For almost six years, Garret has been taking care of his feeble grandfather. He has no one else, and he's the closest family Garret known. Upon his deathbed, Garret's grandfather tells him about his greatest shame. Decades ago, he made a deal with a shadowy man in exchange for success and influence, and warns Garret that the shadowy man will come to him as well. Unfortunately, he takes his last breath before finishing his warning.
Shortly after the funeral, Garret has this strange feeling he's being watched. A man in a flowing, black robe moves towards him. Scared, Garret tries to run away from the creature. He's quickly captured, and wakes up in front of a very old manor. The shadowy man appears before him, and explains the debt has still not been repaid. If Garret enters the manor, and retrieves an amulet, the creature will spare Garret's life, and the debt will be cleared. Reluctantly, Garret agrees.
This game was inspired by RPG Maker games, such as the Witch's House and Pocket Mirror. Players will experience light puzzle mechanics, horrific interactions, many death traps, and a complex story-line to be discovered along the way. Also featuring parallax mapping techniques, dynamic lighting, and multi-Z-layer elements(walking under/behind certain objects will partly conceal the player). This is my first RPG Maker project, but I want to take my time and do things right.
Shortly after the funeral, Garret has this strange feeling he's being watched. A man in a flowing, black robe moves towards him. Scared, Garret tries to run away from the creature. He's quickly captured, and wakes up in front of a very old manor. The shadowy man appears before him, and explains the debt has still not been repaid. If Garret enters the manor, and retrieves an amulet, the creature will spare Garret's life, and the debt will be cleared. Reluctantly, Garret agrees.
This game was inspired by RPG Maker games, such as the Witch's House and Pocket Mirror. Players will experience light puzzle mechanics, horrific interactions, many death traps, and a complex story-line to be discovered along the way. Also featuring parallax mapping techniques, dynamic lighting, and multi-Z-layer elements(walking under/behind certain objects will partly conceal the player). This is my first RPG Maker project, but I want to take my time and do things right.
Latest Blog
- Production
- Darjette
- RPG Maker VX Ace
- Puzzle Adventure
- 01/05/2017 12:55 AM
- 02/07/2017 06:57 PM
- 08/01/2016
- 7848
- 11
- 0