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Menu screens!



Here’s the title screen! And there’s already an original (creepy, vaguely musical-ish) main theme to accompany it!

Speaking of theme, this game won’t have a lot of musicality and instead I’m putting all my stocks on sound design. No sound effect from the RTP will be used, and I’m carefully picking and editing sounds so they’ll fit best and to be honest, I think playing it with headphones will be 100 times better than no headphones c:

The game itself is very... dry. From the color scheme to the lack of music, I think that’s the appropriate word to describe it, haha. It's a very different approach I'm taking with this one, so let's see how it'll turn out!

Also, here are other menu screens I got done yesterday:



Save screen - a modified version of Yanfly’s Save Engine



And the Items menu - a modified version of this script

Item usage in this game will be quite different from Playground (my other game in development and currently on hold until I finish this one) - as it’s not puzzle based, you won’t need to select an item to use, just having it in your inventory will trigger the appropriate event (essentially, you don’t need to figure out what goes where). So this menu is mostly a way to keep track of what you have and what you found, because it is possible to miss some stuff.