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In a small town encircled by trees, mysterious events are unfolding. Pet rabbits are going missing, people have been injured, and the townsfolk are whispering about something lurking in the woods... Since none of the adults want to do anything about this, it's going to be up to you to get to the bottom of it.

Before you can do that, however, simply getting into the woods might be a problem.

Red Trees is a roughly forty minute-long adventure game with mild horror elements. It features custom music and graphics, a colourful cast of characters, and a lot of bunnies. It's best enjoyed in a bright room with a warm cup of tea.

Latest Blog

Red Trees v1.5 update

Hello, everyone! It's been a while.

This month marks Red Trees' third anniversary. In light of this, I've spent the past month or so working on a pretty big update to the game: the version 1.5 update.

So what's new in 1.5?

  • All of the music and most of the sound effects have been updated.

  • Certain visuals have been updated, particularly those pertaining to the UI. Most of the original character and map art remains intact, however.

  • Dialogue has been added, and a some sections of dialogue have been altered.

  • There's a brand new custom pause menu which brings with it a couple of new features: the ability to view the item you're holding in detail, and a log of all the characters you've met thus far.

  • You can run on outdoor maps now.

  • ... And various other minor changes which aren't significant enough to list.

Version 1.5 is out now and available for download! You can get it here, or you can get the version with the VX Ace RTP bundled in over at the game's itch.io page. If you preferred the old version, though, not to worry; it will also remain available for download here.

Finally, I just want to say that I'm incredibly grateful for the support that has been shown to Red Trees over the past 3 years. It may only be a small and insignificant game in the grand scheme of things, but every single message I've received from someone telling me that they enjoyed it has meant the world to me. Version 1.5 is, to me, the best version of this game that I could make while still retaining still retaining its heart, and now that it's here, I hope you enjoy playing it as much as I enjoyed working on it.
  • Completed
  • Caramel
  • RPG Maker VX Ace
  • Adventure
  • 07/24/2016 10:00 AM
  • 10/31/2023 03:50 PM
  • 07/17/2019
  • 114836
  • 80
  • 6009


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I wanna marry ALL the boys!! And Donna is a meanc

Yes, I love this yes I'll take twelve please
No gameplay explanation yet,
but I'm a sucker for this kind of graphic style.
This game looks beautiful, subscribed.
Yay! I love cute/funny things with horror elements! <3 :D
Thank you for the kind comments, everyone. I hope you enjoy the game. m(_ _)m
You're magical to me.
Absolutely loved this! ^_^ I'm usually not super-crazy about games where the main gameplay is trading stuff to give to other people to progress the game, but the music was beautiful (and a little haunting), the graphics were super cute and really pretty, and the town is brimming with personality. I really loved this, especially the ending!

Kudos on such a nice game! :DDDDD
Beta testers!? No, this game needs a goddamn exorcist!
My play was hindered by a lack of run button and an inability to scale up in ALT+ENTER. I played a bit regardless though and the graphics are indeed very nice and there's been some interesting oddities in the setting so far that I'm interested to learn about.
This game is brilliant! So brilliant that I was admittedly a bit sad when it ended
^ ^;
this was such a beautiful game very well made and witty, i thoroughly enjoyed playing through and was very sad when it ended because i loved it so much! You made such a wonderful and pleasing game, thank you.
I was thinking of writing a review but I'd rather just dump my thoughts here.

Adorable art, I love how you did so much with only like 4 colours. But, as Dragnfly was saying there really needs to be a run button. Like seriously, you don't have many maps just untick disable dashing there is literally no reason I can think of that you'd keep us at such a slow pace in a game that's 90% backtracking.

Also you might want to encrypt your archive. I eventually got stuck, and because it wasn't encrypted I decided to poke around in the game's file to find out how to finish it (it's because I didn't think of who to give that damn lollipop to). And through that I found a problem, unintuitive gameplay.

Since your game is comprised of fetch quests to progress, having them be more intuitive would be good. I mean, I see a cat outside, and some milk in a fridge. Yet that's not the way I'm supposed to get the cat? And when the cashier said that I needed to find something to help her, I thought that meant help her stay awake. Then I'm shocked when I can't take that protein stuff and make her an energy drink! When I finally looked in the game's files and saw she needed a pillow, (and of course avoiding the spooky house because I hadn't gotten there yet) I started raging over how absolutely none of the beds had events on the pillows. There are so many beds with so many pillows, how is that NOT the logical conclusion?

Granted most of the fetch quests had logical progression, but regardless. Just getting into the gameplay took forever.

But okay enough of the bad stuff I really wanna point out that you had some hilarious bits, like the mother and the trash. Like, of COURSE we're going to be looking in the trash cans of an RPG, it's a great way to make the player the punchline.

Also, the names of the grocery products as you made your way down the aisle. Since we're of course just going to be checking each space consecutively in one direction, I like that you made use of that to make it funny. Normally I give up half way through a row of something, but since I could tell it was going somewhere humorous with it, I kept on down the line. Really good jokes ten outta ten

Btw that ending was... confusing and came out of no where, but I like the direction you took.
Thank you again, everyone. This game got a lot more attention than I thought it would. I'm super grateful that a lot of people have enjoyed it.

@Koi Thank you for taking the time to write such detailed feedback!

Red Trees was created with very little outside input and I'm pretty inexperienced, so I definitely ended up making a lot of unintuitive design choices. I hope to fix a lot of the issues you've pointed out when/if I get around to updating it.
I wanna marry ALL the boys!! And Donna is a meanc
Finally got around to playing this, and I thought it was super cute :D Definetly great for a first game! Though, I probably wouldn't call it a horror game ^^;

I also did a LP for the game, and I'll probably get around to uploading it tomorrow, and I might write a review afterwards :D I did enjoy it, but it had some minor flaws (mostly just passability issues and not knowing what to do next because of lack of info ^^)
Red Trees was created with very little outside input and I'm pretty inexperienced, so I definitely ended up making a lot of unintuitive design choices. I hope to fix a lot of the issues you've pointed out when/if I get around to updating it.

I'll be checking for updates then!
the original sinn
Seems like, a very alice in wonderland kind of thing mix with mother....

Anyone played it yet?
Just finished the game and I absolutely loved the graphics, the music, and the warm and nice feeling you get when playing this. Games of this kind always help me to calm down and feel better, thank you for creating such a cute little story!
I remembered your description before starting the game and did indeed enjoy it in a bright room and with a warm cup of tea. (´ω`*)
Also the characters are so adorable, I want to draw some of them now! Once again thank you so much for this wonderful game~!♡
Oh my gosh, this has become one of my favorite games on RMN!

At first of playing, I thought "Um... this may be boring. It seems that all I have to is to trade stuff. I'm little bit tired of that." But in the end, it turned to "I need more trading stuff!"

This game has no exciting content to speak of, so I don't recommend it to those who expect it to be exciting. But the little surprises you can have here and there in the game and its cute, unique face graphics of the folks really please some gentlemen like me.

About the run button:
Personally, I didn't particularly need a run button because the game is short and the town is not so large to wander about, and had no trouble to progress it, except for that little girl I tried to be mean to her by saying NO. I always say NO when the choices popped out. XD

Though I said that, the unabled to dash was just inconvenient sometimes. (especially when you get stucked) So, if she would learn to dash at somewhere on her way or just get an item to enable it, I could tell I enjoyed the game more!
Beta testers!? No, this game needs a goddamn exorcist!
I did finally get to play this. It was an enjoyable fun time.

I'm still standing beside my desire for a run button. Disabling run is only for if atmosphere and locales are your game's draw, like Dear Esther or games like Journey that intentionally slow you down at key points. This game had none of that so it was just an inconvenience. I'm known for my patience in some circles but this really isn't about patient or impatient. It's just a convenience that was intentionally removed at the benefit of nothing.

Still, though, this is a great game because it's so simple and just outright enjoyable. It doesn't intentionally rip at the heartstrings like Listen or To The Moon, it doesn't try to do anything big and sublime like Journey or The Last of Us. It just does it's simple thing and the player walks away with fond memories.
Honestly, a very cute game and even with the mild horror aspect to it, it kept me on my toes! The art style is lovely, the music is very nice, a bit loud in my opinion but it could just be my computer. The puzzles weren't too hard, but it wasn't super simple either. I wish there was a running option because I'm an impatient person, but I loved the game either way!! Fantastic job.
A lazy teenager's spirit in a mid 20 adult's body
Cool game, that ending was unexpected! I think the fisher was very wise, I saved his advices. The shopkeeper girl was so tired she touched my heart </3 same for the mopping girl and those indirects of the restaurant. Universal emptiness is free!

Something that bothered me a bit, that the unidentified meat could have been human meat, and the monster would like then eating such meat if he/she started tasting, but who knows?

was a short and nice game. Well-made, no bugs, short and simple, like it. Just point out that it would be good if one´s able to run because the protagonist girl is a bit slow.

Buns. Hell, I want lots of Buns.
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