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Eulogy of an Insect is a uniquely stylized RPG- the entire world and its inhabitants are hand-drawn!

As a lone human named Charlie, you will traverse dungeons with a focus on problem-solving, puzzles, mini-games, and unorthodox situations (like giving bad and painful massages or preparing lunch meals for ghosts) as you learn more about the world and its inhabitants- both against and alongside them.

Although the game features the classic RPG Maker gameplay you know well, the game is anything but familiar. Rather than being a linear path from start to finish, dungeons are organic locations where point A could lead to points B, C, or D. Minigames are front and center, mixing up gameplay often, sometimes unusually. Random encounters are done with thanks to visible enemies roaming the map, and you can hit these enemies to gain the upper hand once battle commences. Statuses, elements, as well as debuffs and buffs matter and can mean the difference between victory or defeat. A repertoire of different characters are at your disposal in fights- granted you're able to find and recruit them. Each of them comes with their own sidequest that will further unlock their potential if you can help them resolve their problems, learning more about their backstories in the process.

The game is currently in production. We are two best friends who have been working on this game together for many years. We're proud to say the game is a product of hard work without relying on external assets for scripts and graphics. We can't wait to share more when the time is right.

Latest Blog

Massage Of a Lifetime

Ever wanted to feel the delicate, yet strong touch of your enemy as they give you the massage of a lifetime?

...No? In Eulogy of an Insect, the mysterious Loyalists are often seen running shady operations in service of their leader, the Imperatrix. Some just want to make a quick buck though, and will offer an unusual massage to restore you completely.
  • Production
  • eulogistic_insect
  • RPG Maker VX Ace
  • Puzzle RPG
  • 09/13/2016 05:27 AM
  • 11/27/2023 04:28 PM
  • N/A
  • 24738
  • 35
  • 0


Pages: 1
Subscribed. This looks like a super cool atmosphere so far.
Not sure why, but the name alone made me sub.
Ahhh the art!!! Such a good atmosphere just from the pics!!!! And I love the snow and wind animations!!!
Going to be exciting to watch this game progress
Okay had some unexpected free time so mini feedback.

-The hand drawn graphics are quite nice and something different.
-The Sound department in certain areas are quite cool, eg battle music, footsteps, menu selection and the overall soundtrack.
-So so happy there are no random encounters.

-Had a confusing moment at the start with static being part of the soundtrack, at first I thought it was a bad recording on your end but it turned out to be a design choice.
-Turn based battles seemed to be standard fare from what I experienced so far.

Slight bad quibbles
-The sound that goes along with the text is mildly annoying at first, as time went on I didn't really take too much notice of it.
-Even with the hand drawn graphics, it is occasionally easy to miss key features of the map whilst exploring. E,g The door on the opposite side of the room when you first enter the house... Also the greenhouse right next to it took me a while to notice as well.
-Collecting items from boxes is abit off. e,g the raw chicken can easily be missed and confused with the potato item box.
-After finishing cooking their meal, even though I was given the answer, still couldn't figure out how to use the computer's language to make that input.
- The one teacup guy is really close to the big dude. Didn't realize he existed because of how close they were to each other.

Anyway that's my experience so far. I like some parts to it but there's some slight navigation problems and difficult moments where I couldn't make out certain characters or environmental features.

Thanks so much for the feedback. The room with the computer code definitely stumps a lot of people so we've been discussing this. And it's hard to go back and edit existing maps but we'll be trying from here on to make things easier to see.
I'll also just remind you if the background static or textbox sound annoys you, you can use the built-in options menu to lower or disable these noises. Hopefully that helps. Are you still stuck? The code is
On the flipside of identifying doors etc etc. It did make me analyse the environment and admire the art style even more than I would've done otherwise. Haven't got round to continuing where I left off but I'll drop you a comment or a pm with some notes once I get going again.
Subbed! Hope it'll be finished sooner rather than later.
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