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About this game

OVERVIEW
I’ve always wanted to put elements of tabletop RPGs such as Dungeons&Dragons or Pathfinder into an RPG Maker game. Shadow Song is my first major effort in this direction. It is my hope that this game invokes a similar feeling as the old TSR "gold box" games or Baldur's Gate/Icewind Dale, but with a JRPG aesthetic.

You will notice it is a hybrid in that the game uses a Final Fantasy like side view battle as opposed to strategic grid battles. However, tabletop rules are implemented in the battle calculations. So under the hood your heroes are rolling 1d20’s vs the enemy’s AC. This makes for a much different battle flow than traditional JRPG battles. First of all, missing attacks is normal. Second, this game has a lot less battles but each battle (or “encounter”) counts a whole lot more. Third, the unseen dice rolls will rule your world, as a series of bad rolls can turn a seemingly easy encounter into a bloodbath.

A simple skill check system has also been implemented for non-combat challenges. I don’t think I’ve used it very well yet, but I believe it has potential.

DEMO
The demo should take your party to level 6. So in tabletop rpg length, that’s about 2~3 adventures. There are plans to eventually make the game covering an entire campaign taking your characters to level 20.