Played it, finished it and liked it. I wish it was longer. I also wish it continued after Aelwyn reaches the other elves. Oh well, it was still enjoyable to play, so thank you for making this game. What I liked the most was the HP and MP regen after every battle. That aspect always annoys me in RPGs and is only a useless time-waster that prolongs grinding and adds no strategic depth to combat, so well done on that decision.
The encounter rate was very high, but at least escape chance seemed to be 100% so I suppose that was an acceptable compromise.
My suggestions to improve it (if you still care about it):
1) Exp cap is hit too soon, I was max level by the time I fought the dragon. And he gives lots of exp and elixir of secrets. Too bad they're useless by then. Perhaps the level cap should be raised to 20 (since there's still plenty battles after that) and secret potions and elixirs could be reworked into something else, like permanent stats increases for secret elixirs and temporary in-battle stat boosters (long duration or lasting for the whole battle) for secret potions.
2) A traveling merchant should be added before the final battle (maybe selling secret potions with the aforementioned changes plus other consumables and gear), so all the gold can be actually used for something. I had over 2000 gold not used anywhere, I had already bought everything I could at the village (including from chest game.)
3) Balance issues. Enrage and Final Strike are overpowered, they need to be toned down. This is just a matter of numbers, even a cut of 50% in their effectivness would probably bring them in line with everything else. The elemental damage spell (fire, ice, bolt) become almost immediately useless. By the time The Wall joined I had stopped using them since attack power was quickly overtaking magic power, even if we consider elemental weaknesses.
4) No incentive to play on harder difficulty. Considering there's also stealing involved on bosses (and they give good stuff) Easy difficulty seems to be the path of least resistance just to be outfitted. Stealing can take a few turns and sitting duck (waiting to steal everything) on higher difficulties against bosses is just a no-go. Maybe there should be an exp/gold modifier and additional drops for higher difficulties.