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Solid, but with fundamental flaws in "fun"

Greetings! I just want to point off I see the resemblance to Metal Gear Solid's story. haha

Anyways, lets get into this.

GOOD
  • I'm a sucker for a good story.

  • Music matches well

  • Well designed maps.

  • A STORY MODE? Oh this is awesome. (Didn't do it, but still, the option!)


BAD
  • The modern tile set with the fantasy sprites feels weird.

  • Weird wait periods. Not sure if it's it loading things in the background or if it's actually wait commands to try and make it moodier, but it feels strange.

  • First wizard I fought as sneaking around just used fire every round, for tenish rounds. Maybe they get more variety later in the game.

  • Leveling feels odd. Start at level one and level FAST.

  • I swear special attacks never hit, and if they do, it's rare. The damage lost isn't worth it.

Random
  • While sneaking around town, I kept going back to the save point to get free heals before each next fight.

  • No chatter with the guards that are encountered?

  • Maybe too many guard encounters before the sewer? Felt really long between meeting the lady and getting there.

  • I can just attack the wizard in the back, even though it's oriented like the guards in front would protect them. Maybe a taunt feature? Or they block sometimes?

  • I know I'm supposed to suspend my belief, but the bats are harder than the guards...And they live in the sewer under a city?


Okay, so I've played this a little over an hour and how hard it is is driving me away from it. It's unbalanced, I spend so much of the battle healing myself just to get a couple strikes in. There is no grinding, so there is no way for me to be a higher level here.

If I want to save enough healing items, I have to backtrack to the save point over and over to heal myself, instead of just focusing on moving forward.

Total Play Time: ~1 hour, 10 minutes.
Overall: Story feels solid, but the gameplay is hard to play through and doesn't feel fun or exciting. While the environments and atmosphere were solid, the story felt rushed, and so much time is spend fighting instead of knowing what's going on pull down this game.

The magic caster starts with all three elements of spells, but I could not see any difference from using them. (Nobody appeared to have a weakness). As I said before, the special attacks do more damage, but they miss far more often than regular physical attacks that it is a waste of time to take the chance to keep missing instead of just hitting attack every round.



Posts

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First off, I'm sorry you didn't enjoy the game. I can totally understand your frustrations with the game's battles: it sounds like you had a really tough time of it. I've had a fair bit of feedback so far and you're the first person to have experiences in that way, from the sounds of it, you may have had a run of just terrible luck, because the special moves have as pretty much as much chance of hitting as the regular attacks. Regardless, that absolutely shouldn't be happening, especially so early on, so your feedback is definitely going to be driving some rebalancing of the game's early encounters, and possibly even an implementation of an Easy Mode where you will recover fully after every battle. Hopefully that will mitigate frustrations.

I don't really want to "defend myself" in response to a review, that's terribly gauche and arrogant, but I will say that returning to save points to restore yourself was a deliberate design decision, I wanted to give the player the feeling that they were slowly penetrating the defences of this enemy, returning back to base to get resupplied. The rest of the stuff you encountered could be put down to balancing issues, but that one was a deliberate decision. Story Mode essentially negates that though, I designed Ashes to be the kind of game that appealed to me, like Vagrant Story and Wizardry, but I understand that not everyone finds those games fun, which is why Story Mode was implemented.

As far as the pauses go, I have noticed that on my laptop, RPGMakerMV games tend to run around 50% slower, especially when there's weather effects. You could be suffering from that? I don't think I made the pauses weirdly long.

If you're interested in the story, I would urge you to give it another go in Story Mode, as most of your issues seem to be with the combat and Story Mode cuts most of that out. The story was my main focus with this game and I'm still really proud of it If you're still interested in playing on normal mode, an updated version will be out tomorrow that will address the problems you've raised and some other minor issues.

Thank you for taking time out of your day to review the game! Any and all feedback you offer is instrumental in improving the game and my future games. If you ever go back to it, I hope you have a better experience.
I actually planned to give it another go on story mode! I don't know if I can update my review score based on that. (This is my first review here, so I'm learning the ropes of what I can do.) But the story was good. I was just spending so much time battling and trying to stay alive that it distracted me from having fun with the story.

I will post here again once I give it another go with the story.
author=V3xatious
I actually planned to give it another go on story mode! I don't know if I can update my review score based on that. (This is my first review here, so I'm learning the ropes of what I can do.) But the story was good. I was just spending so much time battling and trying to stay alive that it distracted me from having fun with the story.

I will post here again once I give it another go with the story.


I've just posted an updated version of the game with the enemy stats in the first couple areas toned down significantly. I found going back to it that it was particularly easy to get stuck into a healing loop with the two soldiers in the second fight, so I definitely think you were right in that needing toned down. I've held off on releasing an "Easy Mode" just yet, but if I get more feedback regarding the game being too hard, then I will definitely be implementing that.
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