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Feedback

I would love it if any of you who download the game would give your feedback. The game is an intentionally simple design, but I can make improvements to future versions. I am open to constructive criticism: is there something that needs explaining in-game? Would you like me to add some party dialogue? Should I add optional hints & tips? Any other improvements that I should make?

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This is surprisingly addictive , to me, but I've had a softspot for rpg maker xp games.
Also, i couldnt find the dancing feather. Where is it? XD

Suggestive feedback;
- Possibly make some of the areas 'later' areas, like half of them to be completed after the first half with the levels/equips in mind? Everything being generally the same makes it just get easier and easier without a challenge once you get to a certain point, and a boost in money/exp as you get to harder stuff would be nice

- Take out the chest keys in the shop. It's good to chest key hunt from enemies and then open chests for the rewards, but when you get 1000g, you can buy 10 keys, and get at least one ring you can sell to get 10 or more keys and then it just is a chore to repeat that til you have enough money for everything.

- Possibly also make any 'higher level' area chests give different rewards or a higher chance of better armor/weapons? or different colored chests blocked by monsters but give better stuff? all chests giving the same thing is somewhat dull, but the chest aspect in itself is neat still.

- take out the bronze equipment from chests? Never can understand what the point of getting equipment everyone already starts with from a chest. If it's for money just give the money instead.

If I think of anymore I'll let you know. :3
But so far really nice concept, at least imo /shrug
@Knightowl
I couldnt find the dancing feather. Where is it?

The Fancy Feather is given to you as a random drop when you fight the Queen.

Possibly make some of the areas 'later' areas, like half of them to be completed after the first half with the levels/equips in mind? Everything being generally the same makes it just get easier and easier without a challenge once you get to a certain point, and a boost in money/exp as you get to harder stuff would be nice.

There are later areas (sort of) that branch out from the central area of the mysterious underground. Most of these are just boss rooms for the Super Boss class enemies, but there is also a boss dungeon where you can have rematches with the other bosses, this time accompanied by a Mini-boss. Each dungeon cell contains five chests.

Take out the chest keys in the shop. It's good to chest key hunt from enemies and then open chests for the rewards, but when you get 1000g, you can buy 10 keys, and get at least one ring you can sell to get 10 or more keys and then it just is a chore to repeat that 'til you have enough money for everything.

That was kind of a holdover from testing. I'll keep that in mind for my next update.

Take out the bronze equipment from chests? Never can understand what the point of getting equipment everyone already starts with from a chest. If it's for money just give the money instead.

I was thinking that putting high level equipment in the chests would make it too easy. There are cases where the characters can benefit from the Bronze equipment, such as a character that starts without a shield or with Plate instead of Armor. Maybe I'll change it to Iron equipment instead.

Thanks for your feedback!
To-Do List
  • Add intro message with basic explanation.
  • Remove keys from shop.
  • Change equip in chests.
  • Lock Abomination's room so the player has to defeat the Super Bosses first.
  • Add difficulty levels (later update).
  • Other player suggestions.
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