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Animal Village is a short survival horror with light dating sim elements game made for the Pixel Horror Jam 2016.

The game take place in Animal Village, a quaint little settlement inhabitted by tallking animals, and the pit in the middle of town. When the place was still known as Human Village, the pit used to be used as a garbage disposal, but people started throwing inside anything they didn't want, or didn't know what to do with, and so the pit grew full of resentment. It's said people would even throw themselves down the pit, until there was nothing or no one left.

But that was long ago and now Animal Village, founded on top of the old town's ruins, is calling for settlers.

The game is compatible with the xbox 360 controller but can also be played with the keyboard.

The controls are X to aim and cancel, Z to accept and to interact, and Enter for pausing. Movement is with the arrow keys.

Feedback encouraged!! Thank you for playing my game!

Download mirror: https://rastek.itch.io/animal-village

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I've seen this somewhere. I can't remember at all... Btw the gameplay is really cool. I like it. Good luck on Pixel Horror Jam. xD
It's quite fun and charming.

Spoiler notes
The ballerina leggy boss threw me off in a good "Oh shit! Oh shit!" kinda way, was about to die in the end but just about figured out it's attack pattern at the last second.

Feedback
-There's certainly an overabundance of ammo. Could be a design choice due to lack of melee.
-The zombies aren't quite dangerous early on, maybe increasing their walk speed just a tad might make them more threatening?
-Didn't knew you could receive damage from the big skulls lying on the floor. It wasn't too much of a problem and it's a good lesson for the player to be more wary of their environment.
-I didn't knew how to save or bring up the menu, so I accidentally closed the game to check up on the controls again... I reached the graveyard but it was totally my bad for not paying attention.
-The Enter pop up is abit buggy, e,g being able to enter a area without facing the desired direction.

Other than those mild quibbles, I did enjoy my time with the game, need to explore the sim dating part the next time I play.

author=StarSkipp
It's quite fun and charming.

Spoiler notes
The ballerina leggy boss threw me off in a good "Oh shit! Oh shit!" kinda way, was about to die in the end but just about figured out it's attack pattern at the last second.

Feedback
-There's certainly an overabundance of ammo. Could be a design choice due to lack of melee.
-The zombies aren't quite dangerous early on, maybe increasing their walk speed just a tad might make them more threatening?
-Didn't knew you could receive damage from the big skulls lying on the floor. It wasn't too much of a problem and it's a good lesson for the player to be more wary of their environment.
-I didn't knew how to save or bring up the menu, so I accidentally closed the game to check up on the controls again... I reached the graveyard but it was totally my bad for not paying attention.
-The Enter pop up is abit buggy, e,g being able to enter a area without facing the desired direction.

Other than those mild quibbles, I did enjoy my time with the game, need to explore the sim dating part the next time I play.



Thank you for taking the time to write this! This is super useful. I should've made this clearer, but the game saves automatically, so you can continue from where you left off without a problem.
Figured out the save thing but is Mass dateable?
This is a brilliant little gem.
I'd love to write a review when I'm finished playing!
Awsome game. The movement bothers me a little but it's still managable.
Pages: 1