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Warning: This game is intended for mature audiences only. There are several violent cut-scenes in the game that some may find disturbing. Viewer discretion is advised.

Description
Title: One Of You
Release Date:2017
Genre:Mystery, Thriller, RPG

Plot
Three individuals wake up inside a cabin with no knowledge of who they are or how they got there. To make matters worse, the cabin has been bolted shut to prevent anyone from escaping. After several failed attempts to escape, the trio eventually discovers some disturbing footage. The video appears to be a snuff film or murder caught on camera, and was shot in the same house that they are now trapped in.

Info
You will have the option to choose from three different perspectives to play(Scenario A, Scenario B, and Scenario C) This game is very unique, and may require multiple playthroughs to fully understand the story. Information is scarce, escape options are limited, and survival is not guaranteed in this modern day thriller.

Scenarios
You will be playing as one of two individuals who tries to find clues as to why he/she is suffering from amnesia, and at the same time find a means to escape before they end up like the victim on the film.(Scenario A & Scenario B)

Scenario C will be a side-story that takes place a few months after Scenario A and Scenario B. You will accompany a social worker named Tabatha who has received disturbing complaints about one of the survivors from the cabin. Upon her arrival, Tabatha discovers that this survivor harbors a shocking secret.





Features
  • 45 minutes of game-play

  • Six Different Endings

  • Original Music

  • Inspired by Unknown (2006) and V/H/S (2012).



Latest Blog

One Of You Reboot Page

Here is the link to the reboot of this game.
https://rpgmaker.net/games/12857/



  • Completed
  • ZeroDigitZ
  • RPG Maker MV
  • RPG
  • 12/12/2016 10:46 PM
  • 08/30/2023 05:25 PM
  • 02/18/2017
  • 101270
  • 57
  • 2868

Posts

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This is the kind of game I always wanted to make, but on a much smaller scale. This is a very short game. Reminds me of another game that's extremely popular.
I really liked this game! I'd give it a 3.5/5.

Things I liked:
how the plot unfolds
how the stories tie together
the multiple endings
the design of the house/rooms
the father's notes/ journal

Things I disliked:
grammatical errors
occasionally wooden dialogue
Some logical errors (for example:
Maria can't get the key to the office because she's too short, so why doesn't she just ask Taylor to get it?


On the whole, great job! I hope you make more games in the future.
author=bicfarmer
This is the kind of game I always wanted to make, but on a much smaller scale. This is a very short game. Reminds me of another game that's extremely popular.


Do you remember the name of the popular game you are referring to?
author=Cookietherookie
I really liked this game! I'd give it a 3.5/5.

Things I liked:
how the plot unfolds
how the stories tie together
the multiple endings
the design of the house/rooms
the father's notes/ journal

Things I disliked:
grammatical errors
occasionally wooden dialogue
Some logical errors (for example:
Maria can't get the key to the office because she's too short, so why doesn't she just ask Taylor to get it?


On the whole, great job! I hope you make more games in the future.


Thanks for playing, and I'm glad you liked the game. I will try and fix all the issues with this game when I get a chance.

Maria can't get the key to the office because she's too short, so why doesn't she just ask Taylor to get it?

I could come up with an excuse, but to tell you the truth, this is just an error on my part. Sometimes I don’t think through all the scenarios like I should, and it can be problematic for me as well as anyone who takes the time out of their day to play my game. This is one of my shortcomings as a developer so I’m doing my best to fix this issue for future games, and projects. I’m working on a new project so be on the lookout for that, and hopefully you will have a more enjoyable experience with this new game I’m creating than you did with “One Of You”.
It was a quite spooky experience. The plot was very interesting but I hoped you would use this shapeshifting feature a little more to bring some paranoia into the story. You could have made the player finding clues to figure out who's the monster. Instead it was only used as a quite obvious plot twist in the end (of scenario A) so I think it's a a little missed opportunity.

What I disliked were the choices given by the game. No matter what I choose the outcome would in 90% remain the same regardless. And other times when I really wanted to do things different I was forced to go a certain way. This were my experience with scenario A btw. I didn't try s.B a second time.

So you were inspirated by V/H/S? Well congratulations. I feel just as unsatisfied as when I watched the movie. :D
Is there any way to archive some kind of good ending?

I got 2 endings in scenario A and 1 ending in scenario B and C.
author=Red-Cube
It was a quite spooky experience. The plot was very interesting but I hoped you would use this shapeshifting feature a little more to bring some paranoia into the story. You could have made the player finding clues to figure out who's the monster. Instead it was only used as a quite obvious plot twist in the end (of scenario A) so I think it's a a little missed opportunity.

What I disliked were the choices given by the game. No matter what I choose the outcome would in 90% remain the same regardless. And other times when I really wanted to do things different I was forced to go a certain way. This were my experience with scenario A btw. I didn't try s.B a second time.

So you were inspirated by V/H/S? Well congratulations. I feel just as unsatisfied as when I watched the movie. :D
Is there any way to archive some kind of good ending?

I got 2 endings in scenario A and 1 ending in scenario B and C.


It depends how you perceive a good ending. If you want every character to survive and be alive at the completion of the game then no there are no good endings like that. Thanks for playing, and I will try to work on making my future games less linear.
Apuesta bien hecha que funde la "amnesia" y el "escape-room" en un modesto juego de supervivencia y misterio. Siguiendo la nota del creador me acabo de ver "Mentes en Blanco" o "Unknown" como originalmente se titulaba la película. Puede comprobarse el gran paralelismo entre ambas obras, pero, hablando sobre "One of You"... ¿cómo es?

El juego necesita de ti, que estés totalmente concentrado y focalizado en comprenderlo. Detalles, conversaciones, eventos que retroceden o avanzan en la trama. Montar mentalmente el eje cronológico de lo sucedido, como si fueras un policía resolviendo un caso complejo. La trama por tanto es angustiosa y deseada, deseas saber qué más va a suceder. La banda sonora se encargará de aportar un halo de incertidumbre y misterio aún mayor. Siempre estás cuestionando todas las decisiones, todo se torna un reto. Eso es lo grandioso de este juego.
No solo eso, sino que la mezcla bizarra entre ambas películas citadas ha salido mejor de lo esperado. Tintes de snuff, terror visceral con un tema tan escalofriante como el que trata y la dosis detectivesca terminan de enmarcar este gran juego.

Sin embargo, muchas opciones que te aparecen en pantalla no sirven más que para llegar siempre a un punto en común, por lo que pierde "la gracia" de elegir entre las distintas posibilidades.
Y, con spoilers:

- Solo se puede salvar el protagonista, el resto no lo consigue. De hecho, Maria, da igual lo que hagamos, jamás se salvará. ¿Para qué implementar un escenario dedicado a ella si al final no podemos salvarla? ¿Acaso no es esa la finalidad de jugar con un personaje?
- El escenario C es un completo chiste malo. Se pierde toda la calidad para tirarnos un escenario hecho ad hoc y forzado que no aportada nada en absoluto en lo sucedido en los 2 escenarios anteriores.
- En el escenario B contemplamos cómo Maria, usando la llave de la bañera, puede acceder a la sala del sótano y al pasillo de la segunda planta. ¿Para qué sirve la sala del sótano? Una vez entras, solo te aporta información extra en la historia, pero no posee nada que nos ayude a avanzar. Pero lo más importante... cuando llegamos al pasillo de la 2ª planta nos encontramos a un viejo tirado en el suelo con un martillo endeble a su lado... ¿Es Anatole? Y si es así, ¿cómo pasa de estar ahí a aparecer muerto en el despacho de la primera planta? ¿Cuándo se transporta hasta allí? ¿Es quizás "La Criatura" que, tomando su forma, se hace la inconsciente para luego aparecer y matar a Maria y a su hermano?
-¿Dónde está y cuándo se usa la contraseña del ordenador del despacho?


Recomendado en general.
E.T.A.: 2H con todo jugado
7/10.
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