• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS
You awaken in an uknown bed, the moonlight shining gently through the window. Where are you? Who are you? As you ponder these questions you are startled by a sudden knocking on the door. Should you open the door? Should you remain silent? The knocking stops. You decide to explore the room you find yourself in and find a peculiar note next to some tea, the note reads: "I am sorry for my blunder, please forgive me."


Traverse the monster-ridden hallways of Castle Largo and survive as you attempt to piece together what happened while you were asleep. Use ink bottles to save your game, matches to create light sources, your wits to solve puzzles, and what tools the castle inhabitants left behind to make your way through the dangers of the night.



Planned Features:
-Limited saves: You can only save if you have ink bottles, which get consumed each time you save.
-Resource management: Multiple resources like matches, healing items and scrolls will be at your disposal, use them wisely for they are limited!
-Map your route: A helpful map that will show you which rooms you have been inside of so far and whether all items have been found in said rooms.
-Puzzles: Riddles and puzzles will impede your progress at times, think outside the box and use all the info at your disposal.
-Multiple endings: What path will you take in this night of the serpent?



This game was initially scheduled to be released for the 2016 "A Halloween Horror event.

Latest Blog

Still working on the game, hoping to release it in june/july.

Hey there people who follow this horror brainchild of mine! I come to inform you that I'm working on the game again and that I'll probably release it by June or July of 2017, maybe even earlier, who knows :D.

Anyways, I've brought together a bunch of nice ideas for the plot, a plot that was kind of lacking a bunch of details when I first started this project. I hope your wait for the game is worth it, and I also hope the game will be enjoyable to you peeps.

Have a nice day and good luck with all your gam mak! OzzyTheOne, out.

Posts

Pages: 1
Frogge
I wanna marry ALL the boys!! And Donna is a meanc
18995
Oh dayuuuuum gal those light effects are the real deal
OzzyTheOne
Future Ruler of Gam Mak
4698
author=Frogge
Oh dayuuuuum gal those light effects are the real deal


I don't know if you're being sarcastic or not, but just wait until you can play the final product! I have some spooky ideas that I hope to implement properly.
Frogge
I wanna marry ALL the boys!! And Donna is a meanc
18995
author=OzzyTheOne
author=Frogge
Oh dayuuuuum gal those light effects are the real deal
I don't know if you're being sarcastic or not, but just wait until you can play the final product! I have some spooky ideas that I hope to implement properly.


I'm serious! I really like them, aswell as the blood :D
Them sexy round light circles.
The password is not teddy. :<
What do you mean by limited amount of saves? Do you mean a limited amount of multiple save slots, a limited amount of save locations, or a limited amount of saves all together so that if you save too much it won't let you save any more? :0
OzzyTheOne
Future Ruler of Gam Mak
4698
What I mean with limited amout of amount of saves is that you can only save when you have a certain item with you, and whenever you save that item get's consumed so you have to find more of those items. And those items are limited.
author=OzzyTheOne
What I mean with limited amout of amount of saves is that you can only save when you have a certain item with you, and whenever you save that item get's consumed so you have to find more of those items. And those items are limited.

oooh like white day? that's really cool, will definitely make the stakes in the game feel higher
OzzyTheOne
Future Ruler of Gam Mak
4698
author=Miremira
oooh like white day? that's really cool, will definitely make the stakes in the game feel higher


Yeah, that's what I'm trying to acomplish, making the player think when and where he saves. Not to take saving for granted.
¿Qué pasó con este juego? La última entrada del blog data del 2017, pero la última actualización llega hasta 2020... ¿lo ha abandonado el creador?

Juego-demo bastante bastante corto, demasiado diría yo, pero que, con lo poquísimo que nos ofrece, es suficiente para dejar un cierto regustillo agradable entre los labios. Con una idea concisa y segura tenemos que averiguar qué carajos pasa en este castillo gigante, donde hay cadáveres por los pasillos y nada tiene mucho sentido.

Se le notan muchas influencias de clásicos del género de supervivencia, como en Resident Evil. La idea de tener botecitos de tinta para guardar mientras procuras ahorrar en recursos es un claro guiño al clásico, que, valga decir, se le homenajea correctamente.

Honestamente, quitando la caracterización infantil-anime de los personajes, el resto de elementos están buenamente elaborados. El mapeo de los niveles y la conexión entre estancias tiene sentido lógico y estructural, sumado a la creciente ansia de exploración y el cuidado in extremis de los escasos recursos hacen de este mini-juego un hallazgo interesante. Ha merecido la pena jugarlo.

REcomendado.
E.T.A.: 15'
8/10
OzzyTheOne
Future Ruler of Gam Mak
4698
author=daenius
¿Qué pasó con este juego? La última entrada del blog data del 2017, pero la última actualización llega hasta 2020... ¿lo ha abandonado el creador?

Juego-demo bastante bastante corto, demasiado diría yo, pero que, con lo poquísimo que nos ofrece, es suficiente para dejar un cierto regustillo agradable entre los labios. Con una idea concisa y segura tenemos que averiguar qué carajos pasa en este castillo gigante, donde hay cadáveres por los pasillos y nada tiene mucho sentido.

Se le notan muchas influencias de clásicos del género de supervivencia, como en Resident Evil. La idea de tener botecitos de tinta para guardar mientras procuras ahorrar en recursos es un claro guiño al clásico, que, valga decir, se le homenajea correctamente.

Honestamente, quitando la caracterización infantil-anime de los personajes, el resto de elementos están buenamente elaborados. El mapeo de los niveles y la conexión entre estancias tiene sentido lógico y estructural, sumado a la creciente ansia de exploración y el cuidado in extremis de los escasos recursos hacen de este mini-juego un hallazgo interesante. Ha merecido la pena jugarlo.

REcomendado.
E.T.A.: 15'
8/10


No sabes lo mucho que me motiva este comentario. Agradezco que hayas gastado tu tiempo en jugar la corta demo que subí al sitio. Voy a ver si puedo subir una demo que este mas al día en los siguientes meses, ya que esta demo es muy vieja.

Translation:
You have no idea how much this comment motivates me. I thank you for investing your time in playing this short demo that I uploaded. I'll see if I'll go aroudn to uploading a more up-to-date demo in the coming months, since this current demo si very old.
Vaya, ¡qué sorpresa leerte!

Esperaré con ganas la nueva actualización, por el momento estoy suscrito para estar al tanto.

Que todo te vaya bien, saludos
Pages: 1