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Eulogy of an Insect is a uniquely stylized RPG- the entire world and its inhabitants are hand-drawn!



As a lone human named Charlie, you will traverse dungeons with a focus on problem-solving, puzzles, mini-games, and unorthodox situations ranging from giving out painful massages to preparing lunch meals for ghosts. Along the way, you'll learn more about this strange world and it's inhabitants, as well as who is friend or foe.

Although the game features the classic RPG Maker gameplay you know well, the game is anything but familiar. Rather than being a linear path from start to finish, dungeons are organic locations where point A could lead to points B, C, or D. Minigames are front and center, mixing up gameplay often, sometimes unusually. Random encounters are done with thanks to visible enemies roaming the map, and you can hit these enemies to gain the upper hand once battle commences. Statuses, elements, as well as debuffs and buffs matter and can mean the difference between victory or defeat. A repertoire of different characters are at your disposal in fights- granted you're able to find and recruit them. Each of them comes with their own sidequest that will further unlock their potential if you can help them resolve their problems, learning more about their backstories in the process as well as upgrading your repertoire of abilities.

The game is currently in production. We are two best friends who have been working on this passion project together for nearly ten years. We're proud to say the game is a product of hard work, with our own completely original scripts and graphical assets.

If the game tickles your fancy, please consider joining our small but growing community over on Discord! We also have a tumblr blog, as well as Twitter/X.

Discord

Tumblr

Twitter/X

Latest Blog

You Get a Gun

Eulogy of an Insect is a hand-drawn RPG where You Get A Fucking Gun.



Take it for a spin at the local shooting range. Careful where you aim, though...
  • Production
  • eulogistic_insect
  • RPG Maker VX Ace
  • Puzzle RPG
  • 09/13/2016 05:27 AM
  • 03/19/2024 03:08 PM
  • N/A
  • 28576
  • 37
  • 0

Posts

Pages: 1
Subscribed. This looks like a super cool atmosphere so far.
Not sure why, but the name alone made me sub.
Ahhh the art!!! Such a good atmosphere just from the pics!!!! And I love the snow and wind animations!!!
Going to be exciting to watch this game progress
Okay had some unexpected free time so mini feedback.

Good
-The hand drawn graphics are quite nice and something different.
-The Sound department in certain areas are quite cool, eg battle music, footsteps, menu selection and the overall soundtrack.
-So so happy there are no random encounters.


Indifferent
-Had a confusing moment at the start with static being part of the soundtrack, at first I thought it was a bad recording on your end but it turned out to be a design choice.
-Turn based battles seemed to be standard fare from what I experienced so far.

Slight bad quibbles
-The sound that goes along with the text is mildly annoying at first, as time went on I didn't really take too much notice of it.
-Even with the hand drawn graphics, it is occasionally easy to miss key features of the map whilst exploring. E,g The door on the opposite side of the room when you first enter the house... Also the greenhouse right next to it took me a while to notice as well.
-Collecting items from boxes is abit off. e,g the raw chicken can easily be missed and confused with the potato item box.
-After finishing cooking their meal, even though I was given the answer, still couldn't figure out how to use the computer's language to make that input.
- The one teacup guy is really close to the big dude. Didn't realize he existed because of how close they were to each other.

Anyway that's my experience so far. I like some parts to it but there's some slight navigation problems and difficult moments where I couldn't make out certain characters or environmental features.



Thanks so much for the feedback. The room with the computer code definitely stumps a lot of people so we've been discussing this. And it's hard to go back and edit existing maps but we'll be trying from here on to make things easier to see.
I'll also just remind you if the background static or textbox sound annoys you, you can use the built-in options menu to lower or disable these noises. Hopefully that helps. Are you still stuck? The code is
1101
On the flipside of identifying doors etc etc. It did make me analyse the environment and admire the art style even more than I would've done otherwise. Haven't got round to continuing where I left off but I'll drop you a comment or a pm with some notes once I get going again.
Subbed! Hope it'll be finished sooner rather than later.
Pages: 1