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Download the sample soundtrack album for free here: https://forgottendawn-vgm.bandcamp.com/album/defrag-sample-ost

Current status: In Development

.defrag is a surreal experimental adventure game where the objective is to make your way through the strange surroundings and meet several colorful characters along your journey. Despite being made on an RPG-oriented engine, the game stays at its core an adventure game with an emphasis on exploration.

Your hero is given a quest to find several characters who have gone missing. However, that is only part of a bigger problem: a mysterious syndrome that corrupts the minds of the infected with no apparent chance of recovery. It is up to you to unravel the mystery behind the onset of "noise" and uncover the world's troubled past.

I made this game as kind of a self-imposed challenge over a span of 2 weeks in August 2016. Over time, .defrag evolved into something far bigger and more complex than I had originally planned, so much that it is still in development to this day.

The project is unrelated to my other game prototype "_fade", as of yet.

As a word of warning, the game features mature content such as suicide, violence, strong language, drug and tobacco references, which might disturb or offend some viewers. Discretion is therefore advised and the same warning can be found at the start of the experience.

It features:
- Monochrome, minimalist character and level design
- Strong language and mature content which might not fit to everyone
- An experimental soundtrack
- Colorful characters with intriguing backgrounds

I also have a Patreon: https://www.patreon.com/ForgottenDawn

Latest Blog

We're out of early access!

Hi folks! So, I've got some good and bad news.

The good news is that the project is still alive and it's about 60-70% done. I've been implementing some neat features that will hopefully make the game feel less of a walking sim and more like the mystery adventure game I've always wanted it to be. Oh, and custom menus. Custom everything would be nice. The less RPG Maker it looks, the better in my book.

The bad news is development is still going to be very slow due to real-life commitments and personal projects piling up like there's no tomorrow. It's unlikely that I'll be able to publish the actual demo before the end of this year, though rest assured the project won't be canceled any time soon. I would probably hate myself intensely if this game doesn't end up on Steam one day.

Starting from now, all available pre-alpha builds at Gamejolt, RMN, and itch.io will be removed due to their obsolescence. If you're curious about the game's development, you can reach me on my Discord server. Please, refrain from DM'ing me unless you'd like to privately test the game.

I'd like to thank everyone who reviewed, streamed, and recorded the pre-alpha over these past few years. Your feedback has pushed me to keep improving and add to the experience in ways that now almost feel like an entirely different project. Your input has been invaluable and for that, I am humbled.

Stay tuned
//FD
  • Production
  • ForgottenDawn
  • RPG Maker 2003
  • Adventure
  • 08/19/2016 03:53 PM
  • 11/02/2018 04:32 PM
  • 01/25/2525
  • 45028
  • 31
  • 0

Posts

Pages: first 12 next last
Is this completed? I don't see a download link.
Uploading it as we speak! Just a little bit of patience, thanks! =)
AtiyaTheSeeker
In all fairness, bird shrapnel isn't as deadly as wood shrapnel
2765
Looks neat. Liking the minimalist style (just black with white outlines for stuff) for the game world.
It is neat. I like adventury games. Sadly, the running is so slow/the paths so long, it is turning out to be more a test of patience. May finish at a later point.
author=TheJudge
yume nikki fangame?

No.
author=ForgottenDawn
author=TheJudge
yume nikki fangame?
No.

Okay. Looking further into it it looks pretty interesting. I'd say that judging from screenshots it looks like Lisa: The first but I could be wrong.
author=TheJudge
Okay. Looking further into it it looks pretty interesting. I'd say that judging from screenshots it looks like Lisa: The first but I could be wrong.


Eh, I'd say I took more inspiration from the likes of OFF and .flow :)
I've played Lisa: The First and, well, aesthetically the game is quite different. For once, it's pretty colorful and grotesque, while .defrag goes pretty much the opposite route :D
Anyways, I hope you enjoy the experience
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irreedeemable person - his 2k/3 mapping is on point." ~ psy_wombats
6085
EDIT: Redacted.

I didn't have fun, but that's my fault. I hope you had fun making this.
User was warned for this post
author=Corfaisus
EDIT: Redacted.

I didn't have fun, but that's my fault. I hope you had fun making this.


That sounds better. Thank you =)
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irreedeemable person - his 2k/3 mapping is on point." ~ psy_wombats
6085
author=ForgottenDawn
author=Corfaisus
EDIT: Redacted.

I didn't have fun, but that's my fault. I hope you had fun making this.
That sounds better. Thank you =)


Just for the record, going forward, how would you like your critique handed to you? Because believe you me, none of us are immune to it, and I've got some things I'd genuinely like to say about my experience. I was hoping the original post wouldn't be too heavy, but I was swiftly corrected.
author=Corfaisus
author=ForgottenDawn
author=Corfaisus
EDIT: Redacted.

I didn't have fun, but that's my fault. I hope you had fun making this.
That sounds better. Thank you =)
Just for the record, going forward, how would you like your critique handed to you? Because believe you me, none of us are immune to it, and I've got some things I'd genuinely like to say about my experience. I was hoping the original post wouldn't be too heavy, but I was swiftly corrected.


Disliking something is expected.
One thing is offering feedback, behaving like a dick while offering said critique is another. I have no doubt that the way you felt about the experience was genuine, but the way you presented your comment was a bundle of contradictions, and frankly, not quite mature.
For instance, how can you go on a tirade after simply playing the game for only the first 10 minutes when the whole game lasts surely more than that? That only makes me think that you literally opened the game, played for 10 minutes, got frustrated, and quit. Not to mention you then said the game was a "pretentious art game" when a) I've never said it was an "art" game since I think ALL video games should be recognized as an artistic medium and labels like that should be taken lightly since they do NOT represent the entirety of the product, and b) the game itself does not pretend to be anything other than an experience to be played.

I gladly reply to feedback when it's offered presentably for everyone to read since all posts here are public, not just for me as the author, so hopefully you now understand why it's important to take a step back before posting anything.
I apologize, the walk speed really got to me. :( But what I did play of the game was very pretty and unsettling.
Hey, I've recently been working on a game with a similar title to yours, and I just wanted to check with you if you'd prefer me to change the name before I release it. By similar, I mean your game is called .defrag and mine is Defrag. So... pretty much exactly the same. I didn't have any idea that your game was titled .defrag until after I had been working on my own game for a few weeks, then I saw your game and my heart sank.

I know it could be extremely frustrating to see another game on this site with a title almost exactly the same as yours, so if you want me to change my title I will. My game isn't going to be anything like yours, but never the less I don't want to steal your title.
author=Jackarais
I apologize, the walk speed really got to me. :( But what I did play of the game was very pretty and unsettling.


Thank you :) The next updates will try to address navigation in order to make it less overbearing.

author=Pancaek
Hey, I've recently been working on a game with a similar title to yours, and I just wanted to check with you if you'd prefer me to change the name before I release it. By similar, I mean your game is called .defrag and mine is Defrag. So... pretty much exactly the same. I didn't have any idea that your game was titled .defrag until after I had been working on my own game for a few weeks, then I saw your game and my heart sank.

I know it could be extremely frustrating to see another game on this site with a title almost exactly the same as yours, so if you want me to change my title I will. My game isn't going to be anything like yours, but never the less I don't want to steal your title.


Hey, thanks for reaching out to me! Well, you may keep the title if you want, but I think it would probably create a bit of confusion among the user base. You know what, you can shoot me a PM and maybe we can figure out something together. :)
author=ForgottenDawn
Hey, thanks for reaching out to me! Well, you may keep the title if you want, but I think it would probably create a bit of confusion among the user base. You know what, you can shoot me a PM and maybe we can figure out something together. :)


Yeah, I agree that it could cause some confusion, so I'll just go ahead and change it. I already have a few ideas of what I could rename it, thanks!
author=Pancaek
Yeah, I agree that it could cause some confusion, so I'll just go ahead and change it. I already have a few ideas of what I could rename it, thanks!


Alright then, no problem at all! :)
I really like the atmosphere that this game creates, and the background sounds/music really contributes well to this, but i think it would be much better without the footsteps sound effect. It got on my nerves after a little while, mixed with the slow walking and being unsure where to go. Couldn't finish it yet because of that :( but i hope to come back to it since the writing is well done and the plot seems intriguing from what I've seen so far.
author=lizardotaku
I really like the atmosphere that this game creates, and the background sounds/music really contributes well to this, but i think it would be much better without the footsteps sound effect. It got on my nerves after a little while, mixed with the slow walking and being unsure where to go. Couldn't finish it yet because of that :( but i hope to come back to it since the writing is well done and the plot seems intriguing from what I've seen so far.


Thanks for your feedback! I hope you do come back to finish the game, and if you need any direction you can always shoot me a PM. :)

About the footsteps, that's actually the first time someone's addressing this, so I'll keep it in mind for the future.
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