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Catch new updates on this game and more at http://legionwood.wordpress.com!

Note: Fair warning, this game is going on five years old, and I wrote it when I was 15 or 16 years old. As such, the story does get a bit cheesy towards the end and there might be inconsistencies/unlikely character quirks, minor spelling errors etc.

One Night is a survival horror game made in RPG Maker VX, released in late 2009. It holds the dubious honour of being the very first survival horror game made for the engine.

A frightening Resident Evil-esque experience, One Night challenges you to escape from "The Complex", a crumbling, abandoned research facility while being hunted mercilessly by the remnants of a long forgotten experiment.

Relentless monsters and difficult puzzles await around every corner - can you survive the horror?

Get the sequels to the game here: http://rpgmaker.net/search/?query=one+night

Latest Blog

One Night is now available on Mac!

Hot on the heels of the Legionwood Mac port that was released last week, One Night has now been ported to Mac OS thanks to the efforts of the Jammed Gears Productions team, finally making it possible to enjoy some good old fashioned survival horror on a MacBook.

I don't know anything about Macs or how to make RPG Maker games run on them, but one thing I know is that a lot of Mac users have emailed me over the years asking if a Mac port of One Night was available. It's nice to know that these people are now able to play the game and discover what they've been missing.

The Mac version of the game is available to download here. You can also check it out in this Youtube video:

  • Completed
  • Dark Gaia
  • RPG Maker VX
  • Adventure Puzzle
  • 01/19/2009 03:24 AM
  • 04/25/2022 05:20 PM
  • 12/11/2008
  • 439460
  • 58
  • 31373

Posts

You're doing the puzzle wrong. Read the hints very carefully.
I'm going to give this another shot when my finals are over and I WILL give this a review.
Sorry I took so long, been busy.
Dark Gaia, pls, help with solving puzzle about entering password to control panel. I can't solve it :( What numbers I should enter?

Thx, 4 Your games!
There's a strategy guide which will help you find the answer!
Basically, the numbers have been changed into letters. The first number of the string tells you which terminal it goes into. Zeroes are already decoded. For example, A-BBCD would become 1-2234 which means you would enter 2234 into terminal 1.
Hey, man in the game, the maintence report is no where to be found.
I cant keep going through the game because I can't find the report at all.
Oh wait, never mind. Thats my bad. I found it. Sorry.
Dude this game is awesome! But i have one question. when you are in the prision break room, in the underground, wth is the passwords you put into the locker combo? are they all caps? no caps? the code, only decoded? the code, well, coded?
comment=26589
Dude this game is awesome! But i have one question. when you are in the prision break room, in the underground, wth is the passwords you put into the locker combo? are they all caps? no caps? the code, only decoded? the code, well, coded?

nvm i got it, but what do you do after you go outside? there like a lab room where it checks u or something... then what?
You need the Level 1 keycard. This can be found by going back to the prison entrance and following the building west... There's a shaft into the underground where you can find it.
Your games are fantastic Dark Gaia!
One Night 1 and One Night 2 both! It's a great example for us, poor beginners in the rpg maker path :D

I have a question, if possibile, on ON1... the locker (4 spaces) is making me crazy... maybe it's cause my mother tongue is italian, but I've tried every combination my mind could understand reading the dates in the File Room, but I obtained nothing!
Check the strategy guide accessed from this page; it holds the answer.
Don't you think you put a "little" too many enemies in the game? It's especially bad beyond the merge. This may certainly turn the game into a horror, but not because it's scary.
And great, now I got another stack error in the final boss fight (which I already got in the one before) and I have to do everything from the save room over again -_-
The stack errors seem to happen if you use F12 to reset the game. I should add a note to not press that button. Usually people do not encounter the errors unless they use that button.

Yeah, the monsters were basically tacked on in this game to give it some sort of survival element. After all, an abandoned complex where no dangerous enemies lurk doesn't make for a survival horror game, it makes for an adventure game. I believe monster wise, I achieved the best balance with the second game.
Of course it wouldn't have made any sense not to have monsters but the amount absolutely destroyed the atmosphere, especially at the end. Reducing the amount would have been much better.

And I may be wrong but I'm sure I read somewhere, that there was a fix for this F12 stack error.
Was there now? I searched for it but I can't find it. The stack errors are bad in legionwood as well so if there is a fix I'd love to implement it.
Well, I don't know if this helps: http://www.rpgrevolution.com/forums/?showtopic=13319
It mentions a fix for stack errors having to do with the alias function.
Can you show me a link or the script you used as battle system, its kinda cool
http://www.mediafire.com/?4hj51aibebaqaak can you guys check my game out if its just ok? Please message me your oppinion.