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Motivation
I started this project for a competition that the YouTuber PewDiePie organized. The gist of the challenge was to make a short game with focus on story rather than gameplay mechanics. To make sure my game could get a chance to be played by PewDiePie I put a lot of time and effort into this game, making sure it was of great quality from start to end. It should be noted that all the sounds and music are from the default RTP, only some sprites were custom made by me. The battle system is also the default one, but I tried my best to add some interesting puzzles. Any and all critics are very appreciated. Without further ado, here's a very short description of plot:

PLOT
"Temple of memories"
A group of adventurers get's trapped inside of an unknown ruin and have to figure out how to get out of it. Along the way it is very obvious that the ruins have a past that should have been left forgotten. After reading diaries left by the keeper of the ruins, it becomes all to clear that an evil force is sealed in this location and it can't be allowed to awaken.

Important note:
A lot of objects and scenery can be interacted with and, depending on what character is currently leading the party, there will be different remarks. There's also three Easter eggs hidden in the game, let's see if you guys can find them. Also, the game takes around 30-40 minutes to finish. I might consider making sequels.


RTP REQUIRED

IMPORTANT
This game, although made for a PewDiePie competition, is not, I repeat, NOT FULL OF SENSELESS MEMES. I just wanted to get that out there. Move along.

Latest Blog

Version 1.4?

Heya people! I know it's probably redudant so late in this game's life, seeing as it has been completed for more than 3 years now, but I'm working on the hopefully *final* update for Temple of Memories.

I'm currently trying to find ALL the typos that I haven't found just yet, revamping the entire encounter system, going from just random encounters to enemies that walk around the enviroment. I've also been trying to redesign the last two puzzles of the game in order for them to fit more into the entire theme I was going for. The second puzzle is being scrapped completely and I think I've come up with an interesting enough replacement. (Puzzle design is not my forte) I'm also adding some more polish in certain areas that I've noticed weren't as fleshed out as I had initially thought, so there's that too. This should *hopefully* be the final update I give this old project before finally putting it down to rest only for me to remake it in my twilight years.

So, for any people interested, you can stay tuned or not. It is an old finished game after all so I can't blame you for not showing interest.

Regardless, thanks for reading and have a very nice day!

Posts

Pages: first 12 next last
iddalai
RPG Maker 2k/2k3 for life, baby!!
1194
I'll give this a play :)
iddalai
RPG Maker 2k/2k3 for life, baby!!
1194
Tried the game for a couple of hours!

Feedback:
- In the future I'd recommend you make an original title screen :)
- I like the music selection, it goes well with the tone of the maps;
- Lol at the pet rock dialog!
- Is there any point to this hidden room though? Or the heart shaped rock?
- The dialog with Steffano was funny;
- Mapping is reasonable enough for a first game, plus it's hard making VX Ace RTP look any better due to its squareness;
- Some dialog between characters felt a bit forced and unnatural;
- I like how Clarabelle starts with less MP because she used magic;
- It's nice that you made different face expressions;
- I can read the books in the shelves from the side, you can fix this by checking the direction the player is facing and only allow to examine if it's up or down;
- Book: "The practice of inhuamne spells" I think this is a typo, maybe you meant "inhumane"?
- I like how laid back the game feels;
- I like what you did with the battle system. Like each character has something to do in battle, even if it's only evade.
- However, my second battle was against 5 mana slimes, and for the start of the game I think it's a bit too much, while it's not too hard, the slimes do hit for a lot of HP (since they're many) when they hit and each one takes at least 2 turns to beat, this means my second battle took 10 turns, and I think that's too long for early battles. It becomes tedious to have the same battle over and over again. And since 2 of the characters can only defend/heal it makes it even worse. Still, this is just a minor concearn, we'll see how the rest of the game goes :)
- Crafting stuff out of enemy body parts!? I like that! Nice;
- Typo in Mana Tonic craft: "Prepareas" should be "Prepares", also 15 MP may be too little;
- Small bug, I went right from the "Plaque" and pressed a button, then I went back to the library to rest, when I entered the "Plaque" map, Clarabelle was standing near the entry and didn't talk or do anything, I think you may have forgotten to activate a switch to make her invisible after using her for the "Plaque" event. Or maybe you just changed her location to another place, but when you exit a map and re-enter those locations get back to default;
- Also the battle formation changed after I rested;
- I expected slimes to be immune to Ice since they use it, but no, it hits as much as fire;
- Yup, every battle until now has been against 5 slimes :/
Rarely I find 2 slimes, a little more variety would be good.
- Since there's no EXP on random battles, I just started running away. The only prize is items to craft, which is nice, but not enough to keep me battling the same battle over and over again;
- Thank you for not having battles during the switch puzzle solving, unfortunately there's plenty of battles around the puzzle and when moving to the outer switches, that's a pain;
- I found another bug, I pressed the buttons but there's no path to the green buttons. All button are pressed now exept for the one on the right side outside the green button area, and pressing it removes some bridges, then I press the one on the left side and the bridges appear again, but still no path;
- Went back to a previous save. Now the right button also makes bridges appear on the right side, but there's an issue with this puzzle, there's no way to reset it. Once you mess up you have to reload a previous save, that is a big design flaw;
- The game just got frustrating :(
I spent 1 hour trying to solve this button puzzle until I decided it's broken, I'm usually good with puzzles, but I tried pressing them in a different order everytime and still I can't get to the green buttons, the bridges leading to them disappear everytime and I can't get to the north-right yellow button most of the time, plus everytime I fail I have to reload a save since the puzzle won't reset. Since you locked the game I can't edit it to see what is happening, so I can't keep playing until you fix this or tell me what I'm doing wrong.


Edit: Moar feedback with *SPOILERS*:

- No! There's goes the other guy who could kill mana slimes...
- I have to say Merek's death happened too early in the game for me to care about it. Since I didn't have time to bond with the character I didn't really mind when he died. If there had been a previous adventure where I saw the characters interact is ways that showed me they really got along it would've been more efficient.
As it is, this drama falls flat to me. This depends from person to person, some people are more sensitive and this moment will work for them;
Maybe he'll return as a zombie! :P
- This isn't one of those games where each character will die in turn, right? Or is it? :P
I bet the next one is Ybes!
- "Just because I was afarid" should be "afraid";
- Ah, so now Martin can use the sword and the magic attack! Nice thinking, I like this! :)
There's too many games where the characters aren't allowed to use stuff logically.
- Also, it was well thought of you to first show the player what happened if we fell, so that we know what's going to happen to Merek when he fell. That's good story telling.
- I like searching for blinking stuff.
- Since enemies don't give EXP, at least they should drop items 100% of the time, otherwise there's no reason to battle since you'll always lose HP, MP and items and have no gain;
- One good thing you're doing with your mapping, is creating small maps with almost no large empty spaces, that is usually a common mistake when we start making games, but the best is always aim for small maps since they have no space for empty spaces and are easier to decorate with stuff;
- I didn't find the portal puzzle to be too hard, it's a matter of figuring out the pattern and what is happening, the issue here is how the puzzle is presented. It's difficult to notice when some portals are open when they're the same color, per example the red ones, they only change the brightness a bit when they open, you should change the closed color to grey or something. So what you would need to possibly improve this puzzle is clarity of intention, to show the player using graphics when each portal is open and make it easier to figure out the pattern;
- In the alchemy lab I thought Ybes reaction was maybe a bit too happy considering his friend has just died a few minutes ago :P
- "The fence here has the same kind of that we saw (...)", I think you're missing the word "Magic" or something in this sentence :)
- The book on the table "sould" should be "soul" and "mather" should be "matter" I think;
- furniture: "shelfes" should be "shelves";
- "Astura finally her sanity" I think something is missing here;
- "How are coming along Ybes?" something missing here too, should be "How are you coming along Ybes?";
- Basically, a lot of text in the alchemy lab is overflowing, this means there's more text per line than the engine can show, so the missing text is there but we can't see it since it's outside of the screen, all you need to do is check all dialog in game and then adjust it to fit in the boxes, this means you'll have to separate some dialog into different text boxes;
- By the books I'm reading, I'm sure the heroes will release a bad guy by accident...
- I got to both sides of the portal puzzle with no problem, it works, it just needs some graphical improvement, I like this puzzle;
- Umm, I liked it when Clara had used MP before the game starts, but going into the alchemy lab to rest and leaving with Ybes with low MP doesn't make sense, that basically forces me to exit the lab for the first time and re-enter to rest again and heal his MP;
- I like how special characters have a different text box background tint;
- I feel the snake boss took a good amount of turns to beat. Poison cloud never worked on me though, not once;
- There's little enemy variety, it didn't bother me much, although fighting slimes and snakes over and over gets boring, it was the huge number of slimes at the same time that was worse at the start. Still the lack of variety will upset some people;
- Yup. Ybenor is dead. I knew it was gonna be that kinda game :P
By this time I've had time to bond more with the character, but the impact was lessened since Merek had already died and by now I was expecting this to happen. Once Ybes started preparing the antidote I knew he was a goner ;)
It's not your fault though! I've been playing games for a long time, I've seen similar stories before;
- The symmetry puzzle is nice. Too easy, but good concept;
- I really didn't see Clara's death coming! That was brutal, poor gal. Nice going, I liked the effect using facesets and charsets;
- "Go worth" I think you meant "North";
- If the text box is a different color and then I die, the title screen text box color is changed;
- So the evil guy was the chess player, he fooled everyone and everyone died because of him, the cliche twist :P
- He used Fire II on me and I had low HP...
- It sucks that I have to go through all the dialog and cutscene before the last boss battle before I battle him again, don't do that, that makes players not want to try and beat the boss again, you could allow the player to save right before the boss and after the dialog;
- There's a huge flaw to your game design, what would the player do if he had used all healing items before the last boss? Martin has no healing spells, and his equipment regenerative abilities aren't strong enough. Starting the game all over again is not a viable option;
- The final boss has an appropriate difficulty, I died 2 times, the second time I couldn't heal on time;
- Touching credit sequence, I liked the ending too, and the twist that these are the memories of Martin is great! I said the big bad to go fuck himself. Does it change much if I say I'm sorry?
- Are the 3 easter eggs the talking statue, the heart shapped rock and the statue pet rock? Or did I miss something?


All in all this is a very good first game! Congrats! First games are usually crap, and while this one isn't perfect (nothing really is) it certainly isn't crap! It's a nice little game that needed only a few tweaks to be better.
I'm curious about your next games, 'cause you have it in you to make cool games! ;)
author=iddalai
Tried the game for a couple of hours!

Feedback:
- In the future I'd recommend you make an original title screen :)
- I like the music selection, it goes well with the tone of the maps;
- Lol at the pet rock dialog!
- Is there any point to this hidden room though? Or the heart shaped rock?
- The dialog with Steffano was funny;
- Mapping is reasonable enough for a first game, plus it's hard making VX Ace RTP look any better due to its squareness;
- Some dialog between characters felt a bit forced and unnatural;
- I like how Clarabelle starts with less MP because she used magic;
- It's nice that you made different face expressions;
- I can read the books in the shelves from the side, you can fix this by checking the direction the player is facing and only allow to examine if it's up or down;
- Book: "The practice of inhuamne spells" I think this is a typo, maybe you meant "inhumane"?
- I like how laid back the game feels;
- I like what you did with the battle system. Like each character has something to do in battle, even if it's only evade.
- However, my second battle was against 5 mana slimes, and for the start of the game I think it's a bit too much, while it's not too hard, the slimes do hit for a lot of HP (since they're many) when they hit and each one takes at least 2 turns to beat, this means my second battle took 10 turns, and I think that's too long for early battles. It becomes tedious to have the same battle over and over again. And since 2 of the characters can only defend/heal it makes it even worse. Still, this is just a minor concearn, we'll see how the rest of the game goes :)
- Crafting stuff out of enemy body parts!? I like that! Nice;
- Typo in Mana Tonic craft: "Prepareas" should be "Prepares", also 15 MP may be too little;
- Small bug, I went right from the "Plaque" and pressed a button, then I went back to the library to rest, when I entered the "Plaque" map, Clarabelle was standing near the entry and didn't talk or do anything, I think you may have forgotten to activate a switch to make her invisible after using her for the "Plaque" event. Or maybe you just changed her location to another place, but when you exit a map and re-enter those locations get back to default;
- Also the battle formation changed after I rested;
- I expected slimes to be immune to Ice since they use it, but no, it hits as much as fire;
- Yup, every battle until now has been against 5 slimes :/
Rarely I find 2 slimes, a little more variety would be good.
- Since there's no EXP on random battles, I just started running away. The only prize is items to craft, which is nice, but not enough to keep me battling the same battle over and over again;
- Thank you for not having battles during the switch puzzle solving, unfortunately there's plenty of battles around the puzzle and when moving to the outer switches, that's a pain;
- I found another bug, I pressed the buttons but there's no path to the green buttons. All button are pressed now exept for the one on the right side outside the green button area, and pressing it removes some bridges, then I press the one on the left side and the bridges appear again, but still no path;
- Went back to a previous save. Now the right button also makes bridges appear on the right side, but there's an issue with this puzzle, there's no way to reset it. Once you mess up you have to reload a previous save, that is a big design flaw;
- The game just got frustrating :(
I spent 1 hour trying to solve this button puzzle until I decided it's broken, I'm usually good with puzzles, but I tried pressing them in a different order everytime and still I can't get to the green buttons, the bridges leading to them disappear everytime and I can't get to the north-right yellow button most of the time, plus everytime I fail I have to reload a save since the puzzle won't reset. Since you locked the game I can't edit it to see what is happening, so I can't keep playing until you fix this or tell me what I'm doing wrong.



Yea I am haveing the same problem with the first puzzle as well I got it at first but now I can't get pass it
OzzyTheOne
Future Ruler of Gam Mak
4676
author=MACusergamer
author=iddalai
Tried the game for a couple of hours!

Feedback:
- In the future I'd recommend you make an original title screen :)
- I like the music selection, it goes well with the tone of the maps;
- Lol at the pet rock dialog!
- Is there any point to this hidden room though? Or the heart shaped rock?
- The dialog with Steffano was funny;
- Mapping is reasonable enough for a first game, plus it's hard making VX Ace RTP look any better due to its squareness;
- Some dialog between characters felt a bit forced and unnatural;
- I like how Clarabelle starts with less MP because she used magic;
- It's nice that you made different face expressions;
- I can read the books in the shelves from the side, you can fix this by checking the direction the player is facing and only allow to examine if it's up or down;
- Book: "The practice of inhuamne spells" I think this is a typo, maybe you meant "inhumane"?
- I like how laid back the game feels;
- I like what you did with the battle system. Like each character has something to do in battle, even if it's only evade.
- However, my second battle was against 5 mana slimes, and for the start of the game I think it's a bit too much, while it's not too hard, the slimes do hit for a lot of HP (since they're many) when they hit and each one takes at least 2 turns to beat, this means my second battle took 10 turns, and I think that's too long for early battles. It becomes tedious to have the same battle over and over again. And since 2 of the characters can only defend/heal it makes it even worse. Still, this is just a minor concearn, we'll see how the rest of the game goes :)
- Crafting stuff out of enemy body parts!? I like that! Nice;
- Typo in Mana Tonic craft: "Prepareas" should be "Prepares", also 15 MP may be too little;
- Small bug, I went right from the "Plaque" and pressed a button, then I went back to the library to rest, when I entered the "Plaque" map, Clarabelle was standing near the entry and didn't talk or do anything, I think you may have forgotten to activate a switch to make her invisible after using her for the "Plaque" event. Or maybe you just changed her location to another place, but when you exit a map and re-enter those locations get back to default;
- Also the battle formation changed after I rested;
- I expected slimes to be immune to Ice since they use it, but no, it hits as much as fire;
- Yup, every battle until now has been against 5 slimes :/
Rarely I find 2 slimes, a little more variety would be good.
- Since there's no EXP on random battles, I just started running away. The only prize is items to craft, which is nice, but not enough to keep me battling the same battle over and over again;
- Thank you for not having battles during the switch puzzle solving, unfortunately there's plenty of battles around the puzzle and when moving to the outer switches, that's a pain;
- I found another bug, I pressed the buttons but there's no path to the green buttons. All button are pressed now exept for the one on the right side outside the green button area, and pressing it removes some bridges, then I press the one on the left side and the bridges appear again, but still no path;
- Went back to a previous save. Now the right button also makes bridges appear on the right side, but there's an issue with this puzzle, there's no way to reset it. Once you mess up you have to reload a previous save, that is a big design flaw;
- The game just got frustrating :(
I spent 1 hour trying to solve this button puzzle until I decided it's broken, I'm usually good with puzzles, but I tried pressing them in a different order everytime and still I can't get to the green buttons, the bridges leading to them disappear everytime and I can't get to the north-right yellow button most of the time, plus everytime I fail I have to reload a save since the puzzle won't reset. Since you locked the game I can't edit it to see what is happening, so I can't keep playing until you fix this or tell me what I'm doing wrong.

Yea I am haveing the same problem with the first puzzle as well I got it at first but now I can't get pass it

Concerning the first puzzle, there's a switch hidden behind a pillar. I hope this helps. I even added a sparkly effect to make it more obvious.
author=OzzyTheOne
author=MACusergamer
author=iddalai
Tried the game for a couple of hours!

Feedback:
- In the future I'd recommend you make an original title screen :)
- I like the music selection, it goes well with the tone of the maps;
- Lol at the pet rock dialog!
- Is there any point to this hidden room though? Or the heart shaped rock?
- The dialog with Steffano was funny;
- Mapping is reasonable enough for a first game, plus it's hard making VX Ace RTP look any better due to its squareness;
- Some dialog between characters felt a bit forced and unnatural;
- I like how Clarabelle starts with less MP because she used magic;
- It's nice that you made different face expressions;
- I can read the books in the shelves from the side, you can fix this by checking the direction the player is facing and only allow to examine if it's up or down;
- Book: "The practice of inhuamne spells" I think this is a typo, maybe you meant "inhumane"?
- I like how laid back the game feels;
- I like what you did with the battle system. Like each character has something to do in battle, even if it's only evade.
- However, my second battle was against 5 mana slimes, and for the start of the game I think it's a bit too much, while it's not too hard, the slimes do hit for a lot of HP (since they're many) when they hit and each one takes at least 2 turns to beat, this means my second battle took 10 turns, and I think that's too long for early battles. It becomes tedious to have the same battle over and over again. And since 2 of the characters can only defend/heal it makes it even worse. Still, this is just a minor concearn, we'll see how the rest of the game goes :)
- Crafting stuff out of enemy body parts!? I like that! Nice;
- Typo in Mana Tonic craft: "Prepareas" should be "Prepares", also 15 MP may be too little;
- Small bug, I went right from the "Plaque" and pressed a button, then I went back to the library to rest, when I entered the "Plaque" map, Clarabelle was standing near the entry and didn't talk or do anything, I think you may have forgotten to activate a switch to make her invisible after using her for the "Plaque" event. Or maybe you just changed her location to another place, but when you exit a map and re-enter those locations get back to default;
- Also the battle formation changed after I rested;
- I expected slimes to be immune to Ice since they use it, but no, it hits as much as fire;
- Yup, every battle until now has been against 5 slimes :/
Rarely I find 2 slimes, a little more variety would be good.
- Since there's no EXP on random battles, I just started running away. The only prize is items to craft, which is nice, but not enough to keep me battling the same battle over and over again;
- Thank you for not having battles during the switch puzzle solving, unfortunately there's plenty of battles around the puzzle and when moving to the outer switches, that's a pain;
- I found another bug, I pressed the buttons but there's no path to the green buttons. All button are pressed now exept for the one on the right side outside the green button area, and pressing it removes some bridges, then I press the one on the left side and the bridges appear again, but still no path;
- Went back to a previous save. Now the right button also makes bridges appear on the right side, but there's an issue with this puzzle, there's no way to reset it. Once you mess up you have to reload a previous save, that is a big design flaw;
- The game just got frustrating :(
I spent 1 hour trying to solve this button puzzle until I decided it's broken, I'm usually good with puzzles, but I tried pressing them in a different order everytime and still I can't get to the green buttons, the bridges leading to them disappear everytime and I can't get to the north-right yellow button most of the time, plus everytime I fail I have to reload a save since the puzzle won't reset. Since you locked the game I can't edit it to see what is happening, so I can't keep playing until you fix this or tell me what I'm doing wrong.

Yea I am haveing the same problem with the first puzzle as well I got it at first but now I can't get pass it
Concerning the first puzzle, there's a switch hidden behind a pillar. I hope this helps. I even added a sparkly effect to make it more obvious.


Yes that did help, I honestly could not remember what I did to make it work the first time
i don't these games that you like..attack and stuff...I like games like ADVENTURIN' I am sorry, I liked the game but I close it by finding out you need to attack SLIMES and other stuff...
BUT I ENJOYED THEM AT THE START GOOD GRAPHICS KEEP GOING THE GOOD JOB <3
OzzyTheOne
Future Ruler of Gam Mak
4676
author=mellonty12333
BUT I ENJOYED THEM AT THE START GOOD GRAPHICS KEEP GOING THE GOOD JOB <3

Errr, thanks I guess?
AtiyaTheSeeker
In all fairness, bird shrapnel isn't as deadly as wood shrapnel
5424
So yeah, will get around to this like I said I'd do on the RMN Discord.

OzzyTheOne
Future Ruler of Gam Mak
4676
author=AtiyaTheSeeker
So yeah, will get around to this like I said I'd do on the RMN Discord.



I hope you can enjoy it... EVENTUALLY
It was a really good game!
But it was so sad!!! Even though it was short, I liked the characters, and I was shocked seeing them die one after the other. I swear I almost cried! Anyway, it really was a good game! It had a good plot (I've played games that made no sense at all) even if it was short. I wonder if you made or think you'll make other games
OzzyTheOne
Future Ruler of Gam Mak
4676
I'm glad you enjoyed it Shaiel! I've been working on other projects here and there so stay tuned. You never know when I'll suddenly finish a game that I wanted to finish months ago ^_^;
I've finished the game and I really like it! The plot was intriguing and I couldn't have guessed how it will end until the very end (I was thinking about how M. might get K.'s memories), it was delightfully surprising.

The puzzle with levers was interesting, and finding the last one was a good aha moment. I'm not sure I've understood the puzzle with the coloured lights correctly, I just kept going through the passages until I got to my destinations.

The mapping is very pleasant (I especially liked how the autotile variations are used to show that pools with water are interconnected, I've never seen it before, and that's very nice). All in all, it's a very nice game!
OzzyTheOne
Future Ruler of Gam Mak
4676
I'm glad you liked it Demtrius! I somehow totally missed this post of yours. I'll try my best to improve on the puzzles so that they make sense.

Also, I'm glad you liked the mapping! I tried my best to make it look decent.
Hey there OzzyTheOne!

I've played through your game and really enjoyed it to the end, so I've written a review for you, as long as it's accepted, it should appear on the site sometime soon.

I mentioned almost everything there, so I won't repeat myself here, but there were a few odd things I didn't mention.

Just two really.

1. In the room with the many yellow switches, to the far right a pillar would sparkle but I couldn't pick up anything when interacting with it.

2. Some places, in some scenes, either a word was missing or the wrong word was used, it happened maybe once for both of those.

Anyway, thanks for this fun short game!
Tried this out for bout an hour, solid stuff for a first game <3 surprising amount of plot twists, too. Ending was the best part, though; laughed my ass off when

the final boss just broke the fourth wall out of nowhere. Wasn't expecting that :p


Nice job, Ozzers. :3
Marrend
Guardian of the Description Thread
21781
This was certainly a game of all time.

More seriously, though, this is a pretty solid experience that's packed into a short time-frame. Working with the built-in face generator of Ace might not have been an ideal solution, however, given the context under which this game was made in (ie: a gammak event), I can understand the underlying reason why it was used.

I think what grammar errors that still exist were mostly in the skill/item descriptions. I honestly think it would be more effective, if you had the slimes strait-up drop Mana Tonics rather than having players go through the motions of using the alchemy skill through the menu, and calling a Common Event to transmute one item to another. Perhaps the same could be said of the mushrooms being Health Tonics, or what-have-you.

However, this is not to say that I don't understand the intention behind the decision to use an alchemy skill. In so saying, if alchemy is a system you want to continue to use, and you actually want to revise this game at some point, perhaps consider the one that is available within this script collection?
Hey Ozzy, I see your game updated recently. Did you add some things to it?

Good luck with your game-making as well! Looking forward to what else you plan to edit, make and do. :)
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