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Monday 18th July - Friday 22nd July...

Hello everybody..!

Well I've been back from Sicily for a week, and have finally managed to get to the point where I am back into my routine…

I have fixed the bugs that I found before leaving on holiday, and am currently undergoing more testing of SoE…

Balancing will have to come after I have finished all of that…

One thing that I have decided though, for the balancing, is that each character's weapon(s) will fall into three categories; Physical, Defensive and Specialist

Basic Overview of Weapon Categories

Physical Weapons main attribute is an increase of basic attack power, but will have the drawback of limiting your Agility and Defence slightly.

Defensive Weapons will increase your basic attack whilst also giving you an increase in defensive power. Agility will be slightly limited.

Specialist Weapons will only increase your Agility. But they increase the likely hood of Critical Hits significantly. They will also be endowed with certain Attributes (Dealing, say, Ice Attribute Damage or Fire Attribute Damage or Magical Attribute damage along with Physical damage which all weapons possess)
They may also be able to inflict certain conditions upon attacking.

Here is a pic of Sicily… GOD I miss it…



-JayEsz666- :-D