Basically my project is a rm2k3 mod/engine.
I use Wolfenstein 3D engine to display a rm2k3 map.
DynRpg acts as kind of glue between Wolfenstein 3D and Rm2K3.
My project is a custom view system and a custom battle system as well.
Some sort of game will be made to explain the engine features a little like Don Miguel game with Rpgmaker 2000.
Games like Ultima Underworld or The Elder Scrolls: Arena, part FPS, part RPG would be possible.
It's not only about using Rpgmaker as a Wolfenstein map editor. It's to use both engine to make something bigger.
For exemple, the default Rpgmaker is used as a monster database.
You create your monsters/Npcs in there.
Item management is handled by Rpgmaker.
So far you can :
- create your own wall and include it in your chipset (the system is a bit different)
- apply the second layer on your walls (some kind of very basic multitexturing)
- add objects, equip objects, create events...
- navigate in fake 3D in your map/teleport to other map (Rpgmaker)
- fight ennemies which use move patterns much like in classic Rpgmaker default battle system
- and much more
You can see the project in action here :
https://www.youtube.com/watch?v=kM6MY6L2QhQ
I use Wolfenstein 3D engine to display a rm2k3 map.
DynRpg acts as kind of glue between Wolfenstein 3D and Rm2K3.
My project is a custom view system and a custom battle system as well.
Some sort of game will be made to explain the engine features a little like Don Miguel game with Rpgmaker 2000.
Games like Ultima Underworld or The Elder Scrolls: Arena, part FPS, part RPG would be possible.
It's not only about using Rpgmaker as a Wolfenstein map editor. It's to use both engine to make something bigger.
For exemple, the default Rpgmaker is used as a monster database.
You create your monsters/Npcs in there.
Item management is handled by Rpgmaker.
So far you can :
- create your own wall and include it in your chipset (the system is a bit different)
- apply the second layer on your walls (some kind of very basic multitexturing)
- add objects, equip objects, create events...
- navigate in fake 3D in your map/teleport to other map (Rpgmaker)
- fight ennemies which use move patterns much like in classic Rpgmaker default battle system
- and much more
You can see the project in action here :
https://www.youtube.com/watch?v=kM6MY6L2QhQ
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- ginyu
RPG Maker 2003
- Action Adventure Puzzle RPG
- 09/01/2016 11:10 AM
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