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Fleshforward is the first game made by italian indie developer Linked Room and mixes stealth, RPG and action elements. The game is inspired from horror classics like Resident Evil/Biohazard and Silent Hill, but it will bring the player to confront a very interesting story with a lot of plot twists. Two characters with different traits and abilites will face a real hell on earth, in a modern setting. A new action combat system will offer dangerous and quick fights, but brute force will not make a long way

Life in New Wells has been destroyed by a catastrophic event: something transformed the citizens into violent monsters without control, fierce cannibals devouring each other. Along with a destroyed society, New Wells is now more similar to Hell itself where human life has no more value. Two people are still alive thanks to lucky circumstances and personal skills: Seph Garrett and Hellen Bates are united and divided at the same time. He is an undercover cop, she is a well-known criminal: they are natural enemies, but now they need to cooperate to save their lives. The city is now a deadly labyrinth and death is around the corner.

- Hybrid mechanincs stealth/RPG/action
- Dark and modern setting
- Old school pixel graphics with high quality
- Beautiful artworks
- Competitive difficulty for expert players
- For PC and other upcoming platforms

and more...

Fleshforward will feature an action/based combat system focused on firearms: no turn based combat then, but pure action. But be careful: having a "shooter" approach is going to be an error: enemies are many and you will find yourself outnumbered. A stealth approach is the best choice sometimes.

Seph and Hellen, the two main characters, will share a game world free to explore with a bit of caution: danger will be everytime behind the corner. Carefully written dialogues, an interesting story and puzzles will put your brain to work.

Fleshforward will go over RPG Maker classic limits to offer a unique gaming experience, something new and at the same time inspired to classics of the survival horror genre. Prepare yourself for a big story full of easter eggs.


Seph Garrett
28 years old cop, is well known for his passion for work: physically prepared, brave and with strong will gained a good reputation for dangerous missions. Now the city is destroyed and he is starting to lose control: no one to help, no colleagues at his side, only a terrible mass of monsters driven with a terrible blood lust. Well armed and trained, he will use his knowledge trying to survive.

Hellen Bates
22 years old: after a difficult life spent at the bottom of society, she met some criminals who hired her. Very skilled into moving unnoticed and dexterous thefts, she became a strong willed girl with a lot of self-confidence. But now everything is messed up, and her skill are not useful anymore: nothing to steal, no people to harass, only monsters looking for her flesh. She always tried to survive counting on her own abilites, but now she spend her days hiding like a mouse in a hole.

Team Linked Rooms
Ally - Mapping, Eventing, Scripting, Art director, Game Design
Lord Macbeth - Mapping, Storywriting and Game Design
Chaucer - Scripting
Lucas Kich - Pixel Artist

Additional Resources and Scripts
Neon Black
Gabriel Brandao
modern algebra

Latest Blog

No blog entries have been posted yet.


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I wanna marry ALL the boys!! And Donna is a meanc

This looks great! I love the character sprites!
Thank you guys for your comments :D

Very soon we will release a short demo...
This post has been hidden by the game developer. Click here to show the post anyway.
Sooooo pleased to be part of this project
This looks very interesting!!! The mapping looks amazing and... It's in italian!!! Do you already have an italian version out?
This looks very interesting!!! The mapping looks amazing and... It's in italian!!! Do you already have an italian version out?

Thanks :D
The project will be released in several languages ​​as soon as possible! ;)
Seems interesting, but please change the way you've wrote the plot in this page... It's so confusing...
Your Game Intruction up there is very difficult to read.
Can you please change it.
Unfortunately, the page does not support the Youtube tag, but now we have corrected the topic ;)
Unfortunately, the page does not support the Youtube tag, but now we have corrected the topic ;)

Oh yeah, now looks normal!! I even forgot what game this was because of the messy page, but now I remember! I started to play it and seems really interesting and cool :) Good luck with it, dude.

PS: Is this game already completed?
The game page looks very cool now! I really like the characters' graphic! Really well drawn and their bios is also well written! This game is very interesting! Can't wait to play it! Good luck!
I tried out the demo. I really like the atmosphere. Setting is very cliche but I'm willing to put that aside.

Unfortunately my demo experience ended at the first enemy. I wasn't able to save and there were no checkpoints and didn't feel like running through the starting area again. The combat seemed clumsy from the few seconds I engaged with it. It seems like there should be a way to go into a strafe state where you aim forward and are able to move left and right and back but can't run. This would make shooting enemies walking towards you a lot more manageable.
the world ends in whatever my makerscore currently is
Awwww yeeeah! Subscribed!
The demo 2.0 is out!
This is the list with fix and more features!

- Error on Load selection solved
- Animation bug solved when the player was stealthing and running at the same time (player sprite disappearing)
- Some minor useless events deleted
- New savepoint introduced
- Some passabilities fixed
- Running while in stealth mode is not possible anymore
- Now a wounded player will remain in stealth mode animation

- No more wait time during dialogues
- Zombies now stop and go back when hit
- New keys setting: QWER, A and C (Z/X default for menu and interaction)
- Load and Exit selection in Game Over screen
- Our game is now sponsored by Indiexpo.net
- Use and Drop command in the menu are improved
- Exit command in the menu now requires additional confirmation
- Zombies are now a bit easier to kill
- The player is more resistant to damage
- New sound effects when hit by zombies
- New sound effect in the main title menu
- Lag issues solved, source code polished
- Intro credits are now quicker
- Menu texts improved
- Melee combat moves added, used with "shoot" key while unarmed
- New choices YES/NO in the menu while using a command
- New sounds for death events
- Sound effect added when stamina reach zero
- Better UI for the menu
- Items added to make the experience a little more easy
- Guide for playing on Mac!
Want to chat with Fleshforward developers? Join our Discord chat!
Fleshforward demo: Not a Good Girl is finally ready! Let us have your feedback ;)

Want to chat with Fleshforward developers? Join our Discord chat! https://discord.gg/pyW6may
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