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To play the game, go to the download page.

Alternatively, download & support the game from Itch.

Game has been updated a couple of times. Best to download the latest version.

Background

Monsters have always been at odds against humans. The existence of the Monster Dimension was a forbidden dimension filled with vile monster energies. Monster energies strengthen the monsters on Earth, making them more aggressive and tougher to manage. It was sealed away in the past millennium. Humans then did what they could to secure their existence against monsters on Earth to date. Humans hunt monsters for food and materials, while monsters still prey on humans.

A global defense force, known as the Imperial, was formed to protect the world and provide assistance in times of need, and to keep monsters under control. And thus, humans try to strike a delicate balance in this natural ecosystem against monsters, while working hard on their own lives...

Gameplay

This game has a free, open scenario. You basically explore the world and do whatever quests you want. It's your own journey!

Estimated gameplay time: 8-15 hours

You will choose from 4 starting characters at the start. Note that this character will be your main character throughout the game and you will not be able to change him or her. He or she will have his or her own storyline on top your journey. For starters, I would recommend choosing Eldred as his early gameplay is a little more guided. If you want to push yourself, choose Lazarus. The 4 starting characters have very different characteristics. The description in-game gives you a rough idea. You will also be able recruit (and expel) other characters as you play the game.

If you want to know more about the in-game basics, talk to the informant. You can find him at any pub in any major town. He is dressed in mafia black and is the only non-playable character who wears sunglasses in the whole game. Similarly, whenever you are lost, just talk to the informant. He will lead you through the major storylines of your main character if your main character is strong enough.

Lastly, always talk to people in town to find out information and trigger quests as your journey! Save your game frequently. You never know when you may get stuck or wiped out. If you complete the game, you are welcome to try out other starting characters. Take on the Cardinal Sentinels as a challenge! Have fun!

Monster Difficulty Tips "Spoiler"


For new players who are stuck in the early game because monsters are growing too strong or you're not getting enough gold, try to recruit a few more characters, preferably a party of 4 to 5 people before you take on quests. Some characters can be recruited straightaway, namely the starting characters and Cassara. You can expel them later on via the pubs.

Regular monsters grow stronger every 5 levels of your main character. Quest bosses grow at every 10 levels of your main character and the difficulty grows by quite a vast amount. If you're training up your characters for the boss, try not to let your main character go past level 10, 20, or 30; otherwise you'd be facing an even tougher boss instead. It will be capped past level 30.


Updates


1.1.7
• Added FPS Limiter for devices running above 60 FPS

1.1.6
• Fixed a bug where Cloven's Silicon event failed to trigger in Lazarus' scene. Thanks to Memoychains for notifying me.

1.1.5
• Fixed a bug with all the main character's ending scenes, where characters were invisible

1.1.4
• Fixed a bug with Eldred's quest, where you cannot find Federick.
• Updated Rubia's "Heal" to "Self Heal" and "Wind of Regen's" description

1.1.3
• Fixed a bug with Lazarus' quest, where you get stuck at the guard punching you in the slums.
• Fixed Stimulant & Mega Stimulant to heal 50% and 100% HP properly
• Fixed members not getting EXP at death
• Adjusted menu and shop menu to show 5 member details instead of 4

1.1.1
• Fixed enemies from spamming certain hit-all spells within one turn. Getting hit by Grand Slam or Soul Suction 3 times in one turn was not really meant to occur.
• Fixed the glitch where mages in towns allowed you to learn all magic elements. You can only learn one element per character. Also rearranged the spells they sell to make learning more convenient.

1.1.0
• Fixed the Colosseum from glitching if you lose the tournament.
• Fixed the unreachable chest in Tasp Hollows.
• Fixed the "blocked entrance" in Barren Fields.
• Fixed some paths that were accidentally passable.
• Fixed Death Scythe's Dispel, and Bunyip's Sleep targeting themselves.
• Fixed Rubia's scene hanging the game in Heatgulf Volcano.
• Fixed Enemies' Dispel making your characters immortal if they possess Contracted Revival state.
• Fixed Dispel not removing Fortress Armor state.
• Fixed Amelline's Arctic Crash power.
• Increased success rate of escape from battles.
• Vedia Kingdom now sells Stimulant. Make some preparations before you trigger Vedia kingdom's scenario. Quick tip: If you have trouble with Memento Mori's silence (Vedia Kingdom's scenario), get the Imperial Armament first. You need to donate 10k to the beggar kid in Rimecrest and face off a boss to get it. Then equip it on your main healer.
• Added a message hint on switches that "maybe shouldn't be pulled". These switches actually open 2 different rooms depending on whether they are activated and left alone.
• Reduced the number of monsters inside the sewers.
• Corrected Barbariccia's Fortress Armor animation.
• Sea Dragon's gold drop and Gatecrasher Axe drop rate have increased.
• Ember Dynamic's magical evasion has slightly lowered.
• Bomb, Megaton and Holocaust have increased in damage.
• Holy Orders has increased in amount of HP revived.
• Enemies' Dispel and Silence have a slightly lowered success rate.
• Enemies' Soul Suction skill damage is lowered.
• Doom Chord's Doom success rate is slightly increased, while enemies' Doom success rate is slightly decreased.
• Added a small dialogue about learning magic from the mages.

Here are some tips for everyone:
• Be careful with the mysterious portal quest in Baredale as there is NO RETURN upon entering it. Prepare some items, and maybe get some magic spells, for the boss battle.
• Read the descriptions of your equipment. Some confer skills that are extremely helpful for boss battles (eg. Dispeller).
• Some equipment confer resistance to states like instant death. You wouldn't want to put 2 death resistant equipment on the same character. Spread them out among your party so they have a higher chance of survival against monsters and bosses who use Doom.
• If you want that treasure chest in the Lost Forest, you must explore it BEFORE dispelling the abnormal portals. Is it worth trying your luck on those random portals to get to that chest? Yes. :)
• Ember Dynamics (Fire Element Magic) grants evasion to magic attacks. Try casting it if you have trouble against bosses that wipe out your team with hit-all magic spells. The same goes for Shadow Fuse (Dark Element Magic) which grants physical evasion.
• I wonder if anyone actually found the 6th Cardinal Sentinel so far? He has been around since Willistoria was first released. If your level is high enough to meet the Cardinal Sentinels, he will randomly appear in wild areas where there are healing portals. If he doesn't appear the first time, just go out and back in to the place again. Talk to him once, he will disappear. Then keep checking other healing portal places and talk to him two more times. He will eventually ask you to meet somewhere...

1.0.9
• Fixed the bug in Eldred's second quest in Swamp Morass. For those who killed the Sentinel of Avarice with Eldred as your main character, some may find the informant telling you to go back Swamp Morass again and end up getting trapped there. You will be able to exit and the informant will act as per normal now. If you haven't enter Swamp Morass again but the informant is still telling you to do so, just go to the world map and it will be debugged. If you are still facing this bug, please let me know!
• Fixed Eldred's escort quest in Erstonia from being repeated.
• Fixed Vedia Kingdom's dungeon where boss event keeps repeating. Added an
extra chest there as well.
• Reduce the spamming of a few enemies' skills.
• Fixed enemies' "Haste" and "Fortress Armor" skill.
• Updated the Readme file.

1.0.8
• Fixed Banished Warblade's "Counter" skill being unusable.
• Fixed Rubia's second story quest in Tanuyna which made the game hang if entered from Colosseum.
• Fixed the expulsion bug for Tanuyna pub.
• Fixed element affinity and vulnerability for Eldred and Fubdar. You can purchase magic spells of the correct element for them now.
• Added an option to skip the introduction and jump straight to character selection page.
• Made a step clearer for Eldred's quest in Swamp Morass. Slightly modified map of Cardinal Sentinel of Avarice to prevent Eldred getting stuck.

1.0.7
• Fixed the requirement descriptions for dark magic spells.
• Added the patch version in the credits, currently v1.0.7. You can now check whether you're using the latest version by checking the top of the credits page! If no version is stated, it means your version is outdated.
• Fixed enemies' Hell Claw animation.
• Fixed Cardinal Sentinel of Ignorance's skill "Sleep".
• Fixed Ice Cave slippery tiles. You can exit from the ladder platform properly now.
• Fixed Lazarus' Specialist skill and its description. It actually affects only the HP and MP recovery effects of items utilized by Lazrus, but does not apply to reviving. This effect is now tripled instead of doubled.
• Fixed some magic skills to deal proper magic damage. Also, casting Ember Dynamics on an ally will not cause buffs to miss on that ally anymore. Weapon skills also correctly appears in skills section now.
• Fixed the notice board and pathing issue inside the volcano.
• Made descriptions of some skills and armors clearer.
• Fixed battle bgm not returning to normal from one of the Cardinal Sentinel battles.
• Changed final battle bgm.

1.0.6
• After much consideration and feedback, especially from players who made it late game and even completed it, I have decided to revert back to the old EXP requirements and gold drop rates (before patch 1.0.4). Gold drop rate is still higher than the old system. Here's a tip for new players who get stuck in the early game because monsters are growing too strong or you're not getting enough gold. Try to recruit a few more characters, preferably a party of 4 to 5 people before you take on quests.
• Fixed Dandy's Hell Claw from repeating damage.
• Fixed the Ice Cave slippery tiles puzzle. You can now enter that ladder to the next map properly. It's a very important place indeed.
• Fixed that unknown monster hanging in the Barren Fields.

1.0.5
• Added the option to disable animated tiles if you are lagging. Go to the game menu options to disable/re-enable it. You can also find options on the main menu.
• Fixed regular monsters using Silence on themselves.
• Fixed some of the pathing issues in Swamp Morass and the exit inside its dungeon.
• Fixed Gargoyle's skill Posion Fog.
• Fixed Kandyl's Holy Strike Skill. It deals HP damage properly now.
• Added back the feature to dash by default, similarly found in menu options. If you enable "always dash", you will be dashing by default, in which you will hold down "shift" to walk instead.

1.0.4
• EXP requirements for characters have been raised to solve the issue of monsters outgrowing your characters, while regular monster gold rate has been increased. Please note that your current characters will drop a couple of levels after the first battle to make up for the new additional EXP requirements. It will stabilize after the first battle. This allows you ample time to get enough gold to upgrade your characters before monsters grow stronger. EXP requirements will still stagnate at high levels once monsters stop growing. =)
• Skills that work on probability, such as Sleep and Silence, have increased probabilities now.
• Fixed Eldred's escorting Maria quest from triggering wrongly.
• Fixed character disappearing inside the dungeon in Swamp Morass. Brightened up that dungeon as well.
• Fixed some character skills from randomly inflicting charm status.

1.0.3
• Fixed the issue of getting transported back to Oakenfort. Note that you will go through that bugged boat scene one more time, and then things will become normal!
• Saving game is now allowed inside the traps dungeon found in Swamp Morass. Getting hit by a trap will now send you back to the most recent checkpoint rather than starting point.

1.0.2
• Readme file has been updated.
• Previously, if you press "X" or the "cancel" button when expelling someone, it will end up expelling the person in the second choice instead of cancelling. This has been fixed.
• Fixed assassination quest in Sunmire not letting you leave the town after quest is completed. Brightened up Rimecrest sewers a bit.
• Fixed Death skill provided by a Doom Chord bow. It now utilizes TP instead of MP. Also renamed as Doom.
• Fixed informant mentioning Eldred's final storyline quest wrongly.

1.0.1
• Fixed main characters from being able to swap formation or expel from party. Main character is now locked at the start of the game.
• Fixed water heal from healing enemies instead.
Increased gold drop rate from regular monsters.


Play Now!

Main Download
Alternatively, download & support the game from Itch.


Once you have downloaded the file, simply unzip the folder, click on the game.exe inside and you should be able to start the game. You are recommended to read through the Readme for some beginner tips! Credits (long list) can be found in the Readme file and in-game itself. Control keys can also be found inside Readme file.

PS: Although my game is completed, there may be bugs that I missed out. Please report them to me and I will fix them ASAP. Thanks!

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  • Completed
  • EvilSaigon
  • RPG Maker MV
  • Adventure RPG
  • 05/29/2016 05:42 PM
  • 05/30/2023 01:51 PM
  • 05/30/2016
  • 70333
  • 17
  • 3100

Posts

Pages: first 12 next last
I like these kinds of games, sandbox exploration RPGs.
Found a deadly bug:
Water Heal heals the enemy - not the party!

And please let random encounter enemies drop more money. They are getting stronger and stronger but I just have the starting equipment with LV 9.
Please change the enemies go stronger to every 5 Party LV.
With 20-30 gold per battle you will need at least 7 levels to gain 500 gold with sleeping after nearly each battle.

The first goal of a rpg is to earn money to get the best available equipment and spells while doing some minor quests.
The first dungeon in the INN is okay but I cannot defeat the boss yet.
Thanks fyreman666! Hope you enjoy it!


author=Firefly84
Found a deadly bug:
Water Heal heals the enemy - not the party!

@Firefly84
Omg, thanks for telling me! I just fixed water heal. >.<
I hesitated at increasing the gold drop rate, because bosses actually drop much more money, and quests do give a lot too. But considering it to be a fairly short game, alright I've raised the regular monster gold drop!

The dropbox link has been updated! RPGmaker.net download link has been updated as well.
When you say 'fairly short game', how long would it take to beat it?
author=HikiNeet
When you say 'fairly short game', how long would it take to beat it?


Kind of depends on how far you decide to explore. I'd reckon it to be around 3 - 6 hours, I'm not exactly sure lol. If you take on the Cardinal Sentinels and the hardest form of the final boss, likely a couple hours more.
@Firefly84

PS: Oh yes, forgot to mention, regular monsters grow stronger every 5 levels of your main character. Quest bosses grow at every 10 levels of your main character and the difficulty grows by quite a vast amount. If you're training up your characters for the boss, try not to let your main character go past level 10, 20, or 30; otherwise you'd be facing an even tougher boss instead. It will be capped past level 30.

Will add this to my details!
Update:

Hi everyone! I've created a manual patch so you can update quickly!
Manual Patch: https://www.dropbox.com/s/6yy8sic61ig374g/Manual%20Patch.zip?dl=0

Simply extract the "data" folder inside the patch. Then go to Willistoria \ www folder and replace the "data" folder inside with this new data folder. Select yes when prompted to replace the data files. That's it!

1.0.2
• Readme file has been updated.
• Previously, if you press "X" or the "cancel" button when expelling someone, it will end up expelling the person in the second choice instead of cancelling. This has been fixed.
• Fixed assassination quest in Sunmire not letting you leave the town after quest is completed. Brightened up Rimecrest sewers a bit.
• Fixed Death skill provided by a Doom Chord bow. It now utilizes TP instead of MP. Also renamed as Doom.
• Fixed informant mentioning Eldred's final storyline quest wrongly.
Here's a bug I found:

Sometimes, when I exit a town, my character would stay in place while the map scrolls elsewhere while playing the sailing ost; then my character is sent back to Oakenfort.
author=SapphireFalcon
Here's a bug I found:

Sometimes, when I exit a town, my character would stay in place while the map scrolls elsewhere while playing the sailing ost; then my character is sent back to Oakenfort.


Oh my, I need to check all my boat events. I will try to update this weekend. Thanks for telling me!
Update:

1.0.3
• Fixed the issue of getting transported back to Oakenfort. Note that you will go through that bugged boat scene one more time, and then things will become normal!
• Saving game is now allowed inside the traps dungeon found in Swamp Morass. Getting hit by a trap will now send you back to the most recent checkpoint rather than starting point.

Manual patch: https://www.dropbox.com/s/6yy8sic61ig374g/Manual%20Patch.zip?dl=0
Update:

1.0.4
• EXP requirements for characters have been raised to solve the issue of monsters outgrowing your characters, while regular monster gold rate has been increased. Please note that your current characters will drop a couple of levels after the first battle to make up for the new additional EXP requirements. It will stabilize after the first battle. This allows you ample time to get enough gold to upgrade your characters before monsters grow stronger. EXP requirements will still stagnate at high levels once monsters stop growing. =)
• Skills that work on probability, such as Sleep and Silence, have increased probabilities now.
• Fixed Eldred's escorting Maria quest from triggering wrongly.
• Fixed character disappearing inside the dungeon in Swamp Morass. Brightened up that dungeon as well.
• Fixed some character skills from randomly inflicting charm status.

Manual patch: https://www.dropbox.com/s/6yy8sic61ig374g/Manual%20Patch.zip?dl=0
author=EvilSaigon
Update:1.0.3
• Fixed the issue of getting transported back to Oakenfort. Note that you will go through that bugged boat scene one more time, and then things will become normal!
• Saving game is now allowed inside the traps dungeon found in Swamp Morass. Getting hit by a trap will now send you back to the most recent checkpoint rather than starting point.

Manual patch: https://www.dropbox.com/s/6yy8sic61ig374g/Manual%20Patch.zip?dl=0


Thanks for fixing that quickly since I literally couldn't progress through the game because of that bug!

Other bugs encountered:
- Non-boss enemies who use silence will cast it onto themselves and their allies

Minor issues:
-Whenever I use a boat, it would momentarily stop every tile, making it very long to travel. Same thing with Jaques's airship but it stops around every 3 tiles. Doesn't ruin the game, but it would be nice if the boat and airship moves smoothly.

Since I don't to keep posting bugs and issues, i want to say that I had a really fun time playing this game! it's one of my favorite games on rpgmaker.net with it's diverse characters, setting, and skills!
author=SapphireFalcon
Thanks for fixing that quickly since I literally couldn't progress through the game because of that bug!

Other bugs encountered:
- Non-boss enemies who use silence will cast it onto themselves and their allies

Minor issues:
-Whenever I use a boat, it would momentarily stop every tile, making it very long to travel. Same thing with Jaques's airship but it stops around every 3 tiles. Doesn't ruin the game, but it would be nice if the boat and airship moves smoothly.

Since I don't to keep posting bugs and issues, i want to say that I had a really fun time playing this game! it's one of my favorite games on rpgmaker.net with it's diverse characters, setting, and skills!


Thank you for your feedback! I'm glad to hear players enjoy it which makes it worth all my effort. And well done getting the airship too!

I also appreciate everyone reporting errors to me! It has helped me fix things quickly from players' perspective.

I've fixed the silence issue. As for that stuttering issue when moving on world map, I realized it's actually due to the ocean animated tiles. If it's still bothering you, I've added the option to disable animation of tiles which should let move smoothly on the world map now! You may want to enable it again when you enter places like the Heatgulf volcano to enjoy its artistry lol.

Update:

1.0.5
• Added the option to disable animated tiles if you are lagging. Go to the game menu options to disable/re-enable it. You can also find options on the main menu.
• Fixed regular monsters using Silence on themselves.
• Fixed some of the pathing issues in Swamp Morass and the exit inside its dungeon.
• Fixed Gargoyle's skill Poison Fog.
• Fixed Kandyl's Holy Strike Skill. It deals HP damage properly now.
• Added back the feature to dash by default, similarly found in menu options. If you enable "always dash", you will be dashing by default, in which you will hold down "shift" to walk instead.
Update:

1.0.6
• After much consideration and feedback, especially from players who made it late game and even completed it, I have decided to revert back to the old EXP requirements and gold drop rates (before patch 1.0.4). Gold drop rate is still higher than the old system. Here's a tip for new players who get stuck in the early game because monsters are growing too strong or you're not getting enough gold. Try to recruit a few more characters, preferably a party of 4 to 5 people before you take on quests.
• Fixed Dandy's Hell Claw from repeating damage.
• Fixed the Ice Cave slippery tiles puzzle. You can now enter that ladder to the next map properly. It's a very important place indeed.
• Fixed that unknown monster hanging in the Barren Fields.
Update:

1.0.7
• Fixed the requirement descriptions for dark magic spells.
• Added the patch version in the credits, currently v1.0.7. You can now check whether you're using the latest version by checking the top of the credits page! If no version is stated, it means your version is outdated.
• Fixed enemies' Hell Claw animation.
• Fixed Cardinal Sentinel of Ignorance's skill "Sleep".
• Fixed Ice Cave slippery tiles. You can exit from the ladder platform properly now.
• Fixed Lazarus' Specialist skill and its description. It actually affects only the HP and MP recovery effects of items utilized by Lazrus, but does not apply to reviving. This effect is now tripled instead of doubled.
• Fixed some magic skills to deal proper magic damage. Also, casting Ember Dynamics on an ally will not cause buffs to miss on that ally anymore. Weapon skills also correctly appears in skills section now.
• Fixed the notice board and pathing issue inside the volcano.
• Made descriptions of some skills and armors clearer.
• Fixed battle bgm not returning to normal from one of the Cardinal Sentinel battles.
• Changed final battle bgm.
I kind of wanted to play this but then i saw it had level scaling.
Level scaling is like that one thing i can't stand in my RPGs ruins the point of even leveling up.
author=ryan7251
I kind of wanted to play this but then i saw it had level scaling.
Level scaling is like that one thing i can't stand in my RPGs ruins the point of even leveling up.


Precisely, one thing I cannot stand in RPGs is when players grind until they're too overpowered for the monsters, which ruins the point of even strategizing for the boss.

It’s the challenge of strategizing for the bosses, and strategizing while exploring that I want players to experience. There is a cap limit on how strong the monsters grow, and also the maximum level for your characters is level 50. Even if you max out your levels, you may still be wiped out easily if you fight bosses blindly.
Update:

1.0.8
• Fixed Banished Warblade's "Counter" skill being unusable.
• Fixed Rubia's second story quest in Tanuyna which made the game hang if entered from Colosseum.
• Fixed the expulsion bug for Tanuyna pub.
• Fixed element affinity and vulnerability for Eldred and Fubdar. You can purchase magic spells of the correct element for them now.
• Added an option to skip the introduction and jump straight to character selection page.
• Made a step clearer for Eldred's quest in Swamp Morass. Slightly modified map of Cardinal Sentinel of Avarice to prevent Eldred getting stuck.
I'm just getting started, but so far here is my impression. The game is solidly built. The battle/ magic system offers room for strategy without being overly complicated. The monster and characters sprites are great. And you have obviously put a lot of time into the maps and cities.

The biggest problem with open world exploration games, is having players feel lost and unable to keep track of quests and storylines. But you solved this brilliantly with your helpful informants.

I feel like I have put in a lot of play time but I don't seem to be making much progress.
I lost an hour or more of progress when I got to the magic school and realized that characters can only learn one type of magic and that they have magic affinities. Was that mentioned in the 'Read Me' file tips? Maybe I overlooked it.

And I lost more progress, after reading your note about the increase in monster strength every 5/10 levels. I decided to start over and try a new strategy. This is an intriguing idea, but it creates a sort of catch-22. We need to fight monsters to get money, but we need to avoid fights so we don't raise our level too high.

By the time I could afford some second tier equipment and few spells, I was at level 25 and the the monsters are too strong for me to get in (and back out) of the first dungeon.

I have two suggestions on how you might improve the situation. 1) You could tweak the balance, upping the gold and/or lowering the experience per battle. But this might make the early part of the game even more grindy.
2) Provide an alternate source of income. The easiest way is too simply scatter more money caches in chest/furniture/pots around the world. After all the best part of any RPG game of this kind is finding secret treasure chest filled with loot.


author=barefoot_indie
I'm just getting started, but so far here is my impression. The game is solidly built. The battle/ magic system offers room for strategy without being overly complicated. The monster and characters sprites are great. And you have obviously put a lot of time into the maps and cities.

The biggest problem with open world exploration games, is having players feel lost and unable to keep track of quests and storylines. But you solved this brilliantly with your helpful informants.

I feel like I have put in a lot of play time but I don't seem to be making much progress.
I lost an hour or more of progress when I got to the magic school and realized that characters can only learn one type of magic and that they have magic affinities. Was that mentioned in the 'Read Me' file tips? Maybe I overlooked it.

And I lost more progress, after reading your note about the increase in monster strength every 5/10 levels. I decided to start over and try a new strategy. This is an intriguing idea, but it creates a sort of catch-22. We need to fight monsters to get money, but we need to avoid fights so we don't raise our level too high.

By the time I could afford some second tier equipment and few spells, I was at level 25 and the the monsters are too strong for me to get in (and back out) of the first dungeon.

I have two suggestions on how you might improve the situation. 1) You could tweak the balance, upping the gold and/or lowering the experience per battle. But this might make the early part of the game even more grindy.
2) Provide an alternate source of income. The easiest way is too simply scatter more money caches in chest/furniture/pots around the world. After all the best part of any RPG game of this kind is finding secret treasure chest filled with loot.




Hey barefoot_indie, thanks for trying out my game and your thoughts!

Regular do not give that much gold. There are alternate sources of income which are doing quests and killing bosses. That's where most of your early to mid game income should be coming from! Also, there are many chests with money around the world $_$ you can find even more of these money chests if you have...
Raignald in your party. You can find her in Ayrith and complete her quest first.
Furthermore, there are chests with tier 2 equipment inside as well.

You should also have around 4 to 5 people in your party. General strategy is grind a bit on your own, take a quest from town, explore whatever place the quest involves and get the chests, kill the bosses when your main character has reached at level 10 or 20 or 30. Since you're level 25, you can access the Cardinal Sentinels dungeons. There are some good items there.

I'm not sure which "first dungeon" you are referring to though. Different characters all start out at different places. Could you tell me more details of your current progress, like which quest or place are you stuck at (just roughly a nearby town name), what characters and how much gold do you have? I can help you better like that. You can also send me your save files (including config.rpgsave and global.rpgsave).

I didn't mention about elemental affinity in my tips >< They can be found inside the characters' status/profile page in the menu.
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