The tower binds together the worlds as it winds on a seemingly infinite path. Something seeks passage as a hidden hunger rises.
Three, separated from their own worlds, venture forth.
Fray, Wardo, and Chantel find themselves in an unfamiliar place. The tower beckons, reaching up into the heavens.
Ascent is a game made for the 3rd McBacon Jam. The theme is Inspiration. The main inspiration for this game comes from a certain RPG series that started on the gameboy, but it also contains inspirations from many other games we have loved over the years.
Original art and assets by Joseph Seraph.
Script management and tweaking by Zeigfried McBacon.
Mapping by unity.
Databasing, system and events by unity and Zeigfried McBacon
Three, separated from their own worlds, venture forth.
Fray, Wardo, and Chantel find themselves in an unfamiliar place. The tower beckons, reaching up into the heavens.
Ascent is a game made for the 3rd McBacon Jam. The theme is Inspiration. The main inspiration for this game comes from a certain RPG series that started on the gameboy, but it also contains inspirations from many other games we have loved over the years.
Original art and assets by Joseph Seraph.
Script management and tweaking by Zeigfried McBacon.
Mapping by unity.
Databasing, system and events by unity and Zeigfried McBacon
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