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Question and sorta update for y'all.

20 animation sheets.
Over 120 animations.
84 weapon sprites.
229 character sheets.
125 monster sprite.
47 battlers (with so many more left to do).
Window skins, fonts, cursors, and icons.
And an unwieldy mess of tiles that keeps growing and mutating.

After 5 1/2 years of ripping and spriting, I've finally reached the point where I've got (almost) everything I need in place and functioning properly, and can actually start the game making part of the process.

Question: how many people would be interesting in a (closed) technical demo? Nothing elaborate and gonna take me some time to string together, but I'd be interested in getting some input before I dive deeper into the process. Most of the game mechanics are playing well together (and I'm not prepared to talk about many of them yet). But there are a number of bugs and issues I can't devise workarounds for, design choices I could use a second opinion on, and various other, well, stuff that's worth taking to the community. A fair bit of it is scripting related, so anyone with a bit of experience there would be appreciated (full-on scripting skill would be nice, but not req'd). But I'm happy to say that most of what's bugging me is decidedly minor, many things that I feel would affect the quality of the game but nothing that would stop development in it's track.

Curious to see who's interested, not gonna cry if nobody is. In the meantime, progress is being made. Probably time to update the game page a bit in meantime.

Posts

Pages: 1
author=seacliff217
I'd be down for a demo.


(• ε •)

Don't wanna overhype, very much a testbed to get the core mechanics working right and farm for input going forward. Still, there's a fun little dungeon thrown in...
Quick note, drop this in to the data folder for a slightly improved battleback experience. Still not the proper battleback (I don't have a dungeon battleback yet), but at least in the format it's supposed to be. I keep changing the screen size and forget I need new battlebacks each time I do.

Link
Pages: 1