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Full gameplay by Kulik Tamás:
https://www.youtube.com/watch?v=ledg2sk7okY
"Penance" is a RPG where choices matter. Whether good or evil prevails rests entirely on you. An adventure combining humor, epicness, drama and explosions.
Story:
It has been centuries since the war against the demons. Humanity was victorious and managed to defeat them with the help of the "Shifters", humans with all shorts of magical powers blessed with longevity. They defeated the demons and helped humanity recover its lands. However, you can't have eternal peace when you're dealing with the humans. There is a civil war between the humans and the shifters that is about to break unless somebody does something to stop it.
An organization called New Dawn has proclaimed war against humanity and their actions have split the world in two.
Features:
-A complete story mode
-The "Crystaline" system, where you don't have to fight monsters to become stronger, but gather crystalines instead.
-Multiple battle strategies because of powering up system and classes
-Humor but also epicness and drama
-Side-quests that also affect the story
-The "Normal" route and the "Chaos" route.
-9 possible endings depending on your choices
-Cameo appearances
-Explosions... MANY explosions...
Note:
The project was dead for a pretty long time. Playing Undertale motivated me to finish it. So you'll notice some Undertale elements, these being the multiple routes and the fact that choices do matter (and also Papyrus, nyeh heh heh heh)
tumblr: http://bluephoenixgaming.tumblr.com/
Latest Blog
a full Penance remaster is coming
BluePhoenix
2 post(s)
- 11/01/2022 11:02 AM
- 173 views
I've been working on this game for a very very long time and I wanted to let you know that it is neither dead nor complete.
As the title says, there's a remaster on the works. The basic idea is going to be the same, however the story has gotten bigger and more complex, with a lot more characters, places to explore and game mechanics.
The story of Penance started as something very simplistic, with dialogues I wrote when I was 16 and characters that didn't originally have any significant depth or backstory. However, as years went by and I kept working on the world around them, things started to change and so did those characters. The game itself has grown on me and I believe that the dialogues I wrote back then didn't really do any justice to the story that kept growing. So now every dialogue and cutscene has been remade and most characters have been rewritten.
I was planning to make a sequel, but... it was scrapped. There was no point in making a sequel if the first one didn't tell the story as it should. So instead of a sequel I decided to remaster the original and see how it goes. The story however has gotten much bigger and much more complex. So much that one game is not going to be enough to tell it. The sequel has indeed been scrapped (for now) but the Penance project is going to be bigger than one game, for sure. There might be a sequel, there might be a prequel or the game might be split in two parts (the first one ending where the previous version ended).
You might be wondering what's the difference between a sequel and the game being split in two parts? What I have in mind right now is that the second part will focus on other characters instead of the original four, but in the end the parties will join as one big customisable party. Players will be able to transfer their save file from the first part to the second part this way.
I've also been developing my drawing skills and working on a graphic novel about Isabelle's backstory (which might actually be more interesting than the story of the game lol). But there's also the possibility that it will just be impelemnted into the game instead (or made into a prequel). I'm not sure about that yet. What's important now is the completion of the Penance remaster.
Anyway. What I wanted to tell you is that you can expect more (sometime). I wish I was able to work full-time on this, cause making games is my passion, but as of now it's just a hobby. Currently trying to manage the balls that life throws at me, all while not letting my passion die. Making this into a big game and becoming a full-time game developer would be a dream becoming true.
"What will the remaster offer to players that played the old version?"
The characters are going to be much different than they remembered and it will be a little like playing a new game, but unlike the new players, the old players will be expecting the plot twist at the end. And that's about it.
Long story short: The remaster will be called Patricide x Penance and will be uploaded sometime during early 2023 (hopefully in winter)
Thank you for your patience and also a big thank you to those who played the old version. Your reviews and opinions helped a lot ^^
As the title says, there's a remaster on the works. The basic idea is going to be the same, however the story has gotten bigger and more complex, with a lot more characters, places to explore and game mechanics.
The story of Penance started as something very simplistic, with dialogues I wrote when I was 16 and characters that didn't originally have any significant depth or backstory. However, as years went by and I kept working on the world around them, things started to change and so did those characters. The game itself has grown on me and I believe that the dialogues I wrote back then didn't really do any justice to the story that kept growing. So now every dialogue and cutscene has been remade and most characters have been rewritten.
I was planning to make a sequel, but... it was scrapped. There was no point in making a sequel if the first one didn't tell the story as it should. So instead of a sequel I decided to remaster the original and see how it goes. The story however has gotten much bigger and much more complex. So much that one game is not going to be enough to tell it. The sequel has indeed been scrapped (for now) but the Penance project is going to be bigger than one game, for sure. There might be a sequel, there might be a prequel or the game might be split in two parts (the first one ending where the previous version ended).
You might be wondering what's the difference between a sequel and the game being split in two parts? What I have in mind right now is that the second part will focus on other characters instead of the original four, but in the end the parties will join as one big customisable party. Players will be able to transfer their save file from the first part to the second part this way.
I've also been developing my drawing skills and working on a graphic novel about Isabelle's backstory (which might actually be more interesting than the story of the game lol). But there's also the possibility that it will just be impelemnted into the game instead (or made into a prequel). I'm not sure about that yet. What's important now is the completion of the Penance remaster.
Anyway. What I wanted to tell you is that you can expect more (sometime). I wish I was able to work full-time on this, cause making games is my passion, but as of now it's just a hobby. Currently trying to manage the balls that life throws at me, all while not letting my passion die. Making this into a big game and becoming a full-time game developer would be a dream becoming true.
"What will the remaster offer to players that played the old version?"
The characters are going to be much different than they remembered and it will be a little like playing a new game, but unlike the new players, the old players will be expecting the plot twist at the end. And that's about it.
Long story short: The remaster will be called Patricide x Penance and will be uploaded sometime during early 2023 (hopefully in winter)
Thank you for your patience and also a big thank you to those who played the old version. Your reviews and opinions helped a lot ^^
- Completed
- BluePhoenix
RPG Tsukuru 2003
- Adventure RPG
- 06/30/2016 04:01 PM
- 11/02/2022 07:30 AM
- 06/25/2016
- 76407
- 29
- 0
Posts 

Pages:
1
Corfaisus

"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7419
"The internet is a terrible thing to give to kids", indeed. My face was a raisin all the way up to the Greater Fallen boss where I died.
This is a surprisingly epic and fun RPG. I just reached the normal route true ending. A short ending guide describing the endings and how to reach them would be awesome, because I normally don't like to play through RPGs more than once, but I think I will at least try out the chaos route.
Humor, plot twists, the level-up system and the sometimes "preaching" dialogue lines are definitely hit or miss, yet I liked this "change of pace" compared to other old-school JRPGs.
Despite reaching the true ending, I probably haven't found all secrets. What's the purpose e.g. of
There are also a few (possible) bugs, glitches, mistakes etc. I would like to address:
- You should change the window skin. The player can hardly see what he's clicking on, especially in window mode.
- Def Crystalines seem to work like Agi Crystalines: Def Crystalines raise Speed instead of Defense (though I'm thankful for that, because agility is usually the most important stat in RPG Maker 2003 battle systems).
- George can attack with 0 MP even though a normal attack costs (should cost) him 1 MP.
- Zaun's skill Expose Defence (level 2) doesn't inflict 3 % HP damage once.
- The guy guarding the Underground Cavern says his lines twice.
- Is it supposed to be Kingarden (guide book - Challenge House entry -, teleporation crystals) or Kingarder (sign on location)?
- When boarding the elevator on the Azkagon police station's 4th floor, the text should say "Go to floor 3" instead of "Go to floor 4"
- There are a few obstruction mapping errors, most noticeable the left wall on the first screen after having fought Papyrus for the first time (subsequent to the minefield passage puzzle - maybe this map even mirrors itself).
- Teleporting from Mount Threznor (entrance) to Mount Threznor (entrance) freezes the game. Thankfully, teleporting from other locations to Mount Threznor (entrance) works just fine.
- Lots of spelling errors, but I've seen much worse and it doesn't ruin the experience.
Thank you for a - nevertheless - very entertaining game. It was definitely worth my time.
Humor, plot twists, the level-up system and the sometimes "preaching" dialogue lines are definitely hit or miss, yet I liked this "change of pace" compared to other old-school JRPGs.
Despite reaching the true ending, I probably haven't found all secrets. What's the purpose e.g. of
- the Runic Crystal?
- the Mysterious Key?
- the "Why is this in the middle?" boulder on Mount Threznor?
- the crystal, the amulet and Sans-Castle in Snowblibli Village?
- the Mysterious Key?
- the "Why is this in the middle?" boulder on Mount Threznor?
- the crystal, the amulet and Sans-Castle in Snowblibli Village?
There are also a few (possible) bugs, glitches, mistakes etc. I would like to address:
- You should change the window skin. The player can hardly see what he's clicking on, especially in window mode.
- Def Crystalines seem to work like Agi Crystalines: Def Crystalines raise Speed instead of Defense (though I'm thankful for that, because agility is usually the most important stat in RPG Maker 2003 battle systems).
- George can attack with 0 MP even though a normal attack costs (should cost) him 1 MP.
- Zaun's skill Expose Defence (level 2) doesn't inflict 3 % HP damage once.
- The guy guarding the Underground Cavern says his lines twice.
- Is it supposed to be Kingarden (guide book - Challenge House entry -, teleporation crystals) or Kingarder (sign on location)?
- When boarding the elevator on the Azkagon police station's 4th floor, the text should say "Go to floor 3" instead of "Go to floor 4"
- There are a few obstruction mapping errors, most noticeable the left wall on the first screen after having fought Papyrus for the first time (subsequent to the minefield passage puzzle - maybe this map even mirrors itself).
- Teleporting from Mount Threznor (entrance) to Mount Threznor (entrance) freezes the game. Thankfully, teleporting from other locations to Mount Threznor (entrance) works just fine.
- Lots of spelling errors, but I've seen much worse and it doesn't ruin the experience.
Thank you for a - nevertheless - very entertaining game. It was definitely worth my time.
I just got two endings via the chaos route, now I'm satisfied. The chaos route is depressing and enjoyable as hell - good job!
There are two chaos-route-only bugs, though, that you might want to look into:
There are two chaos-route-only bugs, though, that you might want to look into:
When the player enters the New Dawn base Nirvana Crystal map again (only from the outside) after having killed Rosa, the events inside the Nirvana Crystal are repeatable. Doing this, the player has to repeat the events inside the Nirvana Crystal (which seems to be viable, even though cutscenes, story fights etc. don't trigger again), because the outside map is reset so that the police cars block the way and the player can't progress. It's an annoying oversight, but it couldn't stop a save-scummer like me. :D
Inside the Mount Threznor New Dawn base on the screen where Zerph stands: Why does the crystal in the upper left corner take away all of Felix's awesome abilities and replace it with crappy abilities? This is gamebreaking for someone seeking the worst ending, and I can't see any relevance concerning the endings. As a funny consequence for the worst ending route, Felix is portrayed by Isabelle's sprite during the fight against Isabelle. This fight doesn't seem to be unwinnable (because guard still restores 4.000 HP for a level 99 Felix), but it drags on forever with each attack only dealing 250 HP damage. Thus, I wasn't motivated to test what would have happened if I had won the battle.
author=Euphoniac
This is a surprisingly epic and fun RPG. I just reached the normal route true ending. A short ending guide describing the endings and how to reach them would be awesome, because I normally don't like to play through RPGs more than once, but I think I will at least try out the chaos route.
Humor, plot twists, the level-up system and the sometimes "preaching" dialogue lines are definitely hit or miss, yet I liked this "change of pace" compared to other old-school JRPGs.
Despite reaching the true ending, I probably haven't found all secrets. What's the purpose e.g. of
- the Runic Crystal?
- the Mysterious Key?
- the "Why is this in the middle?" boulder on Mount Threznor?
- the crystal, the amulet and Sans-Castle in Snowblibli Village?
There are also a few (possible) bugs, glitches, mistakes etc. I would like to address:
- You should change the window skin. The player can hardly see what he's clicking on, especially in window mode.
- Def Crystalines seem to work like Agi Crystalines: Def Crystalines raise Speed instead of Defense (though I'm thankful for that, because agility is usually the most important stat in RPG Maker 2003 battle systems).
- George can attack with 0 MP even though a normal attack costs (should cost) him 1 MP.
- Zaun's skill Expose Defence (level 2) doesn't inflict 3 % HP damage once.
- The guy guarding the Underground Cavern says his lines twice.
- Is it supposed to be Kingarden (guide book - Challenge House entry -, teleporation crystals) or Kingarder (sign on location)?
- When boarding the elevator on the Azkagon police station's 4th floor, the text should say "Go to floor 3" instead of "Go to floor 4"
- There are a few obstruction mapping errors, most noticeable the left wall on the first screen after having fought Papyrus for the first time (subsequent to the minefield passage puzzle - maybe this map even mirrors itself).
- Teleporting from Mount Threznor (entrance) to Mount Threznor (entrance) freezes the game. Thankfully, teleporting from other locations to Mount Threznor (entrance) works just fine.
- Lots of spelling errors, but I've seen much worse and it doesn't ruin the experience.
Thank you for a - nevertheless - very entertaining game. It was definitely worth my time.
The bugs have been fixed and i will update the game soon.
-The runic crystal is just the proof that you defeated yourself (I changed the text so it says that instead of "what could it be?"
-The mysterious key can be used in Sklombof for a side-quest
-The "why is this in the middle" boulder was supposed to be part of a small side-quest that I didn't complete, so there is no use for that xD (I removed it btw lol)
-The crystal and the amulet in Snowblibli are there to help you find the way to the land pirates' hideout easier and the Sans castle is just a random easter egg that you get after completing all of the side-story quests to get the true ending
-The mysterious key can be used in Sklombof for a side-quest
-The "why is this in the middle" boulder was supposed to be part of a small side-quest that I didn't complete, so there is no use for that xD (I removed it btw lol)
-The crystal and the amulet in Snowblibli are there to help you find the way to the land pirates' hideout easier and the Sans castle is just a random easter egg that you get after completing all of the side-story quests to get the true ending
Just got the true ending. Really enjoyed the game so thank you! I have one question though: that blacksmith in Snowblibli mentions some Golden Sphere on top of Mount Threznor where can I find that?
author=reggird
Just got the true ending. Really enjoyed the game so thank you! I have one question though: that blacksmith in Snowblibli mentions some Golden Sphere on top of Mount Threznor where can I find that?
I'm glad you liked it :)
The golden sphere can be found randomly in place of a normal monster on the mountain. Just save the game near a monster and keep reseting until you find it. The best place to do it is near the switch that makes the statues blocking your way disappear.
If you enjoyed the game I highly recommend you playing the Chaos route as well. It reveals some other parts of the story that the Normal route doesn't. (To play the chaos route you need to join 'New Dawn' when Zerph asks you).
Wait so this game has no grinding for levels or items nuts that's the best part of rpgs for me getting super strong and kicking butt....whatever
author=ryan7251No, you power up by gathering crystalines which you can find in unexplored areas, but also by defeating specific monsters. If you want to grind you can keep beating those until your stats become 999 xD
Wait so this game has no grinding for levels or items nuts that's the best part of rpgs for me getting super strong and kicking butt....whatever
Then you can kick a lot of butt. Its the same thing
Boi!!!! was this game awesome....everything was good...the characters,the humour,the villains,the drama between the characters and let's not forget the explosions obviouly....I think you did an amazing job we can see that you spent alot of time trying to make this game a perfect one
Also you used the persona soundtrack for some battles and alo added some monnsters from the game this makes me like your game even better since i'm a huge fan of the persona franchise
i really hope you can make a sequel and i was wondering if i could help since this just became one of my best rpg maker games .....Hit me up at my Gmail if you wanna do so: "kaisimie6@gmail.com"
Overall i give this game a solid 9/10
Also you used the persona soundtrack for some battles and alo added some monnsters from the game this makes me like your game even better since i'm a huge fan of the persona franchise
i really hope you can make a sequel and i was wondering if i could help since this just became one of my best rpg maker games .....Hit me up at my Gmail if you wanna do so: "kaisimie6@gmail.com"
Overall i give this game a solid 9/10
author=Kai-Simie
Boi!!!! was this game awesome....everything was good...the characters,the humour,the villains,the drama between the characters and let's not forget the explosions obviouly....I think you did an amazing job we can see that you spent alot of time trying to make this game a perfect one
Also you used the persona soundtrack for some battles and alo added some monnsters from the game this makes me like your game even better since i'm a huge fan of the persona franchise
i really hope you can make a sequel and i was wondering if i could help since this just became one of my best rpg maker games .....Hit me up at my Gmail if you wanna do so: "kaisimie6@gmail.com"
Overall i give this game a solid 9/10
author=Kai-SimieThank you very much for your words man :D
Boi!!!! was this game awesome....everything was good...the characters,the humour,the villains,the drama between the characters and let's not forget the explosions obviouly....I think you did an amazing job we can see that you spent alot of time trying to make this game a perfect one
Also you used the persona soundtrack for some battles and alo added some monnsters from the game this makes me like your game even better since i'm a huge fan of the persona franchise
i really hope you can make a sequel and i was wondering if i could help since this just became one of my best rpg maker games .....Hit me up at my Gmail if you wanna do so: "kaisimie6@gmail.com"
Overall i give this game a solid 9/10
It means a lot after all the hours I spent on this game. Thank you :D
Hello there
Before I ask my question I have to say: great game, I'm still not done but I'm really enjoying it so far
Now to my question: I'm currently doing the Challenge House and I'm already on the 5th floor but I just can't get past the riddle with the statues right at the start...
I'd really appreciate an answer :)
Before I ask my question I have to say: great game, I'm still not done but I'm really enjoying it so far
Now to my question: I'm currently doing the Challenge House and I'm already on the 5th floor but I just can't get past the riddle with the statues right at the start...
I'd really appreciate an answer :)
author=KingOfHearts27
Hello there
Before I ask my question I have to say: great game, I'm still not done but I'm really enjoying it so far
Now to my question: I'm currently doing the Challenge House and I'm already on the 5th floor but I just can't get past the riddle with the statues right at the start...
I'd really appreciate an answer :)
You hit the first statue 4 times and the second one 5 times.
This post has been hidden by the game developer. Click here to show the post anyway.
The quest log in the bag tell you how to get there. You have to complete the other quests first.
author=dd33
yo blue i dont know how go ro hell cavern can you help me please answer my mai
The quest log in the bag tell you how to get there. You have to complete the other quests first.
You don't learn, do you? As if BluePhoenix owed you an answer to your disrespectfully posed question...
This means BluePhoenix never definitively planned on making a sequel, and I think it's more likely there won't be a sequel, as it's almost always the case.
author=BluePhoenix
The game is complete. There might also be a sequel in the future.
This means BluePhoenix never definitively planned on making a sequel, and I think it's more likely there won't be a sequel, as it's almost always the case.
author=KyleLascar
You don't learn, do you? As if BluePhoenix owed you an answer to your disrespectfully posed question...
author=BluePhoenix
The game is complete. There might also be a sequel in the future.
This means BluePhoenix never definitively planned on making a sequel, and I think it's more likely there won't be a sequel, as it's almost always the case.
To be honest I have already started working on the sequel and by now I could have released a one hour long demo if I wanted to. But right now it's on hiatus since the summer, I don't know when I will eventualy finish it. I don't like unfinished games, there are countless demos out there that will never be complete, so if I finish Penance 2 I will upload it as a complete game, not a demo. I think it's better this way.
yo blue great bug fix what you mean by change grey face what about his eyes has the chaos sprite corre the fact chaos as so powerfull skill bug
a bug grey
eye in chaos mode
you foget ad feld grey eye purple in feld and fight
and in dark side the second condition to get (( good end) dont work
Editors note: Stop multiposting!
a bug grey
eye in chaos mode
you foget ad feld grey eye purple in feld and fight
and in dark side the second condition to get (( good end) dont work
Editors note: Stop multiposting!
User was warned for this post
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1