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Life isn't all that exciting in quiet Border Town for our hero, who spends most days hanging out with his best friend Benjamin. Long expected to take over the mundane life of tending the family inn, our hero wistfully craves a life of adventure. An even bigger burn: Some prophet visited Border Town a long time ago, and foretold that Benjamin would grow into the legendary hero. Talk about living under someone's shadow!

And live under a "Shadow" they did: For stories have increased in recent days of a great dragon of the same name, Shadow, rising up and amassing an empire to take over the land. Monsters have increased in number and strength, and some cities have fallen. It is clear that something isn't quite right.

Back in Border Town, things are peaceful... for now. However, on the eve of the dubious ceremony celebrating our hero's new job, Benjamin goes missing. When the would-be-innkeeper goes to search for him, he gets wrapped up in all the adventure he could have ever dreamed of, as his little journey takes him on a vast quest across the world, to Shadow's doorstep, and beyond.

It is time for the unlikely innkeeper -- and you -- to Begin a New Quest.


This game features a fully new world and new characters but inspired by the Dragon Warrior series for the NES. On the quest, many familiar monsters, spells, equipment, graphics, and music will be encountered -- mixed in with some new creations of my own in all of these departments. The game features:

-30-40 hours of gameplay.
-Some original music and graphics along with many old favourites.
-A huge bestiary of over 300 monsters, each with a Monster Entry for the library at Elderwood hidden somewhere in the game.
-A carefully-balanced mix of open-world exploration and focused linearity.
-Various sidequests including the monster library, the alchemy pot, the lottery, optional dungeons, and more.
-Fully functioning features that any Dragon Warrior fan would expect, including the "Imperial Scrolls of Honour," losing half gold/keeping items and levels upon defeat in battle; individual items carried in battle; Houses of Healing; Outside, Return, Chance, Sacrifice, and Farewell spells; Battle Mechanics that have been carefully tinkered with to strongly feel balanced in the same way that Dragon Warrior games originally were.
-A branching story with multiple endings and substantial postgame material, including bonus characters and a challenge boss.
-A packed-in world map. :)

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  • Completed
  • Wonderslime
  • RPG Maker VX Ace
  • RPG
  • 01/06/2017 05:10 AM
  • 08/30/2023 01:50 AM
  • 05/01/2016
  • 140611
  • 21
  • 1811

Posts

author=Wonderslime
Hey Richard, on the fourth Parchment Piece, you should automatically get it put together as one Monster Entry. Until you find the four, there isn't anything you can do with it otherwise. :)

As for the fairies - that's interesting. I went to the actual event to see what the conditional is triggered by, and it should react as long as you have Mab's Sword with you, whether it is equipped or not. I could copy and paste the code - it is surprisingly simple: Assuming the event code works as it should, either you have the sword with you and you get the Life Crest as a result, you don't and you don't, or you already have the Crest. I don't know what it could be otherwise, honestly.

This might sound silly, but are you sure you're talking to the right fairy? :)

I just got Mab's Sword and tried my luck with the fairy at the graveyard in Evandusk. But she just told the same as before - perhaps I have to trigger another event first.
There seems to be a misunderstanding. The fairy in Evandusk isn't the one you're supposed to show Mab's Sword. Wonderslime explained before where to find the Life Crest:

https://rpgmaker.net/games/9456/?post=799275#post799275

Please note that you need this game's aircraft equivalent (the Star Crest) to access the area where you can obtain the Life Crest.
author=Wonderslime
So, this puzzle has to do with another room in the palace, where there is a grid of statues of armour. You can light them up by "talking" to them, and you need to light them up such that there are 3 "on" in the first row, 1 "on" in the second row, and 1 "on" in the third row, while the columns are in the pattern indicated in the same sort of way.

Putting that together correctly should open another path. Exciting times!

Aw this puzzle is very hard for me and I try everything and no good.
I really need help with this.
That's what I meant.
I thought that this fairy was the wrong one.
At least I have found my Black Onyx source.
I'm trying to keep track of level/skills, items/entries found, equipment/tool list + the walkthrough with pictures and tipps.
Though it is still slow going but I keep going.
Richard, try this setup. X means lighted, O means not lighted:

---2012
3 XOXX
1 XOOO
1 OOOX

As you can see, this pattern fulfills all conditions (especially that the knight in the lower right corner has to be "en garde" = lighted), so it should work - even though I can't test it right now.

Firefly, I'm looking forward to reading your walkthrough for this game. :)
I have my silly moments:
First: I love Chance (Prankster's Shield), I have discovered 18 different effects already and it saved my life versus Abraxis and his Sentries.
Second: I just defeated Windali. After her dying words she stands up again and walk a bit to the door to collaps again.

And what are you complaining about the Golden Claw? I find the encounter rate ok.
YAY! I had so much fun programming Chance, though it still makes me nervous whenever I cast it, because I'm so convinced that there are still bugs to find. I'm glad you're enjoying it. :D
Firefly, let's talk about the Golden Claw again after your journey through Underworld mountain terrain on the way to either Balghast's Castle or the place where Rubiss is sealed. Moreover, I think that you - because of your testing expertise - have built up a lot more tolerance/resistance. :D

While I never used "Chance", I can't deny its charme. One time, I had to take an extra trip through the Star Crest portion of the place where Rubiss is sealed, just because "Chance", used by one of the enemies, depleted my entire party's MP.
My favourite Chance effect is the merchant that appears; he actually has a small chance of offering to sell you a Sage's Stone, albeit it comes with a high price, and it would be a terrible shame to have the luck of that happening and then NOT having enough money to buy it. I think I programmed in a "consolation prize" of some kind in that case, but I don't have the game on the computer I'm on right now, so I can't check...
That's an awesome feature. Now I regret I didn't play around with "Chance", particularly since I had enough "useless" money nearing the end of the game. On the other hand, it probably would have been a faster way nonetheless to win a Sage Stone on the lottery, I suppose, unless the probability of the merchant appearing after having used "Chance" was higher than 1/720.
Just for interest's sake...

Assuming you aren't fighting a boss battle, there is an 8 in 100 chance that a merchant will be summoned. If summoned, he will offer to sell a single item; he has a 1 in 10 chance of selling each of the following:

Lifeforce Nuts - 5000 Gold
Mystic Acorns - 5000 Gold
Seed of Strength - 5000 Gold
Seed of Defense - 5000 Gold
Agility Seed - 5000 Gold
Luck Seed - 5000 Gold
Staff of Penetration - 8000 Gold
Robust Armour - 15000 Gold
Wizard's Ring - 2500 Gold
Sage's Stone - 25000 Gold

In each case, if you don't have the required amount of gold, he will give you a Medical Herb for free and be on his merry way.

Anyway, Euphoniac, that means that the chance would have been 8/100 times 1/10 = 8/1000 = 1 in 125, so yes: the probability is a little better.

(In case anyone is interested, after my words above: It is true that if you are fighting a boss battle, there is no chance at all. In fact, the Chance spell calls an entirely different event for every boss battle as well as particular other battles, with a smaller list of possible effects that are therefore more likely to happen. For one reason, this is because Chance comes with the possibility of some certain instant-KO effects that I don't want to happen in a boss situation. For another reason, the change in music to the Dragon Warrior 4 town theme while he's there interferes with the Background Music Memory command that governs how music transitions before and after fights. With special fighting themes, like during bosses, the transitions would happen incorrectly.)
Thanks for the amazing developer's insight! I'm always eager to learn about all the secrets a game I've played has to offer, even if it just means reading about them online afterwards. Your game probably still hides secrets that most of the players, maybe even all of them, won't even come close to finding. Please tell Firefly all of them for her walkthrough. :)

During my endeavors, I had the feeling that the lottery numbers drawn weren't completely random, but that could have been just my imagination. If the lottery numbers are random, then the "chance merchant" would indeed be the way to go for the Sage Stones (unless the player still needs the experience from fighting the Small Medal dropping optional Monster Library bosses). It would have been even more awesome if the player had had the chance to get more Sanctuary Stones this way (for an at least six-figure sum of money), though I can't really tell if Sanctuary Stones make that much of a difference for high-level parties.
I count the merchant only as one possible effect of chance.
My normal battles are like this:
Miles casts Profiteer in round 1 and Prankter's Shield in round 2. Even when the enemy is defeated first, I got more money. And then there is the chance they are transformed to Metal Slimes...

Effects that wouldn't happen during boss fights: Giant (fear and flee), Withdraw, Light Beam, Killing one enemy and one friend, Enemy explodes to money, Transform the enemies to Metal Slimes or party to dragons. (apart from the merchant)
Did I miss some?

So it wasn't a complete coincidence that my last option results in healing/reviving the entire party during the boss fight against Abraxis?

Just for the sum:
all HP are healed/revived party
all HP/MP are healed/revived party
all MP are depleated party/enemies
confusion and disorientation on an enemy (or enemies/party)
all are riled up party (and enemies)
Spell won't work
Noxious mist: party/enemies fall asleep
Freezing beams (dissolve barrier effects to party/enemies)

Is there a trick for lottery?
Heheh - the lottery is actually completely random, so there is no way to outpredict it, I'm afraid.

Since you're interested, I'd love to share the complete list of effects:

Anything-Goes List (for non-bosses, etc):
"Noxious Mist" - Entire Party and all Enemies fall asleep - 3/100 chance
"Beam of Light" - One party member takes 999 damage - 5/100 chance
"Dispelling Waves" - All effects removed from party and enemies - 3/100 chance
"Metal Slimes!" - All enemies are transformed into Metal Slimes - 10/100 chance
"Metal Slimes...!?" - All party members turn into Metal Slimes - 2/100 chance
"Dragons!" - Entire party is transformed into dragons - 5/100 chance
"Nothing happens" - 10/100 chance
"Nothing happens...?" - Nothing happens at first, but then an explosion does 250-300 damage to all enemies - 2/100 chance
"Riles up all" - Vastly increases crit rate for enemies and party - 5/100 chance
"Riles up party" - Vastly increases crit rate for party only - 5/100 chance
"Revives party and restores party HP to max" - 10/100 chance
"Revives party and restores party HP/MP to max" - 2/100 chance
"One enemy dies, one party member dies" - 4/100 chance
"Be very afraid!" - All enemies run away - 6/100 chance
"Item Shop" - Summons a merchant who may sell one of many items - 8/100 chance
"All enemies and party members lose all MP" - 5/100 chance
"All enemies are confused" - 3/100 chance
"All enemies and party members are confused" - 2/100 chance
"Golden Shower!!" - One enemy explodes into Gold equal to 20% of your current Gold pieces, plus 50 - 5/100 chance
"Peace, man" - Everyone peacefully withdraws from battle, ending it immediately - 5/100 chance

Restricted Outcomes List (during bosses, etc):
"Noxious Mist" - Entire Party and all Enemies fall asleep - 9/100 chance
"Beam of Light" - One party member takes 999 damage - 5/100 chance
"Dispelling Waves" - All effects removed from party and enemies - 5/100 chance
"Dragons!" - Entire party is transformed into dragons - 6/100 chance
"Nothing happens" - 12/100 chance
"Nothing happens...?" - Nothing happens at first, but then an explosion does 250-300 damage to all enemies - 13/100 chance
"Riles up all" - Vastly increases crit rate for enemies and party - 8/100 chance
"Riles up party" - Vastly increases crit rate for party only - 7/100 chance
"Revives party and restores party HP to max" - 10/100 chance
"Revives party and restores party HP/MP to max" - 7/100 chance
"Metal Slimes...!?" - All party members turn into Metal Slimes - 4/100 chance
"All enemies and party members lose all MP" - 4/100 chance
"All enemies are confused" - 5/100 chance
"All enemies and party members are confused" - 5/100 chance

Some notes:
In "Dragon" status party members become uncontrollable and may attack or exhale a fiery breath, as in the BeDragon spell.

In "Metal Slime" status:
-You gain total resistance to all elements.
-You gain total resistance to poison, stopspell, sleep, surround, and paralysis.
-Breath attacks do 3% of the usual damage against you.
-Your Maximum HP decreases to 3% of its original value.
-Your attack power decreases to 10% of its original value.
-Your defense increases to ten times its original value.
-Your agility is quadrupled.
-You gain an additional 25% chance to evade any physical attacks.
-Your skills are all sealed, but you immediately gain access to the "Metal Slime Magic" command, allowing you to cast Blaze or to individually flee.

Interestingly, the "Individual Flee" ability results in a glitch that would be extremely difficult to stumble upon: Suppose that a party member is dead at the time you cast Chance, and your party is turned into Metal Slimes. If everyone but the dead party member individually flees, you will be rewarded with a Game Over screen. I don't know how to circumvent this, however, I love the effect too much to remove it. One could argue that if a hero were actually to transform into a monster and then flee, never to be seen again, then they ought to be punished for their cowardice!
Great. But the Noxious Mist is by random battles, too.

I will keep trying to win something more than another ticket.
Whoops, you're right! I missed the first possibility - edited the list. ;)
Hi. I am stuck in the game and can not progress. Can you help me please?

Spoilers
I progressed so far to the castle north of Fortier. There is some kind of a puzzle with a statue and a moving stone but it can not be reached. What do I do?
Hi Salvia!

So, it's a pretty complicated puzzle that spans multiple floors and pathways into the castle.

Generally speaking, you will need to:
-Make three different boulders appear using three switches
-Use the statue in the lower left of the "watery" screen" to either position them along the top row or along the bottom row.

I've hidden some more details below:

Two of the three switches you need are fairly straightforward to access from the main entrance. The third, however, is less straightforward, and it is referenced in a book that you can find in the study (near the healing point). If you travel outside the castle but on top of the mountain, you'll notice that there is a kind of fault in the ground separating you from the east side of the castle. Make your way across the mountain pass to travel to the upper right, on the opposite side of that fault. There is a secret entrance near one of the statues, and the coordinates are given in that book in the study. (I don't have them on me right at the moment!) That entrance will lead you to the third switch that you need.


Let me know if that helps!
Thanks! I can progress with the game now.
Just for notice.
I've been going for Rubiss for the last days.
As some of the monsters kill Catherine with one hit (especially Atlas) and Miles already being kidnapped by B.'s son , I must grind a bit more. And get some more Leaves of the World Tree.
Time for Metal Hunting.

Question: Does Catherine learn RobMagic and when? (Level 50 now and using the RobMagic Staff to keep her MP up)