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Hello Discord yes?


Pushing the Discord once again because it's where I'll be the most active. I'm also posting the full source / project and compiled versions as I go, so if you wanna try Lunar: The last hope or just wanna chat, hop on over!

Hugs to you friend!

Progress Report

Dev blog #10: Small update

Hello hi welcome.

Small update for today. I've dusted off the big ol' youtube channel and posted a new video showcasing a bit of the crusty Gamemaker version. Here it is: https://www.youtube.com/watch?v=BA5FS62SCGo

The field music is from the wonderfully talented nikocomposer. You can find his fiver link here: https://www.fiverr.com/nikocomposer/make-background-music-for-you?source=order_page_summary_gig_link_title&funnel=e3b9cdbe9e2026082bedd907189f149d

The battle theme is from the equally talented noahblomberg. https://www.fiverr.com/noahblomberg/compose-snes-nes-ps1-style-music-for-your-project?source=order_page_summary_gig_link_title&funnel=b6777c02d94433b6a8927be7d5d8df37

I've managed to fix up the Gamemaker version from the last post, though I can't promise much progress. Work and school has me chewed up.

Much love! Thanks for sticking around and showing interest :).


Dev blog #9: Eyyy lmao, why is there so much dust here.

"Lmaooo bruh, what am I doing"

Evenin' fellas and ladies,

It's been a hot minute hasn't it? Is he dead? Is he sick? Nope, he's just not motivated and busy!

In all seriousness, I'm not sure how many people are still around, waiting for this, but I'd like to break down what happened with this project, give everyone a surprise and talk about the future. TL;DR at the bottom for you normal people.


Uhhhh. A lot. Well, a lot is meant to happen when it's been over 6 years, isn't it? I was 16 when I started working for the actual Lunar the last hope, 14 when I tried making my first Lunar fan game and I'm now 23, with less time than ever. Let's take a journey back in memory lane and go a bit more in detail as to what happened.

I kinda lucked out when I started working on the last hope. This isn't completely my original idea, though, I have been given explicit permission from the original creator to turn it into my own and do my thing. I honestly had no idea how to do anything. I had to learn it all... Literally. I turned from a boy with a dream to a full on artist and software writer. I've done both semi professionally and helped many people along the way, including the original creator with Suikoden: A new destiny. Lunar: The last hope has given me the motivation to overcome the bumpy road that is learning a skill. I have so many fond memories when looking at lunar that I can't really ever call it cancelled even if I can't work on it as much.

As for the actual development, it was rough because every 2 months, I'd learn how to do things better and have to rewrite code, story or redo art. I'd never really leave the beginning phase and that's kinda where the game currently stands still...


Well I'll tell ya while hopefully not imploding the website's community. It's an evil piece of software! *GASP*. Well, yeah, for me it was. We have to understand that rpg maker is meant to do things really well and that lunar just isn't it. Yes, RPG maker is completely open source and you can write anything really, but that's not really true. There's some things that are hidden and can't be change. Besides, the editor is completely static. It's meant to work with a grid, so movement and collisions are... Yucky. I wasn't limited by it for a long time because my skill level was the limitation. But when it became the program, well... I made the decision to move over to Gamemaker Studio... Starting from scratch, and even more cause I didn't get rpg maker's goodies like events or saving.


To quote what a man said a few seconds ago: "It's an evil piece of software!". Although more permissive, the last attempt at Lunar ended in the project corrupting. It's probably my fault in all fairness... But I really wanted to call something else evil.

The development was going really well. I had movement, camera, stats and battle almost all complete. Best of all, it was exactly like lunar with the movement corrections and all. And then lunar it wasn't. It was a minefield of bugs and inconsistencies where copy pasted code would work in one project but no the main one. Fighting it for a week, I kinda did what had happened before and lost the motivation juice.

I love lunar to bits. I didn't have much money and yet I'd spend it in getting art done or music even. I'd consider commissioning people to do things I couldn't myself. I really wanted it to work. I'd come back and play the 30 minute I have, fix a bug or two and shelf it for 6 months. Sometimes I get the hype to work on it again thinking about the story I wanted to tell and the beautiful world that motivated me to pick up RPG maker to begin with, but I'm met with a ton of bugs to fix and systems to rewrite, no matter what direction I go in. And with 1-2 days a week of free time to spare, it's easier to choose to relax with a video game than work on the bowl of spaghetti chef Jakoo cooked up 4 years ago.


Yes ok sure. I'll be releasing what I have of Lunar: The Last Hope on RPG Maker (as soon as I figure out the downloads page lmao).

For players, I hope that you find joy out of the small bit I have. I hope that it scratches that very specific Lunar itch and that you don't cringe too much from my non native english speaker writing. The game goes on until the first boss, and if you wanna look at more things well... don't tell no one, but if you hold the down arrow key after pressing the "new game" button, you might end somewhere special '>'.

For people like me who loved lunar and always wanted to give game making a go, I made a discord where I'm willing to share the goods. Scripts and graphics. If you wanna give making a Lunar game a go, I'll be glad to send you in the right direction. Though please note I can only do so much... https://discord.gg/3DMVDuxCaS


Now well, just know that Lunar never really dies. For one, it lives in our mushy brains. For The last hope, it'll never really be gone. I might forget about it for a while or slap a feature or two together on the Game maker version (that I'll have to fix pray for me boys). I'll be around, doing lunar stuff when I can. Don't hold your breath until then :^).

If you're reading this, I don't know how long you've been around waiting for this, or maybe this is the first you hear about Lunar, but thank you for stopping by. I hope that you have a great rest of your day. I love you :).

Lunar the last hope 2030 BABYYYYY. RPG MAKER version download.

Progress Report

Dev blog #8 : Face arts again, Story, Menus and more!

Hey! Long time no see... Again...

New face arts again!

Yes! Got new face arts. Not because the old ones weren't good, but simply cause the way they were drawn was causing me issues when adding it to the game. I got new and updated face arts for everyone. No more changing characters, i promise! I'll be updating them in the main page soon enough.


FINALLY! Story progress! The scripts are now usable and i can start shaping up the real game! Again, story changed a bit but no more changing... I'll be updating the main page. New screenshots soon.


Menus are almost done! A few tweaks and it's complete. It'll be the last time i work on menu's apearance. The rest of the scripting will be to polish or fix something. I have added a couple images if you guys want to see them.

New miel!

She's here and ready to heal! The hairs and clothes have been changed. Have a look!

That concludes changing characters.

New characters introduction!
Sadly i have nothing to share right now. Designs and sprites are still in early designs. But what i want to do when everyone is ready is start releasing a special video to first, show progress of the game and second, introduce everyone. This is still just and idea and characters are not ready yet for this.

That concludes what i had to show today, Thanks for reading!

Progress Report

Dev blog #7 : New face arts, Screenshots and New Miel soon.

Welcome back! 2nd post of 2017!

New face arts

Still following Aokenshi's designs. I have re-made them to be more fit with Lunar 2 and more pixelized. So far i only have Jack and Miel but miel will change soon. More on Miel later!


I have added 3 new screenshots showing my latest progress. Please have a look at them!

New Miel Soon

Yes! I will be changing Miel to be more in line with my new art style and give her different hairs along with new clothes. This will be the last complete change for the current 3 characters that i have. The only change that could happen is polishing Lumia's hair and i might tweak her clothes a bit. After that i will start announcing new characters!

I can't wait to have a playable demo, i'm almost at the point to make everything fit together so please wait just a bit more!

Thank you for reading!

Progress Report

Dev Blog #6: New Jack, New story, New Main Page!

Hey everyone! Happy new year! We have quite a lot to go over so let's get started!

New Jack!

Yup! I gave him the "Lumia treatment", making him feel more like a unique character then Hiro with red hairs. Speaking of hairs, i changed the color and style a bit. I didn't like his hairs from the front and didn't know how to fix it, and while i was at it, i figured i'd change the color too. As for his clothes well... I think his old ones fits better on someone else that i will soon introduce!

I'm not too sure if Miel will get the same treatment, probably only change her clothes a bit since i already like her the way she is but could use some polishing.

New Story!

I changed the story quite a lot while i was working on the core features. The old one didn't make sense and personally i think i didn't put much tought in it. This one i wrote all my ideas and came up with this. I'll be adding more details when i finish writing it!

New Main Page!

I updated the page with new character descriptions, new images, new story and updated gameplay features. I'll be adding more as the game gets more developped.

Battle system: 70% With the removal of the ATB and the old menu, i have to start over with battle menus
Story : 1% Took a step backward again as i made a new story.
Characters: 80% All the main characters are there, only need to finish up sprites!
Menu : 70% Better, Prettier, only need to finish up the sub windows (like the item menu, equip menu, etc).


It's not over yet!

Hey there eveyone! How are you all doing? I'm doing fine! Unfortunately i lost motivation to keep working on this game, but it's not over just yet! The biggest problem that i had was the story. I never tought about it too much but it really started to bother me when i almost got done with the battle system and all. I never made any "story plan", i always went with what i had in mind. It lead to the story being "meh" and not making any sense sometimes. I never got further then about 30 minutes of gameplay as i kept restarting over and over trying to find a better idea. But things have changed! I have the WHOLE story written out! All i have to do is finish up the programming and then i'll get working on the story events. Once i start doing that, things will go super fast.

Sadly i wanted to have a playable demo for christmas but i don't think i'll have enough time to finish up a demo. But i'll definitely make something special for christmas!

While i'm at it, some stuff will change. First of all im reverting to the old turn by turn battle system. Meaning the one just like in the original games. Also i will be changing Jack's design to one more unique and less "basic hero/adventurer". Have a look at some early pixel arts!

Lastly i will update the main detail page once i finish jack's art and polish the story a bit.

I wish you all a merry christmas and a happy new year!

Progress Report

Dev Blog #5: Video and new graphics.


A lot went down the past week, let's go over that!

First of all, a new video is up on youtube! Have a look!

Here's some details on what changed since last time.

- Lumia and Miel's battle sprites are completed (other then spells that i have not yet made)
- Jack got some improvements to his animations.
- I have some maps to show now! You can see in this video: the village, World map and Desert.
- Monsters now have "pixel movement" instead of moving by tiles.
- Added some story, has around 30 minutes of gameplay. aiming for 50-60 minutes in the demo.

That's pretty much it for now!

Last things i need to complete for the demo are menus, story and bug fixes. (also a map that i wont say! It's a secret!)

As for the new grapics, you probably saw it on the video but here they are!



(Lumia will be added later, i will most likely change her design.)

Credits: Aokenshi

I still have work to do on them since i have to "pixelize" them and fix some stuff here and there.

Anyways, that's all for now! Next time, i will have another character to introduce to you!

Progress Report

Dev Blog #4: I'm back and screenshots!

I'm back!

Took a break a bit longer then i wanted it to be, but i'm back now! Here's some more screenshots to compensate!

Lumia's new attack animation

Jack's face

Miel's face

Lumia's face


??? Face

New Character info

Thanks you for following the developpement of Lunar: The last hope!

See you soon!

Progress Report

Dev Blog #3: Dashing, New dev, Demo release delayed.

Dev blog number 3! I wonder how many we'll do?


Pretty much self explanatory.

New dev!

Everyone, meet Ghaleon777.

He is helping me with everything related with the battle system and ripping. And he does it way faster then me! It leaves me a LOT more time to do stuff like story, scripts and maps.

Demo release delayed

Unfortunately i was thinking of making the demo for this week. Since Ghaleon777 started helping me, the battle system has improved in ways i didn't even know it could. I also started to do some events which left me no time to finish up the menus.

On the good side, the demo will be bigger and have some story in it!

Battle system: 99% Victory window and its 100%
Story : 5% Finally started! At this rate the game would be done in 6 months!
Characters: 70% Jack is done, Miel is done. Lumia is next!
Menu : 60% Didn't touch them since last time.

See you next week!
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