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Legrand Legacy is a tactical turn-based RPG that takes you on a journey through Legrand, a chaotic world torn apart by civil war and threatened by an otherworldly invasion. You play as Finn, the reluctant leader of a band of unlikely heroes, who soon discovers that the true peril to their universe lies within themselves.



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The Story
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Waking up with no memory of his past, Finn is sold as a "Blood of the Arena" in the City of Slavers, Tel Harran. While trapped in the Colosseum to fight for his life, he ends up mortally wounding the arena's champion beast with one fatal blow. Little does he know that such an unexpected turn of event decidedly marks the beginning of his journey in fulfilling the prophecy.

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Highlight
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  • A fully immersive experience with detailed universe designs, live 2D, and a rich storyline

  • 2.5D visuals – 3D models and original assets with stylized hand-drawn 2D backgrounds

  • Seriously awesome in-game fully rendered 3D cinematic

  • Turn-based combat with Quick Time Event (aka ACT – Action Circle Tempo) that will test your strategies and keep you on your toes

  • Put your war general hat on and deploy your troops to wars

  • Recruit Non Player Characters (NPCs) to revamp your Headquarters

  • Take a detour from the main mission and go on rewarding side quests

  • Customize items and grimoire that characters can wield in combat, set combat formation, or review journal to track quests

  • Collect loot from slain enemies and craft items or sell them for moneyExpected playtime is more than 30 hours

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    Characters
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    Finn
    “I will gladly give my life to protect the unable.”
    Waking up with no memory of his past, Finn is sold as a “Blood of the Arena” in the city of slavers, Tel Harran. While trapped in the Colosseum to fight for his life, he ends up mortally wounding the arena’s reigning beast with one fatal blow. Little does he know that such an unexpected turn of event essentially marks the beginning of his journey in fulfilling the prophecy.


    Aria
    “With each passing day, death knocks on our door!”
    A sheltered wanderer chasing after a legend in an ancient prophecy, Aria is keen to end the perennial Mugna Feud. Her fiery soul and over-zealous spirit put people off at first, but those who stick around long enough know that she hides a gentle heart beneath her fearsome husk.


    Eris
    “Why don’t you sit over here, so I can tend to your wound?”
    Offered a chance to finally leave her hometown of Shapur, Eris agrees to go with Finn to the North to learn how to be a maester. She is a patient and kind-hearted soul, who hopes to be an exceptional healer and find permanent cures for her own illness.


    Please visit us in Legrand Legacy v2.0

Latest Blog

Legrand Legacy v2.0

Hello, Legrandians!



Thanks to the feedback and recommendations from you guys, we’ve finished our complete rewrite of the games script, fixed a few bugs, and straightened out other minor issues, and today… the motherlode finally hits our Steam store.

That’s right, the all shiny, all new and improved Legrand Legacy v2.0 drops today! If you’re wondering what this means for your gaming experience, read on.

MAJOR CHANGES TO COMBAT AND BATTLE SYSTEM
We have replaced the old battle system completely and re-coded from the ground up. This massive update includes:

a. Significant improvements to combat camera and new impact effects
You will see that camera movements during battles have been upgraded with dynamic angles and we’ve added fancy impact effects to make your heroes feel all the more badass.

b. Difficulty selection
We included a difficulty selection to cater to your needs. Want to enjoy the story but think the combat is too hard? Play on “easy” and breeze through your adventure. Up for a hardcore challenge and want to put your gaming skills to the ultimate test? Play on “hard!”

c. ACT mode option (easy or off/automatic)
After a lot of feedback, we discovered that some of you don't like to have to press the ACT with every turn, so we’ve added the option to make the ACT dial easier OR to turn off the ACT completely and make it automatic instead.

d. Updated enemy AI
While updating the code of our combat system, we discovered that some of the enemy AI did not work as intended. We have fixed those problems.

e. Rebalanced most of the combat
After fixing the enemy AI, implementing a new difficulty selection, and the automatic ACT, we have also updated the combat balance to fit the new AI. Enemies are smart but not too smart!

f. Move command no longer takes a character's whole turn
You will now be able to perform an action after moving and not waste a character's whole turn just to reposition.

g. Improved Arcana cinematics
We have improved the cinematic sequence during Arcanas so they’re more dramatic. We’re talking about some SERIOUS eye candy here, people.

GRAPHICAL IMPROVEMENTS
We have modified the old shaders so the new shaders now enable normal maps, which means more refined and prettier details on the 3D model textures.

COMPLETION OF SCRIPT REWRITE AND EXTENDED ENDING
Following our announcement about our attempt to rewrite the script, this update completes the revised writing. You can now enjoy Legrand Legacy’s newly rewritten and polished script in its entirety. Plus, we have also extended the ending with additional cutscenes to clarify the conclusion of our heroes’ story.

SKIPPABLE CUTSCENES
During cutscenes, you can now press the cancel button and then the confirm button to skip the current cutscene entirely.

TACTICAL WAR QUICK RETRY
Now when you lose a tactical war, there will be a prompt so you can try it again.

OTHER MINOR BUGS
As always, we have also fixed other minor bugs.

Finally, we thank you for being supportive and vocal of the improvements you wanted to see! We may be a small studio, but we hope that we have been able to respond to your feedback quickly enough. We can’t wait to hear what you think about this new update, so don’t forget to LEAVE YOUR COMMENTS after you’ve tried the new and improved Legrand Legacy v2.0.

Please visit us in Legrand Legacy v2.0
  • Production
  • Commercial
  • RonDChild
  • Unity
  • RPG
  • 08/26/2016 11:34 AM
  • 11/16/2018 09:58 PM
  • 09/30/2017
  • 60408
  • 39
  • 0

Posts

Pages: first 12 next last
This is super impressive and gorgeous. Obviously. You don't need a 37th person to tell you that.

That said, I thought I could help you improve your short description a little?

Legrand Legacy is the incarnation apotheosis of the classic JRPG with a modern stylized graphics, a unique battle system, and a deeply twisted story.

Saying it is "THE INCARNATION" of the classic JRPG does not really mean anything because it's just an incarnation of the classic JRPG, one of hundreds of such incarnations on this website. The other changes are minor grammatical tweaks. "Apotheosis" is a pretty flashy and bragadocious word, so if you wanted to be a little more modest, you might consider this instead:

Legrand Legacy is the archetypal classic JRPG with modern stylized graphics, a unique battle system, and a deeply twisted story.

That's somewhat more modest than the first correction option I provided, and still gets the point across.

I hope that was helpful. Dictionary links for the curious:

Incarnation
Apotheosis
Archetype
author=cleosetric
wow that's look like AAA games
very great sprite and amazing graphic...
i want try it.

Thanks cleosetric =w=b
wow that's look like AAA games
very great sprite and amazing graphic...
i want try it.
author=LifeOfCheats
Have to try out this game :D
Sprites seem really amazing :)
P.S: Please make share a password-free download link


Fixed!!
Have to try out this game :D
Sprites seem really amazing :)
P.S: Please make share a password-free download link
author=eplipswich
I just want to say, as much as I enjoyed the pre-alpha demo (I like the gameplay to some extent), I think the Kickstarter goal of £85,000 is way too ambitious. The demo also has several issues including dialogues (grammar/spelling and some dialogues just feel kind of silly. Could really use a proofreader.) and hanging issues when engaged in too many battles, particularly in Dringr's Keep (well, at least for me).

Still, though, good luck. You'll need it (3 more days to go). This game definitely has great potential and I hope the final build will have major improvements from this demo.


Eheh...Thanks for trying the demo!
The final product will have major improvement, especially about dialog.
Now, We can take a breath...because we have proofreader :)
I just want to say, as much as I enjoyed the pre-alpha demo (I like the gameplay to some extent), I think the Kickstarter goal of £85,000 is way too ambitious. The demo also has several issues including dialogues (grammar/spelling and some dialogues just feel kind of silly. Could really use a proofreader.) and hanging issues when engaged in too many battles, particularly in Dringr's Keep (well, at least for me).

Still, though, good luck. You'll need it (3 more days to go). This game definitely has great potential and I hope the final build will have major improvements from this demo.
author=surashu
This looks awesome! Good luck with the project! The theme songs I've heard thus far on the Youtube channel is also great

Eheh Thanks!
Glad you like the soundtrack!
This looks awesome! Good luck with the project! The theme songs I've heard thus far on the Youtube channel is also great
author=MasqueradeJacker
Seeing the teaser trailer, the game looks fantastic! Best of luck for this game.

Thanks!
We doing our best xD
Seeing the teaser trailer, the game looks fantastic! Best of luck for this game.
author=Oh_Carnby
This looks really really good.

Thanks!
We are going all out for this game. xD
Keep stay tune, guys~
author=WheelmanZero
Take my money. Take it now.
Eeheh, Thanks for the supports!
author=Blindmind
How does this have so few subscriptions!? The game looks brilliant.

I'm wondering what the exploration/map traversal mechanics will be like? It's hard to discern from the screenshots. Will the characters simply move around on pre-rendered backgrounds, etc, like the PS1 era jRPGs? XD


Eheh..Thanks!
You can help us to spread this game, xD

Yep, characters will simply move around on pre-rendered backgrouds and some dungeon have puzzles and unique mechanics. Maybe we can share another screenshots and show some mechanics, later~
How does this have so few subscriptions!? The game looks brilliant.

I'm wondering what the exploration/map traversal mechanics will be like? It's hard to discern from the screenshots. Will the characters simply move around on pre-rendered backgrounds, etc, like the PS1 era jRPGs? XD
author=Faye
Impressive work! Don't have words for what i'm seeing right now. This is greatness.
Thanks!
We currently hard work for this game, hopefuly can be release at 2017.
Please keep stay tune for the news~
We still have something fresh~
Impressive work! Don't have words for what i'm seeing right now. This is greatness.
Pages: first 12 next last