Thanks so much, you guys! Still, a lot of the feedback I got was that I should improve the art, and make it more professional looking and consistent, so I'll be working on that a while, among other important things.
On to-do list:
-Revise character art, CG scenes, background art
-Rebalance things, make adjustments based on feedback and LP's
-Rewrite parts of the story that don't quite feel right
-Make it possible for players to insert their own custom portraits for the main character
So it'll likely still be a while to actually be released, but hey, making games for a living... Looking a little more plausible???
As an aside, I'll also mention a little about plans for other future projects. I think the long-term goal is to get to the point where I can do a proper remake of AAG (or something similar), as in hiring a team, getting help to do things I can't do on my own, etc. To get there, I need to do things step-by-step, start small and work out any kinks and bugs with whatever engine I code, so that I know it will be reliable enough to do something big with.
I also rather desperately need to make money (to be honest, my situation's been pretty dire for so long I've actually kinda gotten used to it haha,) and getting a few games on steam would help quite a lot with that. So for now, AAG remake/spiritual successor, not anytime soon, but I'll get there someday.