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Durham Fantasy 2.0 Uploaded

- decreased over all encounter rate through out the game
- blocked path near exit of volcano dungeon that allows players to walk around outside of the map
- players are now given a choice before falling into the Saw Mill Dungeon.
- save has been enabled in dungeons
- XP gained greatly increased in final dungeon
- XP gained from defeating Bosses increased
- Shaden, Alex, and Tanner now Learn a new Cure Spell at Level 50
- Final Boss' HP has been slightly lowered
- sleeping glitch and Magic Hat item fixed, Magic hat now halves MP cost when worn
- more Items added to to Bowmanville shops late game
- auto run fixed on Zach's scene when exiting Norris' Castle for the first time
- Black Armour set now defends against elemental attacks
- default names of characters no longer appear by mistake
- fixed party hubs so they work correctly with out any visual inconsistencies
- starting level increased for several party members
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Posts

Pages: 1
oh, I missed this update. can I transfer my old saves to this new version?
If you paste this folder over the old one it will automatically update and keep your saves.
Pages: 1