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99 Levels. 99 Heroes. Permadeath.
The Ultimate Dungeon Crawler!

Gadria, the world's greatest dungeon. Legends tell of a treasure of unimaginable value that awaits those who reach the final level. Lead 99 powerful Champions, each with his or her unique powers, into the dungeon's depths and unravel its deepest secret.

  • A solid JRPG Dungeon Crawler with 10+ hours of gameplay.

  • Lead 99 champions in descending a HUGE dungeon filled with monsters, traps, and puzzles.

  • 20 classes. Including regulars like Knights, Thieves, Sorcerers and exotics like Swordmasters and Elemental Mages. Each class has its own skills and play style.

  • Healing is RARE. Death is PERMANENT. Time is LIMITED. You probably won't make it.

  • Manage your team by hiring new champions and upgrading camp facilities.

  • Full implementation of Yanfly's Augment system. Forge your own perfect weapons and armor!

  • Hundreds of monsters, each with unique skills. Amazing battler artwork by Aekashics!

  • Mac version now available. Simply click on DOWNLOADS and select the MAC version from the list.


Please note the Demo has only 27 levels and 27 champions, as well as limited items and monsters.



Latest Blog

Back to the Shop. For now.

Hey everyone. 99 is being taken back to the shop for some major redesigns. This game may go in a completely new direction.

So for now, downloads have been temporarily suspended until we figure out where all this is going.

Don't worry, the game'll be back. Follow the game to keep up with our progress. :)
  • Production
  • watermark
  • RPG Maker MV
  • RPG
  • 10/14/2016 06:06 AM
  • 01/10/2017 12:42 AM
  • 10/15/2016
  • 52855
  • 24
  • 0

Posts

Pages: first prev 12 last
watermark
Got me my shiny new MZ
3283
@Dragol Wow really? What's your ideal combination? Be interested to know.

@randy295 Glad you're enjoying it. The color indicates somewhat the element of the particular enemy group. It's not completely accurate as some groups are of mixed elements (i.e. Both Air and Fire monsters are included.)

If you have a Seer in your party you can use her Oracle skill to determine what types of enemies will appear on that level and her Scan skill to see the weaknesses and prepare accordingly. All monsters of the same element tend to have the same magical weaknesses.
Downloaded it, currently playing it on normal difficulty . So far it's fun! The only question I have to ask is: Does the color of the roaming monsters in the dungeon mean anything like difficulty
author=Liberty
Some people like a challenge. If it's not your kind of thing then just move on. There's a plethora of games out there that aren't this one. :/
It's just very questionable method to deliver features of game with lines like "You probably won't make it."
Like that Nintendo commercial with "YOU CAN'T BEAT US!"

p.s I've restarted the game so much times to just get the party I want to see )
watermark
Got me my shiny new MZ
3283
author=PerMac
Okay. That's nice, but if it's limited in "game days" perhaps I can accept it better. Especially if you can't play for long intervals or something. How do the saving mechanism work? Only if you rest at the Inn or a free save point in town?


In Normal difficulty you can save in the Dungeon or the Town.
In Expert difficulty you can only save in Town.

Give it a go and feel free to comment and criticize so we can make it better! Thanks!
author=watermark
author=PerMac
I know it's your vision and all, but I have to ask: Is it possible to turn off the time limit? I really like the concept, but the time limit throws me off. I know it's my loss, but I just have to ask.
Sure! Actually at the start of the game you can choose to play with the Time Limit or without. Playing with no Time Limit gives the game a more relaxed pace and allows you to grind infinitely. I still recommend most players use the time limit as then it will be quite easy to 'escape' to base town often, drastically reducing the sense of danger within the Dungeon.

For those who haven't played yet the 'Time' limit is not real time per say, it's really the max number of game days you have to beat the Dungeon. What this does is limit the times you can use the full recovery at the Inn.


Okay. That's nice, but if it's limited in "game days" perhaps I can accept it better. Especially if you can't play for long intervals or something. How do the saving mechanism work? Only if you rest at the Inn or a free save point in town?
watermark
Got me my shiny new MZ
3283
author=PerMac
I know it's your vision and all, but I have to ask: Is it possible to turn off the time limit? I really like the concept, but the time limit throws me off. I know it's my loss, but I just have to ask.


Sure! Actually at the start of the game you can choose to play with the Time Limit or without. Playing with no Time Limit gives the game a more relaxed pace and allows you to grind infinitely. I still recommend most players use the time limit as then it will be quite easy to 'escape' to base town often, drastically reducing the sense of danger within the Dungeon.

For those who haven't played yet the 'Time' limit is not real time per say, it's really the max number of game days you have to beat the Dungeon. What this does is limit the times you can use the full recovery at the Inn.
I know it's your vision and all, but I have to ask: Is it possible to turn off the time limit? I really like the concept, but the time limit throws me off. I know it's my loss, but I just have to ask.
Some people like a challenge. If it's not your kind of thing then just move on. There's a plethora of games out there that aren't this one. :/
author=Healing is RARE. Death is PERMANENT. Time is LIMITED. You probably won't make it.

Why I should try then?
watermark
Got me my shiny new MZ
3283
author=Animebryan
Looks interesting. I've been planning on doing a 200 floor random generating dungeon myself. This could be a real learning experience for me.


Thanks! Parts of the dungeons, such as the monsters, are random generated, but the dungeons themselves are mostly hand crafted as I wanted to implement specific puzzles. Hope this project will be of help to you. Good luck on your project!
Looks interesting. I've been planning on doing a 200 floor random generating dungeon myself. This could be a real learning experience for me.
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