1. I have the font patch installed, it went weird again when I switched to the Value upgrade/expansion. Re-patching didn't seem to fix it. I may have to offer two versions of the game. One with nice looking fonts and a ridiculously cumbersome method for using exploration based force powers, and one that you have to squint to read every now and then but actually plays well. Decisions.
2. While you're fighting, you don't have a lot of time to postulate about why you seem stronger...maybe you just chalk it up to adrenaline, if you even take the time to worry about it at all. Once the immediate threat has passed, the character realizes that they were feeding on negative emotions and that it made them stronger.
3. The mapping is pretty much crap for at least a good 62% of the game, especially bits like this that have been there since the beginning. I'm not planning on fixing them because when taken in context they are just about adequate enough to get you from point a to point b, and I have more important things to address (ie - gameplay issues) in the week before release. If others things come together quickly enough, I might do a few touch ups here and there. In any case, this is a walkway between two buildings.