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Welcome survivors

  • orochii
  • 09/23/2016 02:50 PM
  • 1185 views
Hello! This is me, Orochii Zouveleki, starting another blog.

Solitude is a game vaguely inspired by a lot of things but mostly inspired by Metroid because I recently beaten Super Metroid and I'm in love.

At the start I was going to use an old "Resident Evil engine" (script) but after trying it out I didn't liked it. Both XAS and BlizzABS has way too much things I'm not interested in. SO! I made my own thing, the only code I borrowed was an old pixel movement made by derula. It's kind of chunky but that's how I like it! And this way I feel things are made for the game, not the other way around.

So I made a shooting system which works similar to XAS: Spawning events from a "tool" map and all that. I'm ok with how it went, but since they're events bullets have a huge bounding box, so they get stuck everywhere.

Oh yes! This game has a timer! It is my entry for a contest on a Spanish community, so it's set to be made in 3 months. The game has a launch/end time, which corresponds to that. The game will be out in Spanish that day, and then I'll take the time and translate it.

I'm planning on having lowest amounts of text as possible. I'll be doing small illustrations for cutscenes or anything in order to reduce that amount as much as I can.


They're made in a kind of free and simplistic style.


I'm trying to use all kinds of cutscenes using pictures, things floating around, rotating, etc. Trying to make it stand out somehow, unlike most of my games whose suffer of oversimplification (?). Or that's how I feel.

So yeah! Thanks for reading!

Posts

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Testing colors in the blog comments section just in case since I'm working on the CSS.
Pages: 1