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Progress Report (June 2020)

  • Arcmagik
  • 06/06/2020 12:32 AM
  • 1431 views
You might ask... is it done yet? To that I'd have to say no. Then you might ask what the hell have you been doing for 8 months to that I would have to answer not as much as I should have or wanted to do.

Does that mean there is no update? Absolutely... not. There has been some stuff worked on during this time.

  • Maps for the game are pretty much 100% done unless I missed one here or there that I won't realize until I get to that section of the game. However, we took a critical look at the newer maps and much older maps during this time too. We decided to redo several maps during that time. The remapping is done too, though we might have a few tweaks here or there.
  • Battle System is currently functioning properly with the proper numbers. Durane's battler is completed. There is a long way to completing all of the battlers though.
  • I am redoing the intro with the new maps in mind. Some of the original intro is salvageable so it won't be completely from scratch.
  • Durane's dueling sprite is completed, and let me tell you... now I want to do the entire battle system in the 3/4th view, but I won't. I'll save it for the dueling sections.
  • All plugins at this time seem to be functioning correctly as intended. Until we are deep into things that use the various plugins we won't know 100% but right now there doesn't seem to be any plugin errors!


In other big news... A demo is fully planned out. It is more of a tech demo of the three main components of the game. We have set a target goal for the end of July.

  • The Dueling System: If you've played Suikoden then you will probably be familiar with this concept/system. The duel will happen between Prince Durane and General Yuta... yeah, you heard that right. The duel will happen before his retirement from the Meluvetian Military. Did you know he was in the Meluvetian Military? He was.
  • The Battle System: While it will include some of the opening dialogue that is just to set the stage for the first dungeon of the game. It is completely original and new to Legion Saga DX; the Royal Crypts in Bargon City. This will part will include 4 of the characters from the game: Durane, Eva, Kamza, and just for flavor (will not be in the actual game) General Yuta.
  • The War System: This might be the hardest and take the longest to complete, and I'll be honest it is because I am still completely uncertain which type of war system I want to use for the game. But I know the scene will be the initial attack on Seimu! An original war scene for the demo for clarification this is not the original LS/LSR opening sequence. This would take place just prior to that. It may or may not make it into the actual game depending on the game flow.

    Just some examples of the remaps that I mentioned earlier are below!
    Old Bargon Castle


    New Bargon Castle


    Old Seimu Village


    New Seimu Village

Posts

Pages: 1
Decky
I'm a dog pirate
19645
Did I put those swans there or were you being cheeky? XD
Marrend
Guardian of the Description Thread
21781
Are the angel statues missing a tile, or is it just me?
Marrend...

Nope. You were just the one to notice it. Looks like the event didn't copy out for some reason. Fun times.
Tau
RMN sex symbol
3293
So how much of the actual game can you play though? Just sounds like you've done an intro sort've. Maps look great though, always been a fan of Decks mapping!
Decky
I'm a dog pirate
19645
thanks tau :3 worked on the castle even more after this - can't wait for people to explore it :D
Pages: 1