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Description:
Fear Society takes inspiration from the TV show "Are You Afraid Of The Dark" as you listen to several teenagers tell their unforgettable horror tales on a night where scary behavior is the norm. Tales that include murder, supernatural activity, mythological creatures, and ancient folklore's are all present in this dark and twisted game.

Trailer:



Fear Society:
The fear society is a group of teenagers who get together every Halloween to tell horror stories. The group consists of four members and has been in existence since 2011. Haunted House, Maniac, Penelope, and Tyler are the four stories being told this year.

Click Here For More Info About The Stories


Members:
Roger- The oldest member of the group, and somewhat of an average story-teller. Hoping to break the mold this year, Roger is ready to recite a tale that is bound to leave the other members speechless this year.
Story-Telling:6/10
Genre: Folklore's, Urban Legends and Supernatural.

Jeanine- Probably the best storyteller out of the whole group. Her stories will keep you up at night and wondering if that sound you heard while you sleep was just a noise or something else.
Story-Telling:9/10
Genre: Supernatural and Urban Legends.

Mike- A very arrogant individual who likes to joke around, and give the other members a hard time whenever possible. His stories are spooky, but not on par with Jeanine's.
Story-Telling:7/10
Genre:Urban Legends and Mythological Creatures.

Hannah- The youngest of all the members and latest addition to the group. Not much is known about her except for her love of a good scary story.
Story-Telling:Unknown.
Genre:Unknown.


Gameplay:
Chase Scene


Puzzles


Features:
-Multiple Playable Characters
-Creative Story-line
-Horror Anthology
-Puzzles, Traps, Jump-Scares & Urban Legends
-Quick Time Events
-Minigames
-Bloopers/Deleted Scenes
-1 Hour Of Game-Play Content


Fear Society Main Theme Song
Title:Brink Of Death
Link:https://n3b6p5n5.ssl.hwcdn.net/data/games/2/222/181472/soundtracks/default/brink-of-death.mp3



Play The Demo
Link:https://rpgmaker.net/games/9157/downloads/8468/

Latest Blog

Fear Society Official Trailer

The official trailer for an epic horror adventure.



Title: Fear S∮ciety
Release Date: December 15, 2016
Genre: Horror Anthology/RPG/Point-And-Click

The demo is available to play!!!
https://rpgmaker.net/games/9157/downloads/8468/

  • Completed
  • ZeroDigitZ
  • RPG Maker MV
  • Adventure Puzzle RPG
  • 08/23/2016 01:03 AM
  • 04/18/2018 01:28 AM
  • 12/15/2016
  • 33200
  • 12
  • 1383

Posts

Pages: 1
there is a bug
if you choose "no" when take the key in the landlord's room , the picture not erased
author=AlanR13
there is a bug
if you choose "no" when take the key in the landlord's room , the picture not erased


Thanks for bringing this to my attention. I fixed this issue and uploaded a new download.
There's also a bug where you can move the camera around while people are talking. If you do this during Tyler's intro, you can leave the apartment building with the camera while Abby and the landlord are talking. If you go back in, Abby and the landlord are gone, so you can't progress the game.

Also a bug where Mike's name appears as Tyler after you pick that story.

About this game in general, well, I thought it was so-so. The quality of the game was quite good - you gave me a run button, and interacting with objects was easy. But there were also some things I thought could've been better - like being able to save anywhere instead of in designated save spots (or at least immediately after starting and ending a story), or having a title screen so I can immediately load my save file, or having the X button be just "cancel" whenever I can't control my character, so mashing X through dialogue doesn't bring up the menu.

Also it would've been nice if I couldn't select the same story twice (without a good reason), since I did that by accident a few times.

But I didn't think any of the stories were scary. That's entirely a me thing, and may not apply to other people. But I can say with certainty that puzzles that result in instant death if you get them wrong, with no clues, aren't scary. The leaf puzzle in Tyler was much better than the lever puzzle in Haunted House for that reason. And the Penelope story wasn't really a puzzle at all, except the chest, because there was no way for me to interact with the story - it was more like an abbreviated "choose your own adventure" story than a puzzle/horror game.

And 1-4 does not equal 3!


On the other hand, the story for Penelope was great! (except Stage 3) It was my favorite, with the order being roughly Penelope, Tyler (which unfortunately didn't make sense), Haunted House, newbie story. If you did that on purpose, please don't. Telling us "this character is bad at storytelling, so I made story worse" just makes your story worse. Just make each of them the most amazing storyteller possible, which in turn requires you to be the most amazing storyteller possible, which is the kind of storyteller I want for a game I'm playing.

One disappointing thing was that I expected the end of the game, after voting, to be the midpoint, at which someone listening to the group started a Saw-like game where the party members had to escape from their stories to survive. Using them just as a framing device felt like wasted space.

Along the same lines, the bloody palm title screen has nothing to do with the rest game. That'd be like "are you afraid of the dark" opening with a picture of Barney or something. Conservation of detail man!

Also, this game needs an ending, something to draw the loose threads together. What was the deal with Addy? Did she exists or not? What happened to the landlord? Who the heck was Tim? What ended up happening to the girl who relived her life? What ended up happening with the cult? What ended up happening with the other cult girl? Why was The Rector in 2 stories? (Hannah just stole from Mike's story?) Do the group do anything after you vote a tie and all of them leave? Do they individually do anything with the wolves?


The other disappointing thing was that "the chase scene" advertised above isn't really a chase scene at all. When I got to that screen in the game, I saw the bad guy, saw the leaves, and thought "wow, I'd be stupid to step on that." and went into the bathroom without ever triggering it.

I feel like I can't write a review about this because it still feels incomplete. But if I did, I'd give it 3/5 stars.
So...

The second girl to join the cult screamed because she got to stage 3, and didn't have a choice about who to kill, so she automatically failed and died?
First, I wanted to say thanks for playing and I apologize about the bugs. I will fix that immediately. Let's see...where do I begin? Did you like the bloopers? :)

I debated back and forth on how to implement the load/save spots, but decided to spread them out instead of making it readily available. I felt like it worked out better for this type of game due to how short the stories were, but I will consider bringing it back in future installments.

I decided to keep in the same story just in case someone wanted to play through it again one more time without restarting the game, but you do make a valid point because I am a button masher myself.

**Spoiler Alert**
The Penelope story is my favorite as well. Tyler story did make sense. Think about it like this, the last two scenes of that story-line was real. Everything else was just a mirage or fantasy world that Meredith created. If you ever watched the movie Shutter Island then you know what I'm talking about. The very first scene is irrelevant and there for shock value.


Escaping from their own stories was something I thought about, but ultimately decided against it.

Q:Also, this game needs an ending
A:This isn't the last installment of the series. I will do sequel, and hopefully that will answer some of your questions.

**Spoiler Alert**
Q:What was the deal with Abby, Tim, landlord?
A:Abby/Tim and the landlord isn't real in the game. Just an imagination, but in folklore there is a such thing as Abyzou. Link:http://thedemoniacal.blogspot.com/2011/12/abyzou.html


Q:What ended up happening with the cult and cult girl?
A:This will be answered in the sequel.

Q:Why was The Rector in 2 stories?
A:I liked the character so much so I decided to find a way to give him more screen time if you will. Who's your favorite character?

Q:Do the group do anything after you vote a tie and all of them leave?
A:This has never happened before, but in the event that this does happen. Last years winner(Mike) gets the final choice or vote, and you probably know who he would voted for.

Q:Do they individually do anything with the wolves?
A:This was added for humor purposes just like in the are you "Afraid Of The Dark" TV show when they would leave certain members out in the woods alone by themselves from time to time.

**Spoiler Alert**
Q:And 1-4 does not equal 3!
A:The puzzle in the game was to subtract the first number(4) from the third number(3). This number is second so this would give 4-1 not 1-4.


**Spoiler Alert**
Q:The second girl to join the cult screamed because she got to stage 3, and didn't have a choice about who to kill, so she automatically failed and died?
A:No, she screamed because she wished for her deceased mother to be brought back to life. The mother that came back to life was not the same mom she knew and loved.(Zombie)That part of the story was a nod to the Monkey's Paw.


I know there a lot of things I need to work on, and I'm still learning as I go. So I will take this as a learning step, and try to make a more polished games in the future. Hopefully you will play my other game: https://rpgmaker.net/games/9408/

I appreciate your response, and how you didn't pull any punches. I need this if I hope to improve my games.
Dragnfly
Beta testers!? No, this game needs a goddamn exorcist!
1730
Ah, Are You Afraid of the Dark. I remember when the show came to YTV and they had that ad campaign where you tried to guess what the show was called based on their vague hints. I remember that I guessed "Oracle" and my (older) brother asked if I even knew what that word meant. LOL.

Anyway, opinions, bugs, problems, etc:

Tyler

-that's an absolutely gigantic parking lot for only having 4 parking spaces in it LOL

-I went to the right first and into the warehouse. LOL complete logic break. Maybe block that area off until it's needed? You could have a car parked in front of the entrance and have her comment on how there's all that space in the lot, yet the driver still had to be an ass and park blocking the path.

-Outside Novis Apartments, the left garbage can in on a bad tile. On that note, in the apartment lobby see if the area behind the landlord's (HUGE) desk looks better if you Shift-click the bottom border of the carpet instead, to make it look like it's vanishing behind your makeshift front desk.

-Typo in the big reveal in Tyler. Your -> You're. I recommend doing all your game text in a word processor. It's a great way to avoid little hiccups like this. Personally, I suggest a web browser with Grammarly (free) installed. I just copy/paste it all in a blank gmail message. That way it auto-saves frequently too so you have a free backup as an added bonus.

-Typo in, I think, the ending. see their mom's -> see their moms.

-Typo in the epilogue. nightmares eventualy -> nightmares eventually.

-care-takers method -> caretaker's method.

-When you check the crack on the wall in 104 it says "no wonder she's being evicted" but she's not. That unit has been vacant. 103 is being evicted.

The Maniac
-http://i.imgur.com/DpPknPV.png I can walk on my car!
-
So this is the same guy mentioned in Tyler? That doesn't make sense. If he were an established urban legend or a real killer at large (in the story) then it would make sense for kids to borrow him for their stories. But the conversation after The Maniac makes it seem like he was made up on the spot. Unless the two storytellers collaborated beforehand, it doesn't make sense.


Penelope
-for the test of knowledge, the clue on the 3rd statue seems reversed. A -4 won't get you anywhere.

Bloopers
-Bloopers should only unlock after you see the stories. Also, there's a critical oversight here. More on that below.
----
Sorry that I didn't finish it. I did all the stories and then went into bloopers. When the gag reel is done your only options are editing the options for some reason, and returning to the title screen. So you need to replay a story to get the option to vote again, or go through the intro bit again to be able to load the game.

After seeing everything I went to save before voting, and the game went right into The Maniac again. So I had to restart and reload a save, but then it didn't have the option to vote anymore so I'd have to play through a story again. I just quit instead. Based on the existing stories, voting to see the ending or possibly some final story wasn't worth the hassle.
---
Some things to help you out:
-The entire project needs a spelling/grammar check. My recommendation of not writing your only draft in RM itself still stands. Grammarly strongly recommended.

-The mapping is pretty bad. Don't feel like you need such gigantic areas, especially indoors. You don't need to fill the whole 17x15 tiles or whatever a screen is. If you're finding there is a lot of empty space, either fill it sensibly or shrink it and your game will look a lot better.

-The stories themselves were either meh or ok but the setup is good. I never really felt threatened or challenged, though, and horror is one genre where at least some challenge is important. If you're not threatened, either mentally or physically, it's not scary.

-As for saving anywhere, normally saving anywhere is a good modern convenience. Players are used to it. The only times to not allow it is when you want to make sure you're in control of the switches and checkpoints or for adjusting the difficulty curve. For this game, I'd say saving anywhere would have been a big benefit. The stories being short donen't change the fact that you still have to redo areas with no gameplay merit, and narrative merit is usually only valuable the first time. You want that to be as little as possible.

I'll likely come back to it to finish the game off another day.

EDIT: I strongly recommend using a proper start/load/exit title screen. You shouldn't have to start a new game in order to load a game.
Haha, I'm starting to get known for not pulling punches, so there's no problem there. But what I really want to do is let you developers know that I love the effort you put into making games, and that I want to help you make your games better. And the "Are you Afraid of the Dark" framework is fairly original for horror games, so that was neat.

Anyway, I'll respond to your comments bit by bit as well.

author=ZeroDigitZ
Did you like the bloopers?


I didn't watch them. I thought they were really out of place actually. Bloopers are comedy, and usually only shown during/after the credits. In horror games, I've seen things like that in the bonus rooms after the game is over. But you had it right there in the main game - an obviously out-of-character feature at a point when I was in-character. The juxtaposition was really bizarre, and broke my suspension of disbelief in the game. I had to actively ignore the bloopers when I was playing the game, and (maybe in part because of that) I wasn't interested in watching them afterwards.

author=ZeroDigitZ
**Spoiler Alert**
Tyler story did make sense. Think about it like this, the last two scenes of that story-line was real. Everything else was just a mirage or fantasy world that Meredith created. If you ever watched the movie Shutter Island then you know what I'm talking about. The very first scene is irrelevant and there for shock value.


I haven't seen Shutter Island, so I don't get the reference. But your explanation kinda falls flat to me. "It was all a dream" is a tool that I think should be used carefully and precisely, and certainly not within a story that we already know is a story (because Mike is telling it to us).

And then the ending still doesn't make sense to me. As I understand it, Meredith supposedly went crazy because she lost her son in the womb/in childbirth. But she actually does have a son, who's living with his dad. That's a contradiction.


author=ZeroDigitZ
Q:Also, this game needs an ending
A:This isn't the last installment of the series. I will do sequel, and hopefully that will answer some of your questions.


Please no. I hated The Matrix Reloaded's ending, and I hate when any other movie ends the same way. It extends to games too. "To be continued" is what I call an unacceptable ending, because it means the developer had more material that should have been in the game, and didn't put it in. In other words, the developer released an incomplete game. And on the other hand, if a sequel is just a continuation of the first game, then it's an incomplete game too.


author=ZeroDigitZ
Q:Why was The Rector in 2 stories?
A:I liked the character so much so I decided to find a way to give him more screen time if you will. Who's your favorite character?


How odd, I didn't care about the Rector at all. My favorite character was, I guess, Abigail, because she was new to the group. It's a weak reason, but I didn't really like anyone that much. I actively disliked Penelope*, so you did something right when you made her.

*Because she was willing to kill someone and then sold her soul. "Infiltration" my butt - she joined the cult!


author=ZeroDigitZ
Q:Do the group do anything after you vote a tie and all of them leave?
A:This has never happened before, but in the event that this does happen. Last years winner(Mike) gets the final choice or vote, and you probably know who he would voted for.


Wait, what? That's not what happens in the game though. I did create a tie, and the group left together when I did. And you programmed the game that way. So what are you talking about?


author=ZeroDigitZ
Q:Do they individually do anything with the wolves?
A:This was added for humor purposes just like in the are you "Afraid Of The Dark" TV show when they would leave certain members out in the woods alone by themselves from time to time.


I can appreciate a bit of humor in a horror game, but I think the fact that I was still waiting for the scary twist meant that the humor was lost on me.

author=ZeroDigitZ
**Spoiler Alert**
Q:And 1-4 does not equal 3!
A:The puzzle in the game was to subtract the first number(4) from the third number(3). This number is second so this would give 4-1 not 1-4.


That doesn't make sense; for 2 reasons:
1. The game says "subtract the first number from the third number." In English, that means if you have 4 numbers in a row, labelled ABCD, then the answer is C-A.
2. The password was 4311, so third number was 1. So the answer would be 1-4 = -3


author=ZeroDigitZ
**Spoiler Alert**
Q:The second girl to join the cult screamed because she got to stage 3, and didn't have a choice about who to kill, so she automatically failed and died?
A:No, she screamed because she wished for her deceased mother to be brought back to life. The mother that came back to life was not the same mom she knew and loved.(Zombie)That part of the story was a nod to the Monkey's Paw.


Yeah, that was a bad joke on my part. But she screamed the exact same way as Penelope, so rather than what Roger said, it makes more sense to me that it was for the exact same reason - she had to give up her soul before getting her wish granted.


author=ZeroDigitZ
I know there a lot of things I need to work on, and I'm still learning as I go.

I'm happy to help in any way I can, and I encourage you to ignore anything I say that's not useful. Please don't be discouraged, but continue making steady progress.
Dragnfly
Beta testers!? No, this game needs a goddamn exorcist!
1730
Similar to Miryafa, I may sound harsh sometimes but if I've stayed subscribed and haven't told you to go to hell then it means I want you to succeed and grow as a developer.

author=Miryafa
Please no. I hated The Matrix Reloaded's ending, and I hate when any other movie ends the same way. It extends to games too. "To be continued" is what I call an unacceptable ending, because it means the developer had more material that should have been in the game, and didn't put it in. In other words, the developer released an incomplete game. And on the other hand, if a sequel is just a continuation of the first game, then it's an incomplete game too.

I can think of lots of reasons for a sequel or a To Be Continued in stories of any medium. Maybe the scope of development wasn't big enough for all the content so you need another game for the rest. Maybe they're things you didn't think about at the time but wanted to add after the fact. Maybe the content was out of scope for this chapter of the series and is better addressed in a future instalment (this is commonly used to explore characters deeper while handing a new conflict in the story, or in this game's case more stories told and who is going to be the new winner).
author=Dragnfly
Similar to Miryafa, I may sound harsh sometimes but if I've stayed subscribed and haven't told you to go to hell then it means I want you to succeed and grow as a developer.

author=Miryafa
Please no. I hated The Matrix Reloaded's ending, and I hate when any other movie ends the same way. It extends to games too. "To be continued" is what I call an unacceptable ending, because it means the developer had more material that should have been in the game, and didn't put it in. In other words, the developer released an incomplete game. And on the other hand, if a sequel is just a continuation of the first game, then it's an incomplete game too.


I can think of lots of reasons for a sequel or a To Be Continued in stories of any medium. Maybe the scope of development wasn't big enough for all the content so you need another game for the rest. Maybe they're things you didn't think about at the time but wanted to add after the fact. Maybe the content was out of scope for this chapter of the series and is better addressed in a future instalment (this is commonly used to explore characters deeper while handing a new conflict in the story, or in this game's case more stories told and who is going to be the new winner).


I appreciate your comments as well as Miryafa's on how to improve my games. I don't take anything to heart and welcome any comments. I applaud you for not pulling any punches as this will definitely give me a chance to grow as a developer and produce better content in my next game.
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