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Aria's Eclipse is about a mentally unstable person living on the outskirts of society and losing their grip on reality. A widow, she lives in the cabin of her late husband, waiting out the days for him to return. Out of loneliness, she begins having an affair with her neighbor's husband, and soon finds herself waking up in a nightmare world.

This was my second RPG Maker prototype, and it would be cool to share what I have with other people. I tried to make the environment fairly interactive and to have numerous dialog trees. Hopefully people will find things to like about it.

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  • Production
  • gonorrheagoat
  • RPG Maker VX Ace
  • RPG
  • 07/02/2016 12:04 AM
  • 09/04/2016 01:26 PM
  • 02/01/2013
  • 14148
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Pages: 1
Dragnfly
Beta testers!? No, this game needs a goddamn exorcist!
1786
A few problems:
-The bottom walls look like every room is a loft.
-The fire in the fireplace is taller than the fireplace's opening. This can be solved with a bit of editing or using a different fire.
-Using the rope on the crack outside, turns the crack into a square. Again, solved with some editing.
-Doors for fence gates? Doors that completely vanish for fence gates?
-In the final area, the curtain you walk through is a weird choice. Maybe replace it with a pulled version on touch?

A few odd things that I don't really consider problems or are pretty minor:
-You have dedicated save points but you can still just use the save menu anywhere anyway.
-The snow overlay stays when you're in the basement.
-Playing the song on the piano doesn't actually play a song. Maybe the audio isn't linked because there's no resource yet?
-That giant ogre sure had a hard time getting through that door. Was it even locked? I admit I didn't check. If not, then maybe have it lock when she enters.

Interesting or Good things:
-Actual combat in a horror game that's not some ill-implemented realtime thing. Interesting. Actually I didn't fight the ogre but I did fight the spiders and rats and if all of your chaser events can be dealt with through combat, that's actually pretty cool and it opens up a huge array of possibilities for players who dislike one or the other.
-Lots of replay value in a demo.
-Lots of interactive elements, as advertised.

In summary, work on the technical side of your map skills because those are the biggest fail. You can likely pull a decent work out of this with enough effort. Best of luck.
Thanks for the feedback! It's exciting to have people examine my work.
Hello Gonor It is great looking game!
I plan to do gameplay for this game and upload it on Youtube
You mind if i do?
Even though my channel isn't that great i still want to do commentary on it
Pitching in on some feedback after playing through the demo a couple of times with different choices.
There is some interesting things here, I really like the various choices that you can pick in dialogue and such, makes the game seems more alive.
There are however a few map issues as someone already mentioned, the one that stuck out the most to me was walking straight over the curtain in one of the maps towards the end.
And the snow and storm effects do not stop once you enter the basement, it's an honest mistake I've made myself though, just thought I should point it out.

My only other main complaint is the character of Aria.
Now I realize that something has happened and I won't go into spoiler territory but she feels rather unwelcoming for a player to attach onto.
It is hard to pull of the "troubled asshole" as I like to call them (please take no offence to the term, it is just how I describe a character that is very snarky and almost mean spirited towards anything and everything) and I just felt that Aria fell flat on her stomach here.
Despite me as a player knowing something bad has happened I just felt that I didn't really have any reason to feel sorry for or even wish to help her get through or explore it.

Well, that's my two cents, this is a good beginning really!
Keep working hard and good on it : 3
author=Gonzalo
Hello Gonor It is great looking game!
I plan to do gameplay for this game and upload it on Youtube
You mind if i do?
Even though my channel isn't that great i still want to do commentary on it


@Gonzalo - Thank you for the compliment! Of course you can play it on your channel. I'm very flattered.

author=TheCrimsonValley
Pitching in on some feedback after playing through the demo a couple of times with different choices.
There is some interesting things here

...

Keep working hard and good on it : 3


@TheCrimsonValley - I appreciate the feedback! I agree that Aria is perhaps not totally likeable. I am trying to make it so that the player can choose how she directs her negativity, though I suppose you are referring to the few things she says to herself that are beyond player control like calling Jim's wife a bitch and getting mad at trees. Do you have any ideas on how she could be more sympathetic? Thanks again!
Dragnfly
Beta testers!? No, this game needs a goddamn exorcist!
1786
I'm late because I forgot to subscribe:( Sorry. You've likely already worked out a solution by now.

I guess I played too many old DOS point-n-click adventure games because I had no problem with her bitterness.

People usually get around this nowadays by having a very binary personality system (think western RPGs where your two dialogue options are "kick the puppy or donate all your money to charity") but IMO that's a terrible thing.

Instead I'd write a sort of baseline personality for her which is used for all non-controllable dialogue. Then have her responses change the tone of how she responds only slightly when compared to her baseline dialogue. Basically, decide who YOU want her to be and then let the player's decisions alter than just slightly. It produces a very realistic character because we all follow that same system in real life.
I think my best tip can be "tone it down" a tad. She certainly should have her own personality and I am not a fan of the "either you're a paragon of the gods who puke rainbows and sunshine or you're a demon worshipping baby killer who kick old grandmothers to death". But some of her comments made me feel like, even if she had her reasons to be bitter, I couldn't care less what happened to her since she didn't really garner my sympathy.

Perhaps just tone down some of the overly bitter comments on everyday items. Her personality should certainly shine through in dialogue or with items that link to her troubles (like the bottles of vine for example) but when commenting on something mundane perhaps keep her comments a little more in the grey zone of things rather than overly bitter.

As said, it's hard trope to pull off. But I'm sure you'll find a good way to make use of it : 3
Question: Is this still in production as the label says, or is it complete? ^ ^;
author=Griffonmender
Question: Is this still in production as the label says, or is it complete? ^ ^;

It's still in production, though I don't really have a timeline for when I want to complete it by, and don't have a lot of free time at the moment. I guess I also haven't fully decided where I want to take the story, though I'm sure that if I had a gun to my head and a clear schedule I could finish it in a month or two. The support so far has been encouraging though!
author=gonorrheagoat
It's still in production, though I don't really have a timeline for when I want to complete it by, and don't have a lot of free time at the moment. I guess I also haven't fully decided where I want to take the story, though I'm sure that if I had a gun to my head and a clear schedule I could finish it in a month or two. The support so far has been encouraging though!


Ok- thank you for the response. ^^
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