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Version 1.1.0 released.

  • sura_tc
  • 08/15/2017 03:29 AM
  • 252 views
Patch note version 1.1.0
A large update.
I decided to cancel Bhavacakra 2 (post game) and stick with this. Therefore, I needed to lay groundworks for post game expansion.
And this update lays groundwork for upcoming postgame expansion. JS files were updated (Which I had refused to do in fear of breaking things) and new assets were added.

  • Game resolution has been increased to 1050 x 650 pixel. While this is short of 720p I prefer, this resolution is a compromise. It’s a small increase enough for me not to re-do all hundreds of dialog right away, yet it provides more space for text and combat.

  • With the resolution increase, titlescreen CG has been replaced. Also, most of Cgs (including battlebacks) have been re-rendered to fit the new resolution.

  • Jack and Akatoob sprites were updated along with their CG faces.

  • Sue’s shooting star skill has a new animation.

  • If you’ve finished the game, you can now finally leave the home and see the new Ezona. You can’t leave Ezona yet however and Ezona itself isn’t complete. (You will get a cut scene.)

  • Characters in battle will no longer show an animation, thus giving a delay, when using skills. This had me annoyed for a while but I couldn’t find a solution until I started to work on Bhavacakra Adventures.

  • It looks like I left door sound on most of entries/exits in early part of the game. I think I removed most of them.

  • Capital of Baldar has been relocated slightly. It was on a wrong location (lore wise).

  • Capital cities are now using custom tilesets on world map.