Heart of Mara, a large (and free) update is coming for Toymaker. Bringing with it the Prologue as playable in the main game, and the new Heart of Mara side-quest, opening up a new part of the map, filled with weird new enemies.
For a list of the update's features:
Heart of Mara
- A new side-quest, spanning over both the Prologue and the main game.
- With new, strange enemies, and a minor boss and a large one too.
- A new area, that delves deeper into the minds of some of your followers and exposing more of the rotting core of the world of Toymaker.
- The Prologue will be playable through the main game, together with the Heart of Mara update and its new story and enemies.
- A stand-alone story, following Baldor as he tries to save his village from the dark things skulking in the midwinter night.
- The Prologue gives more backstory to the cold world of Toymaker, and shows the beginning of the saga.
- Some small balance changes.
- Minor spell checking.
- A few bug-fixes.
After three years of development Toymaker is finally released. It's been a long trip, but I'm glad that I set out on it, and would probably not change a thing if I could. I'm very proud of the final result. There is no game like Toymaker.
I hope you find it as enjoyable as I found building it.
Toymaker, the game, is finished. It's just a little balance tweaking left and then it's good to be released. Sadly there's more to indie games than just making the game. And it involves boring behind the scenes work.
Crafting banners, in all manner of sizes and shapes, learning to make an executable build in Steam's system, recording a new trailer, taking some more screen shots, getting the thumbs up from the tax-system of my country and other little things. Due to the fact that I do everything alone, there is more work for me now just to prepare for the games launch.
Hopefully it won't take longer than this week to get the rest fixed, but I'm not making any promises. I'm aiming for a release late march, this march. Hopefully it will be out by then.
When all the behind the scenes work is done, I'll give the game a release date and update it here.
I started my Greenlight campaign back in September. And Toymaker got Greenlit yesterday, when I slept, almost exactly 4 months later.
To be honest I'd given up on getting Greenlit a while back. The response for Toymaker was very strong on the first week, but soon died out to a few votes a month. So last month I decided to continue with my plans of publishing Toymaker, with or without Steam, early this year (2017).
As a first step I published: Toymaker – Prologue (a stand-alone demo) here on Rpgmaker.net, to build up some interest for my upcoming game. And the response was really, really good. Better than I had hoped for.
I got some more votes on Greenlight too, and a little consistent traffic. Not that much, really, but definitely noticeably more. And then suddenly, poff, I was Greenlit. I can't say if that's why Toymaker got Greenlit, but I can't find any other thing that influenced it.
So thank you very much! Everyone here that went and looked, voted, and commented on Toymaker. It meant the world to me.
The game was basically finished when I went into the Greenlight campaign. But there’s always things you can improve and change, which I’ve done these last months. The only thing left is a little more testing, and a lot of the behind-the-scenes-work with the different publishers, and then it will be out.