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- Introduction -

Karma Flow – the Prototype is a Noir Open-Stealth game made with RPG Maker 2003 for a Short Game Contest held last year by an italian community. The game was developed in a month and a half.
As the subtitle implies, this is only a prototype for the real chapters which I'm working on right now.

Both the English and Italian version are now available for download!

The player takes on the role of the Meat Hunter Florien Kealborn, an hired hit. Throughout the five episodes that define the whole game experience, the player is tasked with the assassination of specific targets or is given specific mission objectives to carry out.

All of this must be done without alerting the Karma, a new and strange phenomenon that works under the "eye for an eye" principle.
He who kills dies the same way.

The player has complete freedom over the course of action. You can decide where to kill your target, when and how. However, all of this must be done without alerting the Karma. If you do, Florien will suffer the same death as her victim!
This requires you to find alternatives to direct kills.


- Synopsis -

After a devastating war, the country of Hardnam began to face a major economical and financial crisis, having been "confined" by the countries that won the conflict and being unable to trade or having any kind of relationships with the other countries.
This all changed after the crime families took control of Hardnam.
Soon, criminal activities became the main source of profit, the one thing that made the country survive the crisis.

However, a new and strange phenomenon started to spread across all of Hardnam after having made its first manifestation in the capital of Rolsara. No one knows exactly what it is.
The only things that is known is that it responds to the "eye for an eye" principle.
Killing means being killed, stealing means being robbed, etcetera, etcetera.

This "anomaly" has been called Karma.

Florien Kealborn is one of Rolsara's best Meat Hunters, an assassin, currently broke and without a job because of the Karma.
Since it's nearly impossible for her to find an honest job due to Hardnam's current condition, Flo decides to risk it:
the only way is to trick the Karma and get back to business.


- Characters descriptions -




Florien Kealborn
Age: 24
Occupation: Former member of the Old Major Organization
Description: Considered to be, by herself mostly, one of the most lethal assassins Rolsara has ever saw. She began working as a hired hit for the Eathan family when she was only thirteen, for unknown reasons. Daughter of Kenneth Kealborn, last boss of the Kealborn family and sister of Marien and Klerika Kealborn. Even though she is an extremely good-looking and sensual female, she's a bit of a "tomboy". She is tough, egocentric, sarcastic and can be really cold and ruthless on the job. However she is friendly and caring towards her closest friends, which aren't a lot, mostly her former colleagues. She's a heavy smoker and usually drinks a lot. She is extremely agile and athletic.



Chris Kaleido
Age
: 26
Occupation: Former member of the Old Major Organization
Description: Chris was a brilliant Project Engineer and worked for a very important company before it had to be closed due to what the conflict caused. He ended up without a job and without any money as he had to spend most of his fortune to help her mother overcome severe illness. She eventually died. Chris decided to use his very last foundings to create a small criminal activity and began his career as an hacker, hacking bank accounts and security devices mostly. He eventually draw Don Borkus' attention, which offered him a job in his crime family. Soon after, he left the family and joined the Old Major Organization instead. He was the "mind" behind the Organization, helping Florien and the other hired guns with their preparations before a murder. Chris is a very intelligent and composed individual and always manages to make rational decisions in no time. He, however, lacks the "ruthlessness" and all the other "qualities" that are standard among hired hits, so he never does any "field works" and always stays behind the scenes. He has a really deep friendly relationship with Flo, and respects Old Major a lot. He's a smoker, just like Flo, although not as an heavy smoker as her.



Old Major
Age: 63
Occupation: Former leader of the Old Major Organization
Description: A lot can be said about Old Major, from his many successes in the underworld business to the many allies he made among the other crime families. But there is little to none explanation about his personal info and his past. He was the leader of the well-known Old Major Organization. Most of the time he is silent and speaks only if is absolutely necessary. Florien and Chris always have a hard time remember the last time he smiled or showed any kind of emotion. He appreciates Chris' professionalism a lot but despises Florien's careless and unrespectful behaviour although he simply tries to let it slide. He dreams of expanding his organization and make it the most wanted service for criminals in need.



Marty Rivers
Age
: 31
Occupation: Former Machinegun Kingdom's celebrity spokesperson
Description: Everyone knows Marty Rivers! And everyone knows Machinegun Kingdom, the number one weapons and other kind of equipment supplier in all of Rolsara. Marty served as Machinegun Kingdom's celebrity spokesperson and always appeared in all of its commercials along with his girls who he refers to as his "Sexorgeous Chicks". With the manifestation of the Karma, most criminal activities ceased to exist aswell as Machinegun Kingdom, resulting in Marty Rivers losing his job. Marty's a very annoying and irritating kind of guy, always going nuts when surrounded by women. He was very popular among Machinegun Kingdom's followers because of his ridicolous and funny gags, even though he's convinced that his charm made him popular. He has a lot of connections among criminals and suppliers.


- Features -

  • Five episodes, and sub-quests, that gives you complete freedom.
  • Complete non-linear experience. Decide when, how and where. Study the game's map, the enemies movements, decide the mission's time of day, listen in on enemies conversations, set up traps... How to carry out the mission is completely up to you!
  • A noir-themed story and atmosphere with uncommon twists.
  • Four difficulty levels, in order to make the game accessible to anyone.
  • Ranking system for each episode.
  • Various extras, original artworks included.


Latest Blog

Sequel Announced!

Forgot to post a blog about it in here as well.

Karma Flow 2 - Steel Skin is now in development and its gameprofile page is up: https://rpgmaker.net/games/9472/
Have a look!

Thanks to anyone who followed and played this game. I hope you will find interest in its sequel.

See ya all and stay tuned!

Posts

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I really like the look of this so far.
OldPat
OrudoPatto, kisama!
2921
author=Liberty
I really like the look of this so far.


And I'm really glad you like it, Liberty. :)
Hope you'll like the game in its entirety aswell when it comes out.
Ah, this looks so interesting! I definitely will play when the English version is finished~
All of this must be done without alerting the Karma, a new and strange phenomenon that works under the "eye for an eye" principle.
He who kills dies the same way.


Oh yeah. This is gonna be my type of stealth game. I like what I've read and wanna tear into it when it drops. :D
Cap_H
DIGITAL IDENTITY CRISIS
6288
This looks mighty interesting. I remember Karma from Earl.
OldPat
OrudoPatto, kisama!
2921
Thank you, everyone!
The translation is almost complete, I'm nearly there. :D
OldPat
OrudoPatto, kisama!
2921
author=MadJak91
Keeping an eye out for this :D


Thank you, MadJak! :)
Yay, Karma Flow! Keep up the good work.
OldPat
OrudoPatto, kisama!
2921
author=Testament
Yay, Karma Flow! Keep up the good work.


Testameeeeeent!
Will do, thank you! :D
I like the artworks, especially the singer.
Yet I'm a little disappointed about the lack of gore when killing enemies although there appears to be some twisted chick with a blood soaked machete.

You wrote that you could handle the mission like you want, yet I'm a little confused about the Karma system. If you're detected, you will suffer the same fate as your target? Does this mean that you are bound to act stealthy?
OldPat
OrudoPatto, kisama!
2921
author=Red-Cube
I like the artworks, especially the singer.
Yet I'm a little disappointed about the lack of gore when killing enemies although there appears to be some twisted chick with a blood soaked machete.

You wrote that you could handle the mission like you want, yet I'm a little confused about the Karma system. If you're detected, you will suffer the same fate as your target? Does this mean that you are bound to act stealthy?

Thank you for the feedback, Red-Cube!
The fact is that I didn't want to make it a lot gorish without a purpose, not during the gameplay. There is a bit of gore in the cutscenes but not that much.
However, is something I would like to change for the sequel. Gore suits the story very much.

As for the Karma System, it works like this:
When killing directly, you are "spotted" by the Karma and you lose one Karma Point (the game's hitpoints). When you lose them all, you die. Yes, you should die right away, as the game's story says, however in the actual gameplay it goes like this. It would've been much too punishing to kill the player instantly for a mistake.

In order to avoid being detected by the Karma, you need to kill the target indirectly, using land mines or shooting at things like explosive barrels.

Then there are the classic "alerts", when actual enemies spot you.
You can kill the target during the alert phase aswell (but mind that the target could either escape or attack you), so you are not limited to stealth. HOWEVER, stealth is highly recommended, as this is a stealth game, not an action game.
The very existence of the Karma makes this game hard to be played non-stealthly.

The game has its own ranking system and if you want to gain a S rank in a mission, you need to go full-stealth without being detected by the Karma (among other things).

But, well, you could just... run around the map, even let enemies spot you and then kill the target directly. You lose one Karma Point, but you complete the mission, even though with a poor score.

That's an example. You can even play it this way. However, it is intended to be played as a full-stealth game, that's all.
I wanted to please any kind of approach.


Amazing game ! :D
I wait the full game in english !!
OldPat
OrudoPatto, kisama!
2921
author=freank
Amazing game ! :D
I wait the full game in english !!


Great!
Thank you, Freank!^^
OldPat
OrudoPatto, kisama!
2921
The support that this community gives is just amazing.
Thank you everyone, I really mean it!^^
Dragnfly
Beta testers!? No, this game needs a goddamn exorcist!
1730
Just in case people run into this problem in the future I'll make a post here.

If you get a bug where your arrow keys suddenly stop working and all you can press is ALT (which functions as up or down for some reason) and F12 (which still resets), user Cherry has a solution in this topic which I can confirm works.
https://rpgmaker.net/forums/topics/10970/
OldPat
OrudoPatto, kisama!
2921
author=Dragnfly
Just in case people run into this problem in the future I'll make a post here.

If you get a bug where your arrow keys suddenly stop working and all you can press is ALT (which functions as up or down for some reason) and F12 (which still resets), user Cherry has a solution in this topic which I can confirm works.
https://rpgmaker.net/forums/topics/10970/


Yeah, happened to me once when I played a RM2k3 game on a Windows 10 O.S.
When the game will be released, I'll point out this issue and provide a download link to the kbreset executable.

Thanks, Dragnfly! :D
looks cool, I'm gonna try this game when I get some time
OldPat
OrudoPatto, kisama!
2921
author=Caladium
looks cool, I'm gonna try this game when I get some time

Great! Thank you very much, Caladium!^^
Let me know!
Came back from my trip just as this got released and patched.
Downloading now :D
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