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Installer! Making things in the reverse order...

  • orochii
  • 10/05/2016 09:54 PM
  • 461 views
Hello again! So, I know that installers and all that should be one of the last things you should think about when making a game but, it's one thing that I wanted to solve because of an important change I made this week.

I've been a fan of using the RGSS3 in RPG Maker XP games (through the XPAce project that people in the Chaos Project forum host). But, I don't know if it's something with the RGSS3 itself or just some error in my game scripts or something, I encountered this nasty Protection error 103 that no one knows why exist. Because Archeia is probably the only person I've read had experiences with it. When it crashed, the windows debugger sent me to a piece of XPATilemap.dll but... you know that delving into assembly is not the solution when you're using RPG Maker!

So! I went back to good old RGSS1. No audio features, no automatic screenshots, and sadly no font folder recognition thing. So this makes the installer a necessity. Fortunately I just got Clickteam Install Creator Pro from the ongoing Humble Bundle, so yay! There is an installer now.


It's not the best installer program but whatever, it works and I fancied nothing fancy.


Sadly I've seen that changing from RGSS3 to RGSS1 actually makes a change in performance, on this computer at least it went down from 59-60fps to 40-59fps! (Windows 10 64-bit), sometimes even gets to single digits but it happens after the PC has been on for a while. In another PC (Windows XP 32-bit) it makes no difference. And I still have to try it on my other PC (Windows 10 32-bit).

I always check these kind of things because being able to play the game is the most important thing, so if one of these accesibility parts suffer, I feel very dissapointed and on the need of doing something about it. That's my reasoning for delving into installers just at mid of the game development stage.

So I hope you people don't mind!

On the other hand, I've got quite a lot of the first section of the game made in a couple of days. I hope to get more time to work on this, but overall I think things will be on time. :^)


It's getting there...


It doesn't really matter what part of the game I develop (in terms of places, I mean) because the game is open ended, so my plan right now is making all the "blue part" first. Including the boss of that section. And I also need to implement some new enemies, and some "trap" enemies too. I also need to focus a little more, because making interactable things is also fun. \( ºAº)/


If it looks choppy, it's because of the GIF.


Thanks for reading!