole anti government killing the president thing contradicts the very nature of a computer hermit. These are just my thoughts though, I guess I'm just more interested in the thematic implications a recluse has in a cyberpunk world as opposed to the anonymous fight the power "fast paced action" explosions and stuff.
Just my thoughts. Do what you want to do.
Just my thoughts. Do what you want to do.
author=Darken
This game seems like it COULD be depressing, I'd expect a lot of capitalizing on the NEET aspects and just the whole game having you do this repetitive shut-in day cycle. But idk my impression is that the whole anti government killing the president thing contradicts the very nature of a computer hermit. These are just my thoughts though, I guess I'm just more interested in the thematic implications a recluse has in a cyberpunk world as opposed to the anonymous fight the power "fast paced action" explosions and stuff.
Just my thoughts. Do what you want to do.
I see why you would say that, and it's natural, I thought about it, Arris does not really care about the system, the goverment etc. I want it to be more about interactions and sabotage, it won't be like in some Bruce Willis movie or something like that.
Most of the feedback I got is from people who agree that excessive exposure or action could be a bad move.
I know it's hard to execute a reclusive being in such scenario, but I think I know how, I'll try to show these ideas in the demo.
Thanks for your comment, it has a good point.
Pages:
1