• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS
Life isn't all that exciting in quiet Border Town for our hero, who spends most days hanging out with his best friend Benjamin. Long expected to take over the mundane life of tending the family inn, our hero wistfully craves a life of adventure. An even bigger burn: Some prophet visited Border Town a long time ago, and foretold that Benjamin would grow into the legendary hero. Talk about living under someone's shadow!

And live under a "Shadow" they did: For stories have increased in recent days of a great dragon of the same name, Shadow, rising up and amassing an empire to take over the land. Monsters have increased in number and strength, and some cities have fallen. It is clear that something isn't quite right.

Back in Border Town, things are peaceful... for now. However, on the eve of the dubious ceremony celebrating our hero's new job, Benjamin goes missing. When the would-be-innkeeper goes to search for him, he gets wrapped up in all the adventure he could have ever dreamed of, as his little journey takes him on a vast quest across the world, to Shadow's doorstep, and beyond.

It is time for the unlikely innkeeper -- and you -- to Begin a New Quest.


This game features a fully new world and new characters but inspired by the Dragon Warrior series for the NES. On the quest, many familiar monsters, spells, equipment, graphics, and music will be encountered -- mixed in with some new creations of my own in all of these departments. The game features:

-30-40 hours of gameplay.
-Some original music and graphics along with many old favourites.
-A huge bestiary of over 300 monsters, each with a Monster Entry for the library at Elderwood hidden somewhere in the game.
-A carefully-balanced mix of open-world exploration and focused linearity.
-Various sidequests including the monster library, the alchemy pot, the lottery, optional dungeons, and more.
-Fully functioning features that any Dragon Warrior fan would expect, including the "Imperial Scrolls of Honour," losing half gold/keeping items and levels upon defeat in battle; individual items carried in battle; Houses of Healing; Outside, Return, Chance, Sacrifice, and Farewell spells; Battle Mechanics that have been carefully tinkered with to strongly feel balanced in the same way that Dragon Warrior games originally were.
-A branching story with multiple endings and substantial postgame material, including bonus characters and a challenge boss.
-A packed-in world map. :)

Latest Blog

No blog entries have been posted yet.

  • Completed
  • Wonderslime
  • RPG Maker VX Ace
  • RPG
  • 01/06/2017 05:10 AM
  • 08/30/2023 01:50 AM
  • 05/01/2016
  • 141494
  • 21
  • 1817

Posts

I have done similar for some places, but with screenshots.
Once I'm done with the last dungeon and the bonus I will update the link.
Wonderslime, I have now completed your game. But I still have some post-game questions:

Spoilers. Please don't click if you haven't finished the game.

1. Euphoniac mentioned that there is a 7th unlockable character that can join your party called Wonder. I have never encountered this character. All the other 6 were in the game and died during the story and resurrected by Rubiss. Can you tell me where to find this character?

2. How does Hammy's special skill voice of experience work? I used it but I never managed to double my xp gain. Is it broken?

3. I think when the characters die in the story, and you resurrect them back later, all the items that are equipped on them are gone. Except their equipped items it looks like. Is this intentional?

4. Often, I noticed that my characters unequipped their weapons after fights. Are there some enemy spells that cause your characters to "drop" their weapons?
... I also had Benjamin start doing like 1 physical damage against Rubiss until the battle was over even though his attack was like 500. Is this a bug?

5. Which lottery is sage's stone won at?

6. Ummmm, are there any more secrets that I don't know about???

7. How do I give you reputation up or makerscore rating?

Hey Salvia, wonderful to hear! Some answers (and probably some not-really-answers) are enclosed in the spoiler:


1. Wonder may be recruited by visiting Evandusk post-game. You might remember, you might not: But Wonder is the slime that dreamed of going on an adventure one day! He will be ready to go with you if you go and chat with the little guy.

2. Wow, good eye. As a matter of fact, it is working perfectly: The issue is that the increase is not reflected in the amount of Exp reported at the end of battle. The game will double it "quietly" and add the result to your total experience. Thus, if you fight a slime and get 1 Exp, and you have used Voice of Experience, then you will see "You receive 1 Experience point!" but each character will be rewarded with 2.

3. The characters will generally come back in the state you left them. I don't believe it is possible for a character to leave your party without losing "essential" equipment first, but they will return with whatever they left with. I guess it is a mix between "intentional" and "I didn't really care that much anyway" in the end. :)

4. There are a few enemies that can indeed cause people to drop their weapons. In particular, King Slimes and a couple of others can "throw its weight forward" and the target takes damage and drops their weapon. It may be re-equipped after battle. In Rubiss's case, you might have been hit by the spell of "Sag" or "Sagmore" which has the dreadful effect of lowering the target's attack power significantly (without any great way of countering it except to die and come back). Bikill doubles damage inflicted, but does NOT change attack power - and thus is ineffective and getting past this effect.

5. The Sage's Stone cannot be obtained through any lottery. However, the Sage's Focus can be - that may be what you're thinking of? (To be clear, this can be done with the Golden Ticket only, in Polona).

6. Oh - probably! There are a ton of things hidden among in Rubiss' cave, including those irritating grains of sand on the water route. There is a piece of spectacular equipment, one on each of those routes. Also, as discussed earlier in this discussion, the Chance spell has all sorts of awesome effects though some of them have a very slim chance of actually happening. One of those does indeed allow you to buy a Sage's Stone if you're rich enough, but this would require a ton of luck.

7. Thanks Salvia. :) I think that members can submit ratings or reviews by clicking the stars. Someone really quickly wrote me a review early on (I think it was Firefly!) and I really appreciate any feedback that you might have to give.


Much appreciation for all of the patience and what a run toward 100%-ing this little obsession of mine! I hope you enjoyed it.
Just updated the link with the walkthrough.
For those who don't want to search:
https://www.dropbox.com/s/xnhk9dw15i1nuka/Dragon%20Warrior_Walkthrough.pdf?dl=0

The last dungeon (main game) is still incomplete, but I'm working on it.
"I don't believe it is possible for a character to leave your party without losing "essential" equipment first, but they will return with whatever they left with."

Doesn't these 2 sentences contradict each other? I "lost" miles with the prankster's shield equipped on him, and when I got him back he only had 1 accessory equipped on him, and all the equipped usable items. the rest of his stuff was gone.

So, now I can only cast chance with miles spell which costs 30mp.
Ohh, see, I had in my mind the "items" that they were equipped with. In many (most?) instances, I would make sure that their weapons and armour were unequipped - and put back into your bag - before they left. This is explicitly stated at least once, too, when I think Owen says something like "Oh by the way, here are my things."

That being said, with the individual inventory system that I used (thanks to a terrific script!), it is impossible to remove items equipped to the ITEM slot, which is closer to what I was referring to.

Checking into it more closely: I'm a little surprised at what happened with your hero, to be honest. Some specifics:

When the hero leaves your party, he is fully unequipped immediately before his departure, except for equipped "items".

When he returns to your party, the code in the scene specifically does nothing more than adds a full set of Platinum equipment to your inventory and equips it all. I certainly never (and would never intend to) throw out any of his old things, before or after he leaves your party, exactly because he could be carrying some important stuff. Are you 100% sure that you didn't sell it off or something after he left? (I doubt it - but I can't be sure!) I just don't see at all what could have made something like that happen in the game's code. :)


There are so many layers to sift through, though, and events where things happen - it would be easy to miss something I guess. You have been extremely vigilant and watchful, and I greatly appreciate the help in spotting some of these things!
Also Firefly, I just want to give you a stellar congrats on making such a cool resource. The walkthrough with pictures is fantastic and will be really helpful for people that get into the game. Thank you!
Oh wait, you are right. I just checked my inventory and I still have miles original gear with me. The items DO come back to your inventory after the characters leave.
I'm stuck looking for Clarissa the hint says something about bookshelves can't figure it out
author=Interceptor
I'm stuck looking for Clarissa the hint says something about bookshelves can't figure it out

Look into my walkthrough!
It explains every step to find her.
Now that I completed the whole game and did everything, I stop playing. I got over 200 hours of gameplay already.

I don't really have anything new to say since Euphoniac covered everything. There were no game breaking bugs or anything, but there are some small things that were pointed out, like wizard ring breaking everytime and voice of experience not showing the right amount of xp gained at the end of the battle.

I also want to say that you are good at making rpg maker games (good map designs) and that you should start working on another project. (probably not dragon warrior this time)

See you!!
Thanks Salvia! My next pie-in-the-sky project involves a guild centered in a smallish world revolving around a single town. In it, the idea is that on any given day in the game, you can take on the role of any member of your guild, and every member has particular things that they can achieve or witness or trigger, depending on what they do (including recruiting new members of their own). As you build up, you unlock secrets of the past, the town, the world you're in.

I'm really excited about it, but we're years away from it being a thing. BUT, the format alone will dictate that it deviates substantially from the restrictions that came with making a DQ fangame. While I really love the series, it will be nice to have the ability to be able to be a little more creative the next time I dive into making something!

Thanks again! I'm glad you enjoyed it. :)
is there a world map in with the walkthrough
author=Wonderslime
Heya,

First of all, thanks for playing the game! I'm sorry that some things have been frustrating, but I'm happy to try and answer your questions and I hope that overall it's been a positive experience.

1 & 2. The third way in is guarded by the Red Dragons in the cave to Carnelia. If you go down the path that you're warned against going down, and fight against two sets of four Red Dragons, you will find stairs that lead to the third path. ON that path, you will find the ancient library that hosts a lot of flavoury history and many missing monster entries.

3. There are still a few recipes yet - the Brimstone Marble and Perfect Diamond are indeed used in the Alchemy Pot, one time apiece. Gold Bars are more useful, and can be used repeatedly at the end for the last recipe. Any extra Diamonds or Marbles you're lucky enough to find can be sold for a bunch of money.

As for your complaints...fair enough, but:

1: I'm pretty sure they only restored 1 HP in Dragon Warrior 2, but I understand. In any case, they were definitely meant to be used outside of battle chiefly, because they certainly do suck inside battle, I agree with you.

2: Bad luck? There is exactly a 1-in-11 chance for the Wizard's Ring to crumble with each use, so having them break quickly COULD happen, though it's unlikely.

3: I do like the way the Sun Crest works for that cave, because it's meant to invoke the Radiant Spell from DW1. Personal preference, though.

4: I can understand the criticism here, though to be fair many old puzzles, like the Eginbear rock puzzle or a couple of things in the pyramids in DW3, doesn't come with an explanation either. I am looking into writing an FAQ when I get the chance to accompany the game, though. :)

5: Bounce is certainly critical in the game. In playtesting, this wasn't the fight that my testers and I found super-hard though; it was the fight against Abraxis and his sentries that was absolutely nuts. The Rubber Hat (obtainable from the Medal King) does greatly reduce damage from Lightning magic. Note also that the hero tends to very quickly run out of MP, so if you can survive the first few turns, the battle typically becomes much easier after he is left with just his basic attacks.

6: There is a little bit of lore scattered throughout the game that hints at this, but it is tough to figure out how to access the innards of that dungeon, I agree. Again, this is something that an FAQ would be helpful for, but I'd like to point out that many other RPGs are "guilty" of having bonus/optional material that is tough to figure out with little or no direction (FFX, FFXII).

7: Yeah, it doesn't make sense. RPG Maker VX Ace has a really weird and unfortunate vehicle system where it designates what tiles any given vehicle *shall* be able to travel over and land on, and so I was limited - and I couldn't find a script to correct this either. I agree that this is a frustrating limitation that I actually specifically looked into solving but didn't come up with anything.

8: Point taken. It probably wouldn't be too hard to produce a blown-up image file with a few more details to help in navigation, but the included map is meant to sort of simulate the old-school crappy maps you'd receive in your instruction manual. Making stuff like that is really fun for me, though, so it might be a cool little project to include with a later update.


I really appreciate your feedback. Again, I hope that these issues haven't been too frustrating. It's been a long-winded labour of love, and all of your suggestions are well taken. Best of luck if you do decide to go seek out that library. :)
THE SUNCREST works like the torch from dw1 not raidiance , raidiance lit up most the room
author=Interceptor
is there a world map in with the walkthrough

You have a world map in the first folder after extracting.
Not sure if I did something in the wrong order but I have the flute but not the silver key - talked to the person in the library - nothing happens - do I also need the silver key ? If so - where is the secret stairs in the tower ? Thanks - Dennis
Never mind - I found the stairs ! Dennis
author=Dennis
Never mind - I found the stairs ! Dennis

If you have trouble finding things look into my walkthrough https://www.dropbox.com/s/xnhk9dw15i1nuka/Dragon%20Warrior_Walkthrough.pdf?dl=0
I'm fighting those dragons - all good equip and weapons - level 30 - cannot beat them - whats the secret ? Dennis
author=Dennis
I'm fighting those dragons - all good equip and weapons - level 30 - cannot beat them - whats the secret ? Dennis

Those Red Dragons are extremly tough. And you have to battle more than one row of them to get to the stairs.
Benjamins Dragon Slash skill, Catherine's Healusall (Level 43) and Revive (31) skill, Melmut Healall (33); Dragon Killer or similar weapons (like Blizzard Sword for Blizzard), defences against breath attacks...
If you have downloaded my walkthrough, choose this way to the underworld as the last one and when I have recommended it.