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Warning: This game is intended for mature audiences only. There are several violent cut-scenes in the game that some may find disturbing. Viewer discretion is advised.

Description
Title: One Of You
Release Date:2017
Genre:Mystery, Thriller, RPG

Plot
Three individuals wake up inside a cabin with no knowledge of who they are or how they got there. To make matters worse, the cabin has been bolted shut to prevent anyone from escaping. After several failed attempts to escape, the trio eventually discovers some disturbing footage. The video appears to be a snuff film or murder caught on camera, and was shot in the same house that they are now trapped in.

Info
You will have the option to choose from three different perspectives to play(Scenario A, Scenario B, and Scenario C) This game is very unique, and may require multiple playthroughs to fully understand the story. Information is scarce, escape options are limited, and survival is not guaranteed in this modern day thriller.

Scenarios
You will be playing as one of two individuals who tries to find clues as to why he/she is suffering from amnesia, and at the same time find a means to escape before they end up like the victim on the film.(Scenario A & Scenario B)

Scenario C will be a side-story that takes place a few months after Scenario A and Scenario B. You will accompany a social worker named Tabatha who has received disturbing complaints about one of the survivors from the cabin. Upon her arrival, Tabatha discovers that this survivor harbors a shocking secret.





Features
  • 45 minutes of game-play

  • Six Different Endings

  • Original Music

  • Inspired by Unknown (2006) and V/H/S (2012).



Latest Blog

One Of You Reboot Page

Here is the link to the reboot of this game.
https://rpgmaker.net/games/12857/



  • Completed
  • ZeroDigitZ
  • RPG Maker MV
  • RPG
  • 12/12/2016 10:46 PM
  • 08/30/2023 05:25 PM
  • 02/18/2017
  • 101820
  • 57
  • 2870

Posts

Pages: first 123 next last
Apuesta bien hecha que funde la "amnesia" y el "escape-room" en un modesto juego de supervivencia y misterio. Siguiendo la nota del creador me acabo de ver "Mentes en Blanco" o "Unknown" como originalmente se titulaba la película. Puede comprobarse el gran paralelismo entre ambas obras, pero, hablando sobre "One of You"... ¿cómo es?

El juego necesita de ti, que estés totalmente concentrado y focalizado en comprenderlo. Detalles, conversaciones, eventos que retroceden o avanzan en la trama. Montar mentalmente el eje cronológico de lo sucedido, como si fueras un policía resolviendo un caso complejo. La trama por tanto es angustiosa y deseada, deseas saber qué más va a suceder. La banda sonora se encargará de aportar un halo de incertidumbre y misterio aún mayor. Siempre estás cuestionando todas las decisiones, todo se torna un reto. Eso es lo grandioso de este juego.
No solo eso, sino que la mezcla bizarra entre ambas películas citadas ha salido mejor de lo esperado. Tintes de snuff, terror visceral con un tema tan escalofriante como el que trata y la dosis detectivesca terminan de enmarcar este gran juego.

Sin embargo, muchas opciones que te aparecen en pantalla no sirven más que para llegar siempre a un punto en común, por lo que pierde "la gracia" de elegir entre las distintas posibilidades.
Y, con spoilers:

- Solo se puede salvar el protagonista, el resto no lo consigue. De hecho, Maria, da igual lo que hagamos, jamás se salvará. ¿Para qué implementar un escenario dedicado a ella si al final no podemos salvarla? ¿Acaso no es esa la finalidad de jugar con un personaje?
- El escenario C es un completo chiste malo. Se pierde toda la calidad para tirarnos un escenario hecho ad hoc y forzado que no aportada nada en absoluto en lo sucedido en los 2 escenarios anteriores.
- En el escenario B contemplamos cómo Maria, usando la llave de la bañera, puede acceder a la sala del sótano y al pasillo de la segunda planta. ¿Para qué sirve la sala del sótano? Una vez entras, solo te aporta información extra en la historia, pero no posee nada que nos ayude a avanzar. Pero lo más importante... cuando llegamos al pasillo de la 2ª planta nos encontramos a un viejo tirado en el suelo con un martillo endeble a su lado... ¿Es Anatole? Y si es así, ¿cómo pasa de estar ahí a aparecer muerto en el despacho de la primera planta? ¿Cuándo se transporta hasta allí? ¿Es quizás "La Criatura" que, tomando su forma, se hace la inconsciente para luego aparecer y matar a Maria y a su hermano?
-¿Dónde está y cuándo se usa la contraseña del ordenador del despacho?


Recomendado en general.
E.T.A.: 2H con todo jugado
7/10.
author=Red-Cube
It was a quite spooky experience. The plot was very interesting but I hoped you would use this shapeshifting feature a little more to bring some paranoia into the story. You could have made the player finding clues to figure out who's the monster. Instead it was only used as a quite obvious plot twist in the end (of scenario A) so I think it's a a little missed opportunity.

What I disliked were the choices given by the game. No matter what I choose the outcome would in 90% remain the same regardless. And other times when I really wanted to do things different I was forced to go a certain way. This were my experience with scenario A btw. I didn't try s.B a second time.

So you were inspirated by V/H/S? Well congratulations. I feel just as unsatisfied as when I watched the movie. :D
Is there any way to archive some kind of good ending?

I got 2 endings in scenario A and 1 ending in scenario B and C.


It depends how you perceive a good ending. If you want every character to survive and be alive at the completion of the game then no there are no good endings like that. Thanks for playing, and I will try to work on making my future games less linear.
It was a quite spooky experience. The plot was very interesting but I hoped you would use this shapeshifting feature a little more to bring some paranoia into the story. You could have made the player finding clues to figure out who's the monster. Instead it was only used as a quite obvious plot twist in the end (of scenario A) so I think it's a a little missed opportunity.

What I disliked were the choices given by the game. No matter what I choose the outcome would in 90% remain the same regardless. And other times when I really wanted to do things different I was forced to go a certain way. This were my experience with scenario A btw. I didn't try s.B a second time.

So you were inspirated by V/H/S? Well congratulations. I feel just as unsatisfied as when I watched the movie. :D
Is there any way to archive some kind of good ending?

I got 2 endings in scenario A and 1 ending in scenario B and C.
author=Cookietherookie
I really liked this game! I'd give it a 3.5/5.

Things I liked:
how the plot unfolds
how the stories tie together
the multiple endings
the design of the house/rooms
the father's notes/ journal

Things I disliked:
grammatical errors
occasionally wooden dialogue
Some logical errors (for example:
Maria can't get the key to the office because she's too short, so why doesn't she just ask Taylor to get it?


On the whole, great job! I hope you make more games in the future.


Thanks for playing, and I'm glad you liked the game. I will try and fix all the issues with this game when I get a chance.

Maria can't get the key to the office because she's too short, so why doesn't she just ask Taylor to get it?

I could come up with an excuse, but to tell you the truth, this is just an error on my part. Sometimes I don’t think through all the scenarios like I should, and it can be problematic for me as well as anyone who takes the time out of their day to play my game. This is one of my shortcomings as a developer so I’m doing my best to fix this issue for future games, and projects. I’m working on a new project so be on the lookout for that, and hopefully you will have a more enjoyable experience with this new game I’m creating than you did with “One Of You”.
author=bicfarmer
This is the kind of game I always wanted to make, but on a much smaller scale. This is a very short game. Reminds me of another game that's extremely popular.


Do you remember the name of the popular game you are referring to?
I really liked this game! I'd give it a 3.5/5.

Things I liked:
how the plot unfolds
how the stories tie together
the multiple endings
the design of the house/rooms
the father's notes/ journal

Things I disliked:
grammatical errors
occasionally wooden dialogue
Some logical errors (for example:
Maria can't get the key to the office because she's too short, so why doesn't she just ask Taylor to get it?


On the whole, great job! I hope you make more games in the future.
This is the kind of game I always wanted to make, but on a much smaller scale. This is a very short game. Reminds me of another game that's extremely popular.
Well I feel silly.

I tried 0412 and 1215 and 1217 and 0001 without thinking that all the numbers should be put together in that order.


Thanks Josiah1221.
Professor_Q
"Life is a riddle I wish I had the answer for..."
3237
Checking this out now! ^_^
author=ZeroDigitZ
author=Josiah1221
Very well done! I really enjoyed the story especially with the different Scenarios. I've always enjoyed getting to put the story together in such a way, it makes for great replay value and cool to see it in full spectrum. You get those cool AHA moments! So once again well done and look forward to future projects :)

I managed to get 5 of the endings not sure what I need to do to see the 6th one.
I'm assuming each Scenario has 2 endings, I only got 1 in Scenario C. Where the father comes home and meets a bloody Crystal at the bottom of the stairs. If I'm correct any chance for a hint on what I need to do?
Thanks for playing, and I'm glad you enjoyed it.

>>>Spoilers<<<<
This ending can only be achieved in Scenario B.
To achieve this ending follow the steps below:
After you receive the bent knife from Taylor, go downstairs.
Make sure not to watch the DVD or talk to Taylor, and proceed upstairs, and use the knife on the bathtub to retrieve the key.
Unlock the door on the second floor, and go downstairs into the camera room, and escape through the window.
Go up to the front door to activate the next cut scene.
Then go to the neighbor's house to achieve that ending.


Scenario A has two endings.
Scenario B has three endings.
Scenario C only has one ending.

Thanks! Great game! @Miryafa the code for the computer
is in the same room. the 2 documents, look for color!
the first speaks of FOUR and NOON, the other (suicide note) speaks of ONE of you, therefor 4 12 and 1. Not required just adds to the story.
Heya ZeroDigitz. I've played through the game and gotten 4 of the 6 endings (excluding scenario C), but I have no idea how to find the password for the computer, even though I know what the computer says thanks to the scripts that come with the game. None of the current year, 15 years ago, the time of the hanging, the time the gas was delivered, the date, or any other numbers I found highlighted in the game worked, so I've given up on getting 100%. (Never mind, I read your previous comment and found ending 6 - silly me not seeing it before. But then what's the password on the computer for?)

But overall I was disappointed in this game. Compared to your first game, this one was much better made, had a tighter story, and was altogether better. Good job doing better than before. The intro to scenario A even got me interested in what was to come. But in the end, I thought it wasn't particularly scary, interactive, or fun.

There's a large number of decisions we have to make in the game, but almost none of them mean anything. None of the dialogues matter, except the one per scenario that determines which bad ending you get. You can't actually fail the "minigames," and they never come up again after the first time they appear in a scenario. In fact, every time "hit Z" or similar appears, it only serves to slow down the pacing of the plot, rather than provide meaningful interaction.

Along the same lines, I didn't feel like I was playing a game, so much as traveling from one part of the plot to another. The difference between a story and a game is player interaction, and I felt like this game let me down on that front.

The "use chair on bookcase" puzzle was the only thing that stood out as a puzzle, and it somewhat fails in that department because every time you examine the chair, it references that puzzle, whether you mean to or not. Why not instead make the Z button move the chair?

More egregiously, the "use tape on leaking gas container" puzzle didn't actually do anything. You can pick up the tape from the table, and use it to seal the leaking poison container, but the following scenes play out exactly the same whether you do or not. Why should we have inhaled too much poison if I spent less than 10 seconds in the room/hallway where it was leaking before I sealed it off? And why does nothing change if I don't seal it off?

Most egregiously, the name of the game is "One of You," but the main monster was not one of us. It spent the entire game out of sight/knocked out, and didn't threaten us in the least. I saw "C - clue" in the keyboard bindings at the start of the game and got excited, thinking I would have to put together clues a la the Jedi test in Knights of the Old Republic, and use the C key to view my clues or something (especially once I knew the game revolved around a shapeshifter), and that never happened. So the biggest plot point never mattered!

And even the camera ended up not meaning anything! There was all this static, the hanging video was made very prominent, we were actually filmed in the one room, and none of it ever mattered. That was a big let down.

Along the same lines, the first thing that caught my eye in the game was the book in the basement that outlines the rules/punishments. I thought the Dad would be the main antagonist, but he wasn't, and the book was pointless, except to explain some backstory. Really, you needn't have bothered making the protagonist his son - it made no difference to the plot. Please don't forget about conservation of detail in your games - if something (a fact, a person) isn't absolutely necessary for the plot/game, get rid of it. Obviously backstory and epilogue get some leeway with this, because explanations are great, but in general the tighter a game is, the better it is.

On a different note, scenario B felt very fragmented. It seemed to assume you played scenario A, and just showed you Maria/Mia's side to the story. But it added nothing to the story, because everything in scenario B - including both the beginning and the ending - was already shown (or at least implied) in scenario A, with the exception of the guy shooting Dad and the demon killing him for that reason. In my opinion, those 2 revelations didn't justify the rest of the scenario.

Also in scenario B, I unlocked the storage room in the basement, but I wasn't able to do anything with the gas canisters, even after I read the computer logs that said the Dad used gas to stun the creature. Why not?

Similarly, scenario C felt less like a game and more like an epilogue. There was no real gameplay (adding "search here?" to every square does not a puzzle make) and no ability to change anything. Further, it seems to assume you took the "go with Maria" option from scenario A, because the demoness has the picture from the locked room (that Fred took the key for).


I noticed that the date in the game was the same as the date it was released. That was cute, but I don't really see or feel the impact of it.

I also noticed the description for the game is wrong now:
Plot
Three individuals wake up inside a cabin with no knowledge of who they are or how they got there. To make matters worse, the cabin has been bolted shut to prevent anyone from escaping. After several failed attempts to escape, the trio eventually discovers some disturbing footage. The video appears to be a snuff film or murder caught on camera, and was shot in the same house that they are now trapped in.

The first sentence only applies to scenario A, and it's only 1 individual. The rest is implied/in scenario B. The trio find the video immediately, not after several failed attempts to escape. And in scenario A at least, the newspaper clipping gave you the same story long before the video.

Not that the newspaper clipping does anything either. Why is it highlighted if there's no point in reading it?


Finally, some other minor issues made the game less fun than it otherwise could have been.

1. Please stop using SRD_SkipTitleScreen. I've only seen it in your games, and I've also had the worst game-startup experiences with your games. Convenience matters more than presentation in a game you have to play multiple times, and is nice to have anyway. The quicker I can get to "Continue", the more fun the game is. And it's especially important to me that when I hit F12, I go back to the title screen so I can restart quickly when I want to do something different.

2. When you finish the game, it autosaves your progress on slot 10. But loading slot 10 sends you back to the title screen. That kind of thing should be in the background and out of sight of the player.

3. In scenario B, Fred goes upstairs. But when I immediately went downstairs, he was already there swinging the hammer. That was jarring, and I accidentally finished the scenario after that. At least put some quest in-between him going upstairs and him being downstairs to trigger the change.

4. In each scenario, the doors that the other person had the key for remained locked even after they would have needed to unlock them. When I played scenario B, Fred had the hammer, meaning he had unlocked the study. But the study was still locked when I went back upstairs. Likewise in scenario A, there's no reason for the door to the basement room to still be locked after Fred gets the hammer, because Maria's already been down there.

On a positive note, I noticed you eschewed the save system of the last game and let us save anywhere in this game. That's great, and it made the game so much better. Thank you for listening to my feedback on that.
author=Josiah1221
Very well done! I really enjoyed the story especially with the different Scenarios. I've always enjoyed getting to put the story together in such a way, it makes for great replay value and cool to see it in full spectrum. You get those cool AHA moments! So once again well done and look forward to future projects :)

I managed to get 5 of the endings not sure what I need to do to see the 6th one.
I'm assuming each Scenario has 2 endings, I only got 1 in Scenario C. Where the father comes home and meets a bloody Crystal at the bottom of the stairs. If I'm correct any chance for a hint on what I need to do?

Thanks for playing, and I'm glad you enjoyed it.

>>>Spoilers<<<<
This ending can only be achieved in Scenario B.
To achieve this ending follow the steps below:
After you receive the bent knife from Taylor, go downstairs.
Make sure not to watch the DVD or talk to Taylor, and proceed upstairs, and use the knife on the bathtub to retrieve the key.
Unlock the door on the second floor, and go downstairs into the camera room, and escape through the window.
Go up to the front door to activate the next cut scene.
Then go to the neighbor's house to achieve that ending.


Scenario A has two endings.
Scenario B has three endings.
Scenario C only has one ending.
Very well done! I really enjoyed the story especially with the different Scenarios. I've always enjoyed getting to put the story together in such a way, it makes for great replay value and cool to see it in full spectrum. You get those cool AHA moments! So once again well done and look forward to future projects :)

I managed to get 5 of the endings not sure what I need to do to see the 6th one.
I'm assuming each Scenario has 2 endings, I only got 1 in Scenario C. Where the father comes home and meets a bloody Crystal at the bottom of the stairs. If I'm correct any chance for a hint on what I need to do?
author=NoBody13
I love the music in the game, good job!!
Today I played scenario A and it's really interesting. I will absolutely continue it!!


Thanks for the support. If you like Scenario A, you're going to love the other Scenarios. Scenario C is my favorite.
author=Make_it_MagiK
Yey! The download is now available! I will play it as soon as I have time!

Awesome!!!
Let me know what you think about the game.
I love the music in the game, good job!!
Today I played scenario A and it's really interesting. I will absolutely continue it!!
Yey! The download is now available! I will play it as soon as I have time!
author=Pancaek
edgy
I just got off the phone with "Tony The Tiger", and he said this game was "Great!" :)
author=Noxein
Seems quite interesting. I have also subscribed and I would like to do a let's play on this game if you don't mind. I will of course credit you for your work. Looking quite forward to it.


Thanks for the subscribe, and I definitely don't mind if you would like to do a let's play.
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