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Belated Official Release Post

  • Darken
  • 09/24/2017 11:05 PM
  • 1493 views
Forgot to mention on here, but this game is now officially available on Steam!

http://store.steampowered.com/app/596390/Over_My_Dead_Body_For_You/


This was a huge collaboration (5-man team) for what is effectively a simple game, I've mainly served as an Art Director and Level Designer. It's been a lot of work putting this game together and there are a lot of things I wish got into the final build. But a lot of the level design I wanted to express in the extent of the game is largely intact. I'm happy with the game but the process has been exhausting. I'll probably do a post mortem on the game some day to air my thoughts completely, but that'll have to wait.

Honest thoughts about Early Access: It's highly recommended if you've never commercially released a game before regardless of what genre your game is. Think of it is a soft launch where ironing out the bugs while gaining a motivational push for that last 10% of content that needs to be made. It is not an alternative to funding from the ground up. Unless your game is able to spread word of mouth ala being a sandbox/roguelike game you're better off with better means of funding. As for sales, it seems relatively the same on official launch. But there is a bump from people that tend to go "ehhh I wait til the game is finished" instead of the early purchase. As a first time commercial release I'm glad we used it.

Personal thoughts: I'm mainly posting this to say that I'll likely be focusing a lot of my free time on a solo-made rm2k3 project. I've tried so many times to finish projects in the rpgmaker engine that weren't just game jam one offs, but I think recent events in my life have spurred me to get better at completing projects. The next task is ambitious one: An RPG. I'd like to complete one before I die. But you probably won't hear much about it til several years. Toodles.

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Congrats Darken!

This was a huge collaboration (5-man team) for what is effectively a simple game, I've mainly served as an Art Director and Level Designer. It's been a lot of work putting this game together and there are a lot of things I wish got into the final build. But a lot of the level design I wanted to express in the extent of the game is largely intact. I'm happy with the game but the process has been exhausting. I'll probably do a post mortem on the game some day to air my thoughts completely, but that'll have to wait.


Looking forward to this!

Not a whole lot of people here, have had this incredible opportunity:

Like, getting your game greenlight on steam, and then finally being able to actually finish it - this may not seem like much to the uninitiated, but to those not very familiar with the process, this was probably a huge undertaking.

So, it'll be really interesting to hear what your are thoughts on this - especially what the day to day experiences were like, during game development, especially when you're working on a team.

Really looking forward to this.

Again, congrats Darken! ❤
Thanks a lot my dude, It's a jarring feeling to be sure. Bit like hitting the max level cap in an MMO for the first time but even better. But yeah I'll be sure to spill the deets.
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