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KASATMATA (THE SEEN) CHAPTER 1
Extended version

FULL ENGLISH+FULL INDONESIA 2.24

"Cultures all around the world believe in spirits that survive death to live in another realm."

STORY

CHAPTER 1-The Black Butterfly
*This chapter is an introduction to the game.
You might find a cliffhanger at the end of the chapter.

Kasatmata - Chapter 1 begins during the recording of the TV show called "Beda Dunia", a "supernatural-challenge" reality show where the contestant will stay in a "haunted place" for an hour and a half without the lightings except a candle.

You'll lead a brave guy, Satria, who doesn't believe in ghosts. He's a non-believer of all things supernatural, seek anyone who can prove to him that ghost is real. This time, he's trying to uncover the tricks behind the show, but in the end of the challenge, something is coming up. The TV crew are gone without a single trace.

​Is this part of the show? Or could you reveal the truth behind this strange event?
You may interpret the plot and decide the final act as you wish.

FEATURES

You'll find 5 different endings, each holds different conclusion from one another, the good ones bring you a revelation and the bad ones will bring up more questions. The game's average playtime ranges from 45 minutes ~ 2 hour to reach the good endings.

Brave Meter is the only attribute you have to watch over during the exploration. It will vary and determine the amount of fear effects you may withstand. Lower Brave Meter also means you'll see more supernatural phenomena before your eyes.

You can use computer mouse to play this game (one-handed gameplay wise). Choice is yours. Also for a reminder, this game isn't really a horror game, you'll understand it once you reached the ending. :)

++DOWNLOAD LINK++

Click Download Now/Go to Downloads :)
or visit website for new updates, details, tools
and Latest version of the game :

Hossi Games

NEXT CHAPTER :
KASATMATA - Chapter 2

Enjoy~

Latest Blog

KASATMATA - Chapter 1 Extended v2.20

KASATMATA - Chapter 1 Extended v2.20 Changelogs

GAMEPLAY

+ Adjusts the brightness level for candles and flashlight
+ lit the fireplace now also generates light effect
+ Adjusts the brightness of the enemies

+ Shorter ladders to the basements
+ Faster transition before using the ladders

+ Faster Game Over proccess, delete character's scream SE and such
+ Deaths now counted as Game Over, not Ending
+ Corrects the value of Survival Points and Game Endings,
there are 2 Bad Endings, 2 Good Endings and 1 Best Ending

+ Adds more chase scenes
+ Adds more paranormal activities & jumpscares
+ Adds 3 Hide Spots

+ Adds more hints to several objects & character's dialogue
+ Adds more Asteria Pens

+ Adds more Gameplay Tutorials
+ Adds Mansion 1F Map & Mansion 2F Map

+ Corrects the value of Fear Effects
+ Important Items now generates a small light to be noticed

+ Adds COA Journal #3

FIXES

+ Corrects the value of the Brave Meter
+ Corrects the journals entry
+ Corrects character's background

+ Fixes issue whereby it was not possible to continue story with low Brave Meter
+ Fixes issue whereby the candles go off so fast for the 3rd time

+ Fixes issue whereby Bahasa Indonesia language change into English
during the opening scene

+ Fixes issue whereby the character stucked while using Computer Mouse
+ Fixes issue whereby the enemy stucked on the wall & didn't approach
+ Fixes issue whereby the enemy didn't show at all

+ Fixes issue whereby the mirrors couldn't be broken
+ Fixes issue whereby the last room can't be accessed

+ Fixes issue whereby Citra in the Room 205 occasionally would not spawn
+ Fixes issue whereby Black Butterflies in Living Room would not spawn

+ Corrects the plot of the last scenes, before the ending

etc

I have made a lot of changes. Have fun!
  • Completed
  • cradth
  • RPG Maker VX Ace
  • Adventure
  • 09/12/2016 05:39 AM
  • 05/28/2020 02:14 AM
  • 09/10/2016
  • 42728
  • 12
  • 512

Posts

Pages: first prev 12 last
author=NicoRobin
Good to hear. looking forward to it, you did a good job there.


Thanks for kind words. Critiques are welcome.
Also, I'll update the chapter 1 with more feature and scene.
Stay tuned. :)
author=cradth
i'm sorry, that's not what I mean.
the golden grails/glasses are laying on the floor,
you may find seven numbers from the formation.
sorry for bad english. XD


Okay, I alreay enter the dream with the sword, but still stuck (guess i am suck on it orz)

What I have found :
- Ironbar
- Key 204, 211
- Black Key
- Aeroth Sword
- CA Journal, Mysterious Note 1 & 2, Torn Paper 1& 2
- Small Bag
- The Axe become unavailable after I open all chained doors
- Lighter
- Asteria Pen
- Molotov Cocktail

And I already enter the dream, meet the ghost (no peeking at first), but still don't know how to get out hahaha.. and too many rooms still locked tho

The endings I obtained :
1. Absolute Darkness
2. I saw the ghost
3. Panic Attack


Is brave point / revelation point affect the ending?
author=deeno
author=cradth
i'm sorry, that's not what I mean.
the golden grails/glasses are laying on the floor,
you may find seven numbers from the formation.
sorry for bad english. XD
Okay, I alreay enter the dream with the sword, but still stuck (guess i am suck on it orz)

What I have found :
- Ironbar
- Key 204, 211
- Black Key
- Aeroth Sword
- CA Journal, Mysterious Note 1 & 2, Torn Paper 1& 2
- Small Bag
- The Axe become unavailable after I open all chained doors
- Lighter
- Asteria Pen
- Molotov Cocktail

And I already enter the dream, meet the ghost (no peeking at first), but still don't know how to get out hahaha.. and too many rooms still locked tho

The endings I obtained :
1. Absolute Darkness
2. I saw the ghost
3. Panic Attack


Is brave point / revelation point affect the ending?


I have to admit that, the game lacks a proper hint.
It waste your time while exploring/investigating.
I'm preparing a big update to fix everything (you may
check the latest blog I wrote)

***To get out : you have to make a loud noise
and distract the butterflies near the windows
(Main Bedroom-Toilet) to clear your path.
There are 4 mirrors to break, but only two will save the day.
Watch out, Do not touch the butterflies. XD
t. :)
author=cradth
I have to admit that, the game lacks a proper hint.
It waste your time while exploring/investigating.
I'm preparing a big update to fix everything (you may
check the latest blog I wrote)

***To get out : you have to make a loud noise
and distract the butterflies near the windows
(Main Bedroom-Toilet) to clear your path.
There are 4 mirrors to break, but only two will save the day.
Watch out, Do not touch the butterflies. XD
t. :)



sorry for trouble Dx
since i am so dull after took a long break in this kind of game. I already figyured half of it (at least got 3/5 revelation point), but still looking for the half part since i dunno how to find the clue
author=deeno
author=cradth
I have to admit that, the game lacks a proper hint.
It waste your time while exploring/investigating.
I'm preparing a big update to fix everything (you may
check the latest blog I wrote)

***To get out : you have to make a loud noise
and distract the butterflies near the windows
(Main Bedroom-Toilet) to clear your path.
There are 4 mirrors to break, but only two will save the day.
Watch out, Do not touch the butterflies. XD
t. :)
sorry for trouble Dx
since i am so dull after took a long break in this kind of game. I already figyured half of it (at least got 3/5 revelation point), but still looking for the half part since i dunno how to find the clue


Not at all. Don't worry. ^^ I'll make improvements from each feedback.
Yes, it's all about how to create a better gameplay, since everyone has trouble
in finding clue, not only you. So it's me who must say thanks to you. :)
author=cradth
Not at all. Don't worry. ^^ I'll make improvements from each feedback.
Yes, it's all about how to create a better gameplay, since everyone has trouble
in finding clue, not only you. So it's me who must say thanks to you. :)


I'll try to figure the puzzle then, looking for the hints
(and maybe re-play it all over, in case I have something missed)
author=deeno
author=cradth
Not at all. Don't worry. ^^ I'll make improvements from each feedback.
Yes, it's all about how to create a better gameplay, since everyone has trouble
in finding clue, not only you. So it's me who must say thanks to you. :)
I'll try to figure the puzzle then, looking for the hints
(and maybe re-play it all over, in case I have something missed)


I would like to suggest you to replay it when the update (Twisted World v1.2.0)
is out, hints (like clue, etc) is easier to find, and I have made a lot
of improvements for a better gameplay. Please wait patiently. :)
author=deeno
author=cradth
Not at all. Don't worry. ^^ I'll make improvements from each feedback.
Yes, it's all about how to create a better gameplay, since everyone has trouble
in finding clue, not only you. So it's me who must say thanks to you. :)
I'll try to figure the puzzle then, looking for the hints
(and maybe re-play it all over, in case I have something missed)


KASATMATA - Chapter 1 REMADE v2.0.1 is out~ Now you can find clue easily, also beware of the stranger things around. :)
Hi, I find your page from RPG Maker Horror game FB page. It's a good start. question : How to recover the bravery meter>?
author=LucValentine
Hi, I find your page from RPG Maker Horror game FB page. It's a good start. question : How to recover the bravery meter>?


Hello^^ thanks. Try the latest version, remade v2.0.1.
There's a simple tutorial about the Brave Meter, sorry to say,
but I would like to suggest you to replay it, since the previous save
may contains incompability issue and such. :(
How about to write some walkthrough or itema locations or hints or anything for such clueless players like me? Cuz I spent like 3 hours for game and have no idea how to get anything but bad endgings.
author=Dragol
How about to write some walkthrough or itema locations or hints or anything for such clueless players like me? Cuz I spent like 3 hours for game and have no idea how to get anything but bad endgings.


Apologies for the late reply. Sure, I'll post a new blog and write some crucial hints in it. Give me a day or two. :)
author=cradth
author=Dragol
Apologies for the late reply. Sure, I'll post a new blog and write some crucial hints in it. Give me a day or two. :)
Still stuck fully mad in-game and not knowing how to get better ending :3
author=Dragol
author=cradth
author=Dragol
Apologies for the late reply. Sure, I'll post a new blog and write some crucial hints in it. Give me a day or two. :)
Still stuck fully mad in-game and not knowing how to get better ending :3
Oh no, sorry my friend. I broke a promise I made to you.

There are tthree things you should do,

1) find an artefact called Sword of Arth (It's not a real sword, it's a drug injection but Satria seeing it as sword) by collecting Light Crest and Dark Crest.

2) Create a cocktail molotov to defeat "the creature that trapped in time loop" called Grimoira.

3) After you collect these two items, break three mirrors to make a loud noise, the butterflies and the grimoira herself will be lured and move away from the windows and you can escape the mansion.

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