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If you've been a bad little protagonist, this could well be the first time that the game makes you aware of it.
  • Killer Wolf
  • Added: 11/23/2011 01:22 AM
  • Last updated: 04/25/2024 03:36 AM
  • 1416 views

Posts

Pages: 1
1. Download the font patch
2. How could you not realize until later that you're angry?
3. The map... doesn't make sense. What am I looking at?
1. I have the font patch installed, it went weird again when I switched to the Value upgrade/expansion. Re-patching didn't seem to fix it. I may have to offer two versions of the game. One with nice looking fonts and a ridiculously cumbersome method for using exploration based force powers, and one that you have to squint to read every now and then but actually plays well. Decisions.

2. While you're fighting, you don't have a lot of time to postulate about why you seem stronger...maybe you just chalk it up to adrenaline, if you even take the time to worry about it at all. Once the immediate threat has passed, the character realizes that they were feeding on negative emotions and that it made them stronger.

3. The mapping is pretty much crap for at least a good 62% of the game, especially bits like this that have been there since the beginning. I'm not planning on fixing them because when taken in context they are just about adequate enough to get you from point a to point b, and I have more important things to address (ie - gameplay issues) in the week before release. If others things come together quickly enough, I might do a few touch ups here and there. In any case, this is a walkway between two buildings.
This proves you are not serious about your project because crap maps put players off. If you keep them relatively detailed you won't scare us off.
Since I decided to salvage this and put it out for Release Something Day, I've spent pretty much every waking minute that I wasn't working (aside from holiday cooking and a day of immobility) trying to get it ready. Right now it looks like I'm not even going to have enough time to get the demo ready for the other game I was planning to push.

When I say that the maps are the absolute least of my worries, I'm not even kidding. I spent most of this evening putting an entirely new quest line in because I realized I had no provision for the story to continue if the player failed at a reflex based mini-game. I've added in about a hundred extra lines of dialog to flesh out npcs that just stood there in the original build.

I also had to add in an extra layer of redundancy when I discovered during a test play that it was possible to gimmick the morality system so that the player could complete both Light and Dark side trainings in a single playthrough.

I'd rather have sub-par visuals than a completely broken game. As it stands, I'm probably going to end up porting it into 2k3 once I get all of the content rewrites/additions complete. That should at least address the font issue, but that solution will come at the cost of having to completely re do the stat progression for the party members. As for fixing individual map graphics, as I said before, maybe... if there is time.
Pages: 1