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"You taught me that the tree of liberty must be watered with the blood of Tyrants...tonight, the blood of tyrants will rain from the sky..."


In the year 264 AGF, a group of radical nationalists seize control of the quiet town of Limbon, taking hostages and executing the local leader. Soon, the terrorists' plans stand revealed as far bigger than anything anyone could have imagined, and the entire world teeters on the brink of chaos and destruction.

As Secret Agent Maxwell Asche, your mission, should you choose to accept it, is to infiltrate the occupied town, rescue the hostages, and neutralize the terrorists. Your familiarity with the group and their leader makes you the ideal agent for this mission. You and your allies must conquer dangerous foes, uncover hidden secrets of a forgotten world, and make sense of your own mystifying dreams if you want to save the world...

Just remember: things are never quite as they appear...

FEATURES

-Take control of four different party members, each of their own unique abilities, in FFX-like CTB battles.

-No Random Encounters, No problem! Each and every encounter in the game is hand-made and scripted for maximum challenge and enjoyment. The age of grinding and random encounters is over.

-Experience a gripping, multi-layered story set in a unique post-fantasy world that promises to challenge your expectations and assumptions as much as the gameplay challenges your wits and strategies.

-Engage with complex characters that refuse to be defined simply as good and evil - this is a world of moral ambiguity and conspiracy, where nothing is as it seems.

-Introducing Story Mode: For players less interested in the gameplay as they are in the story, or simply don't have time for an 8-10 hour RPG experience, Story Mode halves the playtime and focuses solely on the game's story, cutting almost all the encounters and combat in the game.


This game is a thematic sequel to my first completed project, DUST, but knowledge of that game is not necessary to enjoy this one.



NOTE: This game is currently in BETA. While it is feature complete and the entire game can be played through from start to finish, as a beta, much of the content is subject to change, and what is here may not necessarily reflect the final release. So, there may be a fair few bugs/typos that have yet to be fully ironed out. If you could offer feedback on any such things you find, that would be extraordinarily helpful. Thank you for reading, and please enjoy Ashes!

Latest Blog

New update!

A new update has been added to Ashes! This one fixes some minor bugs, and makes some balancing changes to a number of fights in the early and late game, which should hopefully make those stages of the game more enjoyable.

Thanks everyone for their continued support and I hope everyone continues to enjoy Ashes!
  • Completed
  • woodaba
  • RPG Maker MV
  • RPG
  • 08/02/2016 02:22 PM
  • 04/09/2018 11:39 PM
  • 08/02/2016
  • 14183
  • 7
  • 260

Posts

Pages: 1
Linkis
Don't hate me cause I'm Cute :)
1025
Well, I don't know about this :)

Scripted for MAXIMUM CHALLANGE :(

But subscribed, downloaded adn will play till I've died 25 times :(
I finished this game a bit earlier, and it was very enjoyable! The story was good and had some nice twists, and the difficulty felt about right, though bosses felt a bit too easy, especially towards the end. They had high HP but were very easily survivable, so boss fights just ended up being long.

There's a bug near the final boss, btw:

In the Judecca part with the arrows that teleport you, if you return to the second room after teleporting off to the right (and fighting the reaper thing) then you are unable proceed as the right arrow becomes non-functional.
author=Kyubey
I finished this game a bit earlier, and it was very enjoyable! The story was good and had some nice twists, and the difficulty felt about right, though bosses felt a bit too easy, especially towards the end. They had high HP but were very easily survivable, so boss fights just ended up being long.

There's a bug near the final boss, btw:

In the Judecca part with the arrows that teleport you, if you return to the second room after teleporting off to the right (and fighting the reaper thing) then you are unable proceed as the right arrow becomes non-functional.

Thanks for pointing that out, I've gotten that fixed now, and a new version will be uploaded later today.

The last bosses were actually a pretty big concern of mine, initial testing revealed them to be almost stupidly hard, and the final boss in particular would often wipe the entire party in the first turn. It seems my nerfing in response to that may have been a little dramatic...I'll certainly consider tweaking those fights for any future releases!
You're welcome.

Well, there's more to making a difficult boss than just raw damage. Maybe add in some status attacks, or make that one move that causes blindness also inflict more statuses such as confusion or paralysis.
Standard RPG. Story was more interesting than your run-of-the-mill dungeon crawler, but the writing, in particular the diction/word choices, were noticeably poor. Usually this involves using the wrong it's/its and repeating the same word within the same sentence. An example of that would be "I am once again glad to see you again" or something like that. It's very glaring. Some characters also change their tune way too suddenly to be believable.

Enemies were generally of medium difficulty, and so are bosses. I didn't have to use items at all. But fights were pretty repetitive, you cast sleep at the start of every battle and hope it sticks. Essentially this makes the game an RNG fest. The game also discourages saving, you have to walk long distances back to where you left off if you want to save, since the entire dungeon (not including the starting chapter) leaves you only one save point at the entrance which you can TP back to, but you have to walk back to where you left off. But that didnt really matter when I went up against a mob of 4 dark elementals, they decided to cast Darkness, whcih does 600 damage to the entire party, two of those and everyone dies. And I got unlucky when sleep only stuck on 1 of them, resulting in a party wipe on the second turn. And it turned out escape was 100% useless. So I rage quit because I lost half an hour of progress.

You really need to nerf that, seriously. 600 damage to the entire party, and the RNG dependency of the game. Some of the spells like cleave and paralysis are completely useless, I casted paralysis on a chimera and it gave him regen... just wow.
author=bicfarmer
Standard RPG. Story was more interesting than your run-of-the-mill dungeon crawler, but the writing, in particular the diction/word choices, were noticeably poor. Usually this involves using the wrong it's/its and repeating the same word within the same sentence. An example of that would be "I am once again glad to see you again" or something like that. It's very glaring. Some characters also change their tune way too suddenly to be believable.

Enemies were generally of medium difficulty, and so are bosses. I didn't have to use items at all. But fights were pretty repetitive, you cast sleep at the start of every battle and hope it sticks. Essentially this makes the game an RNG fest. The game also discourages saving, you have to walk long distances back to where you left off if you want to save, since the entire dungeon (not including the starting chapter) leaves you only one save point at the entrance which you can TP back to, but you have to walk back to where you left off. But that didnt really matter when I went up against a mob of 4 dark elementals, they decided to cast Darkness, whcih does 600 damage to the entire party, two of those and everyone dies. And I got unlucky when sleep only stuck on 1 of them, resulting in a party wipe on the second turn. And it turned out escape was 100% useless. So I rage quit because I lost half an hour of progress.

You really need to nerf that, seriously. 600 damage to the entire party, and the RNG dependency of the game. Some of the spells like cleave and paralysis are completely useless, I casted paralysis on a chimera and it gave him regen... just wow.

Thank you so much for playing the game and offering such detailed feedback! Sorry for not responding sooner, I've been very busy these past few months and haven't checked this website in a long time.

I'm currently working on another project now, but once that is done, I plan to release it alongside an updated version of Ashes, with a better script and redesigned systems.

Thanks again for playing, and I hope your negative experience with Ashes doesn't entirely put you off any future projects of mine.
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