• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

The Oortas:


The Blue Moon | Uranus | Mercury | Saturn | Earth | Neptune | Mars | Jupiter | Venus


Bugs:
A lot of you may come across the "stack level too deep" error after leveling up. It only happens IF you reload the save file after DYING. It can happen at any given moment after leveling up, but to be on the safe side:

To prevent this from happening, when you die, close the game application window and restart it. It's a bug I need to fix.


Info:
- There's about 400 maps
- About 12 full hours of gameplay for the story, and many more for extra stuff.
- 8 directional movement
- Very complicated but original storyline
- Lots of creative regions to explore

Story:
The world of Passage of The Hollow Moon is cursed by a War going on between two major kingdoms, Lazzaria and Zuleika. Lazzaria is the larges city in the world, and its leader is a man named Vulcan Jahalas. Lazzaria has taken over almost every city in the world except for a select few. Lazzaria is a force to be wreckoned with, along with its dictator Vulcan. Zuleika is the only city in the world who has still yet to fall to Lazzaria's dictatorship. Soon the world will fall to Vulcan's tyranny, if nobody stops Vulcan himself. Vulcan came to leadership after Lazzaria's previous leader had passed away. After one of Vulcan's partners made a discovery of a strange Hidden power deep inside the planet, Vulcan decided to use that power to become a dictator and take over the world. Legend says there a three hidden powers in the world, and after the discovery of the first, Vulcan wanted to find more. He hired a group of mercenaries named The Oortas, to seek out the other hidden powers for him. Our main character, Renee Parvati, is a member of The Oortas, but also wants to protect her only brother from danger.

Trailer:


Enjoy the game!

Latest Blog

No blog entries have been posted yet.

  • Completed
  • kelarly
  • RPG Maker VX
  • Adventure RPG
  • 06/24/2016 08:48 PM
  • 05/01/2023 08:21 PM
  • 01/28/2011
  • 80269
  • 25
  • 1599

Posts

Pages: first prev 123 next last
author=kelarly
1. I'm going to assume you haven't been to the hidden areas yet. The last remaining 3 golden rings are at Somewhere in Space, Hollow Planet, and Lost Castle of Bharzapal. Those places are where the hidden bosses dwells.

I managed to beat the Boss in Somewhere in Space.
I think I sought everywhere but couldn't find any other Vintuse Gems.
Can you give a tip to where to find them (general area would be enough)?
Same here: I completed "Somewhere in Space", searched everywhere and couldn't find the other two hidden areas. Hopefully, kelarly will help us soon enough. Damn it, I didn't suck that hard at RPGs in my younger days.
@Euphinac:
Just tried something:
Fight against Obi in the Hollow Moon and then the black Vintuse Gem will appear in the same room like the transparent (Space).
After the fight with Obi a white hexagramm appears - this will lead to the final boss.
By the save crystal in front of the Stonehenge and at the stuck sword golden chests appear, too.
Thank you very much, Firefly84. You tried the obvious solution - something I don't like to do for some reason - and saved me a lot of time. Kudos! This is, by the way, a cleverly placed trigger to ensure the optional stuff can only be done as late as possible (opposed to me who likes to complete the optional stuff as soon as possible).

To summarize everything concerning the optional dungeons and treasures (correct me if I'm wrong or forgetting something):

The first optional dungeon, "Somewhere in Space", can be found in the Vintuse Stonehenge (first room, white crystal) as soon as the player activates/backtracks through the Vintuse Gem at the end of the final dungeon "The Hollow Planet". Thunder Shields are a must, the fifth Gold Ring (of seven), the Buster Sword (a great sword for Venus that lowers enemy's defense) and the Half-Sun Valor (Noelle's second best weapon, reward for beating the boss) await. Surprisingly enough, the enemies here are susceptible to Miken's leg sweep (stun), and the player is well-advised to power break each enemy. Finally, luck is on the player's side for once as the boss is more of a test of endurance (100.000 HP).

To gain entry to the second optional dungeon, "Lost Castle of Bharzapal", the player has to beat the second to last main story boss, "Hollow ". Instead of going after the final boss, this is the final chance to backtrack. As a bonus, a few nice things have spawned by now. Outside of Vintuse Stonehenge lies a very good ice-based weapon for Miken, and a (attack-wise) rather disappointing earth-based weapon for Noelle as well as Salomon's third best weapon can now be found in the Rubinite cave basement (although we have to come back for the sword later). The "Lost Castle of Bharzapal" can also be found in the Vintuse Stonehenge (first room, black crystal). In here, the player should protect his party against wind (Ancient Dragon, Horus, boss), but the enemies also use fire (Ancient Dragon) and earth attacks (Heavy Armor). This is the best place to grind, the more so as the Ancient Dragons (rarely) drop Life ups. Most important treasures: Voodoo Mask (accessory, prevents critical hits, excellent for weakling Miken), Shade Slice (sword for Venus, strikes with darkness and blind), the sixth Gold Ring (of seven), Oracle's Ghost (Miken's best weapon, reward for beating the boss). Don't forget to equip Wind Shields for the boss (once again 100.000 HP).

Finally, there's a new teleport available now in the final dungeon one screen south of the one with the Vintuse Gem. Most important treasures: Salomon's second best staff (holy), Crystal Trident (weapon for Miken, lowers enemy spirit), the seventh Gold Ring (of seven), Staff of Hidden Power (Salomon's best weapon, reward for beating the boss). No new enemies as far as I can tell. If you want to make the following boss battle easier, return to Espen Town before fighting the boss now that you have found all seven Gold Rings (see below). I equipped Dark Shields for the boss (100.000 HP). Don't forget Salomon's dispel skill that you've probably never used before - you'll need it here. The boss has a multi-target attack that results in agility down for all party members, so always keep your agility up with Venus' hastega skill.

Edit:

Now it's time to collect some well-deserved rewards.

Give the seven Gold Rings to the elder's wife in Espen Town to receive the Vetalas equipment (armor, crown, shield), the best armor, headgear and shield in the entire game, at least up to this point (as long as I don't know what the strongest optional boss drops).

Visit the Rubinite Cave basement one last time. You can now draw the sword, Venus Core (Venus' second best weapon, even though the Buster Sword's attack is higher). Venus Core strikes with metal, and from what I've seen, its attacks can at least lower the enemy's attack and spirit.

See Firefly84's post below for further golden treasure chests that have spawned by now. You want to get at least "Dark-Sun Valor" from "Somewhere in Space" (Noelle's best weapon), "Kings Shield" from Jupiter's hideout in "Bjarte Mountains" (second best shield) and the Elemental Shield from "Deep Underground" (the passage between the "Ironflow" and The "Hollow Planet"). Additionally, beat the secret boss Vetalas (Ironflow, first time - Drill) to obtain Venus' best weapon ("Vetalas Ultimas"). Thanks again, Firefly84, for searching every map once again. I did that, too, and found nothing else.

Drawing Venus Core opens up one last hidden area in Methuselan. As soon as you arrive in Methuselan, you find a treasure chest containing a Thunder Bolt (lightning-based weapon for venus). Hopefully, you still know your way around. Backtracking yields the following treasures: Kinetic Savior (in the big room with the blue switch; thunder-based weapon for Salomon), Energizer (in the other big room with the blue switch; thunder-based weapon for Noelle). Don't be startled: A few Malboros (enemy) made their way here (I didn't encounter any of them during my first time here). Continue until you arrive where you "entered" the dungeon the first time. There you find Zeus Spark (thunder-based weapon for Miken) and another Vintuse Gem. Save - and don't accidentally take the "hidden south exit" that teleports you back to Lazzaria Gate. Activate the Vintuse Gem that teleports you to "???" (yes, that's the location's name). Open the treasure chest to receive an Angel's Necklace (accessory, immunity to all status ailments except "zombie"). Then head north. Did you ever wonder where one particular person you encountered during your journey went and who he was?

I won't spoil the surprise, but prepare for the hardest fight in the entire game. Three forms with no healing in between, the last form sporting impressive 400.000 HP and using the most deadly skills. This is the fight in which you should use all those items that were "too good to use" before. My party was crushed at level 40, but I was able to beat this boss with all characters at level 70, and it should be possible to emerge victorius with an even weaker party. Good luck - and don't expect a useful reward.
After you draw the sword in Rubinite Cave, one more hidden area will be unlocked. You can find that place at Methuselan, good luck. :)
Little gifts (golden chests) after you draw the sword Venus Core:
Gruu dyrk'll (Everock)
Excalibur

Inguar Mines
The Mystic

Bjarte Mountain
Kings Shield (2nd best shield)

Alruse Mines + Cave
Devils Contempt, Demon Axe

Alruse Sands (West)
Dragon Spear

Wernka Warland
Dragon Staff

Feiln Lakefront
Dragon Spear

Parishal Coast (Golden Ring)
Trident

Ironflow (Sewers)
Sacred Ember, Count Ablaze

Hidden Boss Vetalas
Ironflow (Drill), 150.000 HP, Immune to debuffs, attacks with Shine, Hollow, NewClear, Ultima and Death, causes Confusion, Sleep, Silence and Paralize; After Victory: 45.000 Exp, 15.000G, Vetalas Ultima (Best Sword for Venus), Dark Matter (???)

Somewhere in Space:
Dark Valor Sun (Best Axe for Noelle)

Urbazaan
Shade Slice

Ironflow (Urbazaan)
Ignition, Inferno

Deep Underground
Elemental Shield

Sarhese Tundra
Chrono Freeze, Hail Storm

Sarhese Lake
Reflector

Methusalam: Don't forget to look for golden chests and the last Vintuse Gems
Hardest boss battle against Kelarly (at least 3 rounds). Each character should have at least 6.000 HP and the best equipment, one should equip the necklace you found, Noell should use Zombify on each form, Kelarly attacks with Daze (every status + zombie(no protection)) have enough holy water and dispel herbs/plants, MP recovery items (He draws all MP from all characters, but is immune to MP draw) and Super/Full/Mega revive

7 Golden Rings: If you have found all, send your save file to Kelarly. This quest can't be closed because of a bug.

I'm now back at the Castle of B. to grind.
@kelarly:
What is the Dark Matter for?
The Dark Matter seems to be the ultimate damage dealing gem.
help pls with the switches in Lazzaria Castle. Thanks. Very interesting game.
What's exactly your problem? Just try to flip every switch once. If it's one of the right switches, it will remain "flipped", and if it's one of the wrong switches, you'll land in the dungeon (basement). Running around like this can get tedious, but this is an excellent opportunity to grind in a battle-attractive place at this point in the game.

Try this if you really can't continue by yourself:

West Wing: left switch only --> door --> right switch only --> door --> switch --> door --> of the four switches flip only the right one in the upper left corner and press the big yellow button in the upper right corner --> door --> you're now in the central room that connects the West and East Wing where you have to flip the switch in order to backtrack via the dungeon (basement).

East Wing: When you enter, you see a button across a pit. This is the only switch for now that you have to flip. Make the "u-turn" and do so. The next switch to flip is in the upper left corner. Continue through the two doors that are open now. Flip only the rightmost switch. Go on, flip the switch in the upper right corner and press the big yellow button. Exit via the passage on the left side. You're once again in the central room that connects the West and East Wing, so flip the switch and backtrack once again through the dungeon (basement). With both big yellow buttons pressed, you can now enter the stairwell that leads to the throne room.

You should be able to collect the treasures en passant. It's also a good idea to scour the dungeon (basement) one time from stairwell to stairwell.
After having beaten "Passage of the Hollow Moon", I would like to emphasize once again that I wholly enjoyed this game, especially the intense boss battles. If you still work on this game, Kelarly, here are some improvement suggestions, based on my playthrough notes. Some things have been mentioned before, and you may have already fixed this and that.

(Possible) bugs, mistakes etc.:

Major:

When arriving in Methuselan, the party is supposed to return to Lazzaria below. There's only an "exit arrow" to the north, but by simply going south (where there isn't an "exit arrow"), the player returns (falls) to Lazzaria Gate. By doing this, the player skips a whole dungeon, including a boss battle and a very important story scene, which makes the game impossible to complete, because the needed triggers to continue the journey can't be activated anymore (the more so as Methuselan can't be visited again: The event that teleports the player there can't be repeated, and the part of Lazzaria from which Methuselan can be reached is only available after having completed the Methuselan dungeon). A simple solution would be to activate the south exit (including an "exit arrow") as a shortcut only after the player has beaten the hardest optional boss.

It isn't very nice that the player can permanently trap himself/herself in in the upper right room of Maja Cave, but I admit that you have to do this on purpose.

Minor:

The option "Game end" in the menu isn't available.

You can enter a door, i.e. trigger the according animation, and still walk away from the door nonetheless (at least this doesn't prevent "map transition").

The descriptions don't make clear the differences between items/skills/etc. of the same kind. Concerning items see for example "revive", "super revive" and "full revive" (stronger versions for single-target use respectively). The same applies to skills (e.g. Venus: "slow" and "slowga", "haste" and "hastega" - single-target vs. multi-target, Salomon: "cure" and "cura" - stronger versions for single-target use respectively) and elemental gems (stronger versions for single-target use respectively).

Does Salomon's auto-life skill not work when the killing blow also causes a status ailment?

Some people can't be talked to, e.g. the first person in the E part of Bernharst, one man in the Willanham pub.

The item "silence fog" says "deals poison to all enemies" instead of "deals silence to all enemies".

The item "aqua tear" that is used to erase the blue barriers in Elin Forest etc. can be used - and therefore wasted (the player could at least sell it) - from the menu.

You can walk on the candle holders in the Willanham boat house, thus floating in mid-air. These candle holders seem to be passable objects in general, as can be seen e.g. in the left house in Urbazaan.

After having triggered the first story-related scene in Zuleika (and until the story quest in Zuleika has been completed), battles fought in Aeolus Forest show the Zuleika background. Moreover, there seems to be a general problem with the battle backgrounds in Aeolus Forest. While traversing it later in the game, once again a totally different battle background was loaded.

The shopkeep in Outer Zuleika conveys the impression that he's able to "duplicate" items, while he in fact never sells anything other than "revive".

The scene at the beginning of Werukas Warlands can be repeated (at least it happened to me once when I later traversed from end to beginning instead of beginning to end).

The party passes through the Rubinite Cave at a certain point even though there should be a dead end like in the prologue.

Pressing "escape" when seeing the "the end" screen opens the menu with only Venus in the party. Furthermore, it would be better if pressing "enter" lead from the "the end" screen to the "title" screen. There are several RPGs that feature additional scenes when the player waits a few minutes after seeing an ending screen that won't fade on its own or via a mouse click. Don't make the player wait for nothing.

Improvement suggestions:

Unbalanced (random) encounters: The only viable option is to run from battles and to train in front of save crystals, because you're forced to completely heal up in most areas after even one battle (the game is supposed to be challenging, but there's still too much grinding involved). Thus, the usual way doesn't work - battles don't yield enough money, items are overpriced, the party doesn't have a heal spell (in the beginning). (Un)fortunately, there's always a save crystal around because the maps (mostly at the beginning) are too small. Saving after every battle is a must anyway for the game tends to crash after battles, especially after level-ups ("Script 'level up screen' line 347: SystemStackError occurred. Stack level too deep."). I'm glad you already addressed and explained this bug. It gets better later on - except for the optional dungeons in which I wouldn't dare to fight two battles in a row without healing in between.

A few spelling errors here and there (but I've seen much worse in other RPG Maker games)

I don't like that the player has to travel with only two party members for such a long time. It's more fun to fight with three or four party members (earlier).

Venus' overdrive bar grows comparatively slow (Salomon heals the party outside of battles, Miken has multi-hit skills, Noelle has multi-target spells).

Salomon's skill "dispel" should only nullify the enemy's positive status.

Why do the experience points/level ups that I earned for Venus in the prologue in Rubinite Cave have to go waste?

Salomon should be able to equip all shields, not just a "Leather Shield"

The Zombie Dragon's attack (Urbazaan) that causes multiple status ailments at once is simply unfair (similar to Artaxerxes' ultimate skill), the more so as the only other enemy with such an attack is the hardest optional boss.

I was disappointed that the party members don't learn new skills after level 30, even though the player nonetheless has to grind until at least level 60 to beat the hardest optional boss. Especially one of those overpowered "buff up skills" that some enemies use would have been very welcome.

There should be an opportunity to "burn money" before facing the final boss and the secret bosses, e.g. for (expensive) items that permanently raise stats.

I didn't like how access to the optional content is handled ("after doing this or that, somewhere on a map the player has cleared before spawns something"). The player should have an idea where and when to search (instead of having to revisit every map multiple times). You could, for example, make the optional dungeon's entry points visible from the beginning, and then deny the player entry with a cleverly hinting message like "this portal can't be activated until the presence of the Hollow Moon has weakened".


I only make huge efforts in nitpicking when it comes to games I really like, and I hope that my suggestions can contribute to let your great game shine as brightly as possible.
author=Euphoniac
After having beaten "Passage of the Hollow Moon", I would like to emphasize once again that I wholly enjoyed this game, especially the intense boss battles. If you still work on this game, Kelarly, here are some improvement suggestions, based on my playthrough notes. Some things have been mentioned before, and you may have already fixed this and that.

(Possible) bugs, mistakes etc.:

Major:

When arriving in Methuselan, the party is supposed to return to Lazzaria below. There's only an "exit arrow" to the north, but by simply going south (where there isn't an "exit arrow"), the player returns (falls) to Lazzaria Gate. By doing this, the player skips a whole dungeon, including a boss battle and a very important story scene, which makes the game impossible to complete, because the needed triggers to continue the journey can't be activated anymore (the more so as Methuselan can't be visited again: The event that teleports the player there can't be repeated, and the part of Lazzaria from which Methuselan can be reached is only available after having completed the Methuselan dungeon). A simple solution would be to activate the south exit (including an "exit arrow") as a shortcut only after the player has beaten the hardest optional boss.

It isn't very nice that the player can permanently trap himself/herself in in the upper right room of Maja Cave, but I admit that you have to do this on purpose.

Minor:

The option "Game end" in the menu isn't available.

You can enter a door, i.e. trigger the according animation, and still walk away from the door nonetheless (at least this doesn't prevent "map transition").

The descriptions don't make clear the differences between items/skills/etc. of the same kind. Concerning items see for example "revive", "super revive" and "full revive" (stronger versions for single-target use respectively). The same applies to skills (e.g. Venus: "slow" and "slowga", "haste" and "hastega" - single-target vs. multi-target, Salomon: "cure" and "cura" - stronger versions for single-target use respectively) and elemental gems (stronger versions for single-target use respectively).

Does Salomon's auto-life skill not work when the killing blow also causes a status ailment?

Some people can't be talked to, e.g. the first person in the E part of Bernharst, one man in the Willanham pub.

The item "silence fog" says "deals poison to all enemies" instead of "deals silence to all enemies".

The item "aqua tear" that is used to erase the blue barriers in Elin Forest etc. can be used - and therefore wasted (the player could at least sell it) - from the menu.

You can walk on the candle holders in the Willanham boat house, thus floating in mid-air. These candle holders seem to be passable objects in general, as can be seen e.g. in the left house in Urbazaan.

After having triggered the first story-related scene in Zuleika (and until the story quest in Zuleika has been completed), battles fought in Aeolus Forest show the Zuleika background. Moreover, there seems to be a general problem with the battle backgrounds in Aeolus Forest. While traversing it later in the game, once again a totally different battle background was loaded.

The shopkeep in Outer Zuleika conveys the impression that he's able to "duplicate" items, while he in fact never sells anything other than "revive".

The scene at the beginning of Werukas Warlands can be repeated (at least it happened to me once when I later traversed from end to beginning instead of beginning to end).

The party passes through the Rubinite Cave at a certain point even though there should be a dead end like in the prologue.

Pressing "escape" when seeing the "the end" screen opens the menu with only Venus in the party. Furthermore, it would be better if pressing "enter" lead from the "the end" screen to the "title" screen. There are several RPGs that feature additional scenes when the player waits a few minutes after seeing an ending screen that won't fade on its own or via a mouse click. Don't make the player wait for nothing.

Improvement suggestions:

Unbalanced (random) encounters: The only viable option is to run from battles and to train in front of save crystals, because you're forced to completely heal up in most areas after even one battle (the game is supposed to be challenging, but there's still too much grinding involved). Thus, the usual way doesn't work - battles don't yield enough money, items are overpriced, the party doesn't have a heal spell (in the beginning). (Un)fortunately, there's always a save crystal around because the maps (mostly at the beginning) are too small. Saving after every battle is a must anyway for the game tends to crash after battles, especially after level-ups ("Script 'level up screen' line 347: SystemStackError occurred. Stack level too deep."). I'm glad you already addressed and explained this bug. It gets better later on - except for the optional dungeons in which I wouldn't dare to fight two battles in a row without healing in between.

A few spelling errors here and there (but I've seen much worse in other RPG Maker games)

I don't like that the player has to travel with only two party members for such a long time. It's more fun to fight with three or four party members (earlier).

Venus' overdrive bar grows comparatively slow (Salomon heals the party outside of battles, Miken has multi-hit skills, Noelle has multi-target spells).

Salomon's skill "dispel" should only nullify the enemy's positive status.

Why do the experience points/level ups that I earned for Venus in the prologue in Rubinite Cave have to go waste?

Salomon should be able to equip all shields, not just a "Leather Shield"

The Zombie Dragon's attack (Urbazaan) that causes multiple status ailments at once is simply unfair (similar to Artaxerxes' ultimate skill), the more so as the only other enemy with such an attack is the hardest optional boss.

I was disappointed that the party members don't learn new skills after level 30, even though the player nonetheless has to grind until at least level 60 to beat the hardest optional boss. Especially one of those overpowered "buff up skills" that some enemies use would have been very welcome.

There should be an opportunity to "burn money" before facing the final boss and the secret bosses, e.g. for (expensive) items that permanently raise stats.

I didn't like how access to the optional content is handled ("after doing this or that, somewhere on a map the player has cleared before spawns something"). The player should have an idea where and when to search (instead of having to revisit every map multiple times). You could, for example, make the optional dungeon's entry points visible from the beginning, and then deny the player entry with a cleverly hinting message like "this portal can't be activated until the presence of the Hollow Moon has weakened".


I only make huge efforts in nitpicking when it comes to games I really like, and I hope that my suggestions can contribute to let your great game shine as brightly as possible.

I would like to add some buyable items at the end of the game like
Ultrapotion, Megalixier, Full Revive and Mega Revive

Those are so rare while playing and possibly used up in bossbattles or the hidden areas but neccessary for the last hidden area.

Some more bugs and suggestions:
Thundershields should be crafted with thunder gems not thundaga gems (you found only two late in the story and then in Somewhere in Space).
Also there should be a possibility to use stronger gems for stronger shields, i.e. a thundara shield should protect from stun and a thundaga shield could also protect from paralize.
Red rain in the Rubinite Cave?
The Angel's Necklace should protect from zombie, too.
What about a second overdrive for Miken (useless after learning triple attack) and Noelle from some of the hidden bosses?
The overdrives should be getting stronger the higher the level is nonetheless.
The stronges one is Ultima (ap. 3.000 HP at Lv 80), then Timewarp (2.300 HP at Lv 99), Star Dust (2.000 HP at Lv 85), Victory Slash (1.500 HP), Countdown.
The overdrives should take a huge chunk out of the enemies HP.
One of the warp points in Hollow Planet don't interact correct when using it. This means you take wp1 to wp2, step back on wp2 and land on wp3 not wp1. With so many warp points I can't recall if the bugged one is on the first or second map.

No offence, but a massage like "new treasures have been unlocked in places you have visited" would really be helpful.
I haven't played an rpg game for a long time. This seems awesome and with a story, so I will give it a try.
I really love the premise of this game and I'm slowly palying through but I'm finding the balance to be very uneven, and the grinding to be a pain in the behind.

I think you really need to rethink the balance of the monsters or at the very least give the party some stronger spells specially when the monsters can hit all party but the party only have single enemy hit spells. I'd also like the escape to work a little better than it does as it appears I only have a very small chance of escaping then I go straight back into another fight so the point is I die unless I stay very close to a save point meaning it takes forever to get anywhere.

I'm at Feilu Lakefront Venus is lvl 18, Salmon is lvl 17, Miken lvl 13 and Noelle lvl 14

Saying all that I'm looking forward to comnpleting your game as I really am enjoying the story when manage to get past the sticking points :)
We know that the balancing could be better.
For some help, make/buy at least 3 element shields of each element as soon as possible and equip them in the respective area - sadly the thundershield needs thunderga gems, which you get really late in the game. 3 because Salomon can't equip any better shield than leather.
Buy and equip the best armor and weapon - but don't forget the elements (mainly Venus, Miken and Noelle)!
Noelle learns multihit spells for her elements. Use Salomons elemental spells when he's not healing.
Heal with potions (cheap) outside of battles. Later it's better to buy ethers for Salomon after learning recover.
A good grinding area is Lazzaria Castle for money and exp.
A good money source are the element gems - sell them but keep the strong and rare ones (holy, metal etc.) for the hidden bosses.

All other tipps are written here by Euphoniac, Kelarly and me.
Hope this helps.
Thank you I finally completed the game, but think I missed a few bits so going to play again more slowly (if you can call 27 hours gameplay fast haha.

I really enjoyed this game and would have gladly paid for it well done Kelarly and I'll look out for your future games :)
I'm sorry but I stopped playing after the first two hours. Too generic and I just didn't couldn't formulate a real connection with any of these characters or the story itself.

Though the enemy designs were pretty cool. But that's the only good thing about it.
Same type of RPG as the others by this developer. In this one I had a streak of bad luck and could not get past Constantinus. Guess my strats didnt work here, but when he wiped me on turn 4-5 I figured I had enough. His peons land their stuns because I have bad luck, and I even got the double Gravija, dont even have time to react to that. And one attempt was screwed because one of the minions got a random crit.

The entire game in general is luck dependent. I died right outside starter town when I had only one character, who couldnt survive more than one battle in that area. In fact, the main character is beyond useless. All she has are a few debuff attacks and thats it, her regular attacks are also extremely weak, and she's a fighter class (supposedly)
author=bicfarmer
Same type of RPG as the others by this developer. In this one I had a streak of bad luck and could not get past Constantinus. Guess my strats didnt work here, but when he wiped me on turn 4-5 I figured I had enough. His peons land their stuns because I have bad luck, and I even got the double Gravija, dont even have time to react to that. And one attempt was screwed because one of the minions got a random crit.

The entire game in general is luck dependent. I died right outside starter town when I had only one character, who couldnt survive more than one battle in that area. In fact, the main character is beyond useless. All she has are a few debuff attacks and thats it, her regular attacks are also extremely weak, and she's a fighter class (supposedly)


You really seem to have bad luck.
We advise to grind around the crystals for healing until you can dare to go further. Also it is recommended to craft the elemetary shields.

This game will be remake in MV soon and then I will write a guide.
author=Firefly84
This game will be remake in MV soon and then I will write a guide.


Soon might still take some time. There's a lot to do. Also chances are it will need to be redone in ACE and not MV. ACE does not like the old tileset one bit, but I'll keep hammering at it!
Pages: first prev 123 next last