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2020 Update! Where have all the flowers gone?

Hey, everyone! Just a quick public service announcement to answer a few questions I've gotten over the past few months. Long story short, the project isn't completely dead, but it has been put on hold indefinitely. Hooray to development hell!

I'm considering a wealth of possibilities for the project and they all sound great and dandy, but I can't currently afford any of it. That includes a game engine swap (from RPG Maker to Godot or Unity, maybe? Or even Unreal), a rework from the ground up, and a wealth of aesthetic upgrades like fully animated cutscenes. I would love for .defrag to mature into a kind of handcrafted work that welcomes a variety of expressive possibilities and art styles.

Yes, the monochrome, noisy aesthetic won't be lost in the process, but if there's anything that could benefit the experience immersion-wise and make it more of its own beast, then I'd like to sleep at night and not worry about engine limitations with counterproductive workarounds. I will, of course, keep you in the loop once I greenlight the project again and there's enough of a road map to convince myself and any future collaborator that yes, it's feasible and it can be done. As 2020 has been teaching me so far, "we'll see what happens next".

I'd like to thank anyone who dropped by my Discord to ask about the project and all those who keep supporting me through Patreon, Bandcamp and other means. It sincerely means a lot to me, even when life takes the priority from time to time. I will create a dedicated .defrag Discord server once I'll actively resume development. Until then, I will be busy IRL and with plenty of other projects--too many for my own good--including music, game soundtracks, illustrations, videomaking and possibly webcomics.

I'll see you around, whether it's Newgrounds, my YouTube channel, or Discord.

Posts

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glad to see the project is not forgotten
author=fiddlesticks
glad to see the project is not forgotten

It most definitely isn't. I'm just kind of at a crossroads with myself when it comes to game design right now where I'd rather just develop some short games first and then gradually move onto bigger projects.
Pages: 1